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Thread: Villages and Towns

  1. #1

    Villages and Towns

    Do you think that towns a villages should play a more major role in the game? Like if you have aresource and you build a town on it it will give you that resource in name(i say that cause in civ iv it only gives you some food but not the actual resource) and some hammers. I mean it'll be less food than if you built a farm but you know. Also could villages serve as like a place where people go when my city gets to crowded. You cold make like a "lesser" setler an have him go to and already built town or village and that will reduce your population. You know better yet we should be able to assighn how many people a settler unit takes with it. If it takes a certian amount of people then it will create a city or a town or a village.

  2. #2
    Join Date
    Sep 2010
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    1

    Villages and Towns

    I totally agree with some of what youre saying.
    I wish that some of the villages, hamlets and cottages would all have some sort of population contribution to your cities. A town should be able to add up to 100-200K to the total population, a village/hamlet should be able to add up to 50-75K and a cottage should add up to 30K. I think it would be interesting to watch what would happen in war time, esp if you start destroying villages and towns (wouldnt that create refugees and also start having a negative impact on the city?)
    Regardless, I think something should be done to make those improvements more beneficial during the game.

    If you build a city on a resource, doesnt it consume that resource and include it in your stock?

    your thoughts?

  3. #3
    Join Date
    Aug 2010
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    122
    As far as I know there are no more Villages, Cottages or Hamlets in Civ V. For more confirmation please visit the Great Library of Civ V: http://well-of-souls.com/civ/index.html

  4. #4
    Join Date
    Apr 2010
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    245
    While cottages, villages and towns are out, the trading post functions in a similar fashion. New technologies upgrade the return from the TP so the old growth system is out, and when you reach modern age the TP looks like a suburb. I'm not sure what they look like in the renaissance, but I'm hoping that it looks like a village.

    Plus, when cities get really big in the modern age, they spill over into surrounding tiles.
    Last edited by IONDragonX; 09-09-2010 at 01:45 AM.

  5. #5
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    This thread was resurrected why?

  6. #6
    Because it is interesting and what it says is right. Towns and villages should be real features, with a use and negative or positive influx on the cities and on the whole civilization!

  7. #7
    Join Date
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    There's supposed to be a general rule that threads that have been untouched for two weeks (other than stickies) are dead. I personally think this means that they should get pre-emptively locked, but that would be a lot of work...

  8. #8
    It would be great under the socialist civic options.

  9. #9
    Join Date
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    Quote Originally Posted by Spyderman View Post
    It would be great under the socialist civic options.
    There are no civics.

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