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Thread: What's your secret to scoring headshots?

  1. #41
    Wanna know my secret?
    Aim for the head

  2. #42
    Join Date
    Apr 2010
    Location
    but home is nowhere...
    Posts
    652
    Quote Originally Posted by Ryan's number 1 fan View Post
    Wanna know my secret?
    Aim for the head
    you stole my secret!

    But seriously, if you can just get a feel for where the headzone is then you're golden. I've been working on the no plasmid headshot with eg lately and there is nothing more gratifying than killing your opponent as soon as they lay eyes on you without using up your eve to stun them. They don't even have to worry about feeling the shock! I was playing last night and there was 2 danny wilkins running around together. 1 with NG and 1 with MG back to back. So even if you stunned the one and got the shot the other would kill you. Well not when I finally got back at them. They came around the corner and 1 immediately hit the floor followed by the other. EB helps keep them still but if you can skip it then it's just a waste of time.

  3. #43
    Join Date
    Feb 2010
    Posts
    782
    The reason you console users get headshots from aiming above the head is because of auto aim.

    I have noticed that the hit boxes are not at ALL what the character appears to be. People find hitting the hunched over characters hard to hit because their hit box for the head isn't actually where their head is!

    I suspect that some characters have alternate hit box images as well. For example I think the welder (first character) has an upside down Y hitbox. Look at how is legs are in a wide stance. If you shoot between his legs nothing will register. If you look at Naledi for example though, her legs are stuck together and shooting in the same area WILL register a hit.

    Either way the game is very inaccurate for hit boxes as opposed to what you're actually seeing. Meaning that only the people with no life get exceptionally good because they are seeing the hit boxes in their head, and not the visual character itself.

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