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Thread: Multiplayer deaths caused by traps and turrets should be only partial or no points

  1. #1
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    Multiplayer deaths caused by traps and turrets should be only partial or no points

    The points arent really deserved and its bad enough that the automatics interfere with fights between players (it doesnt take much to lower your HP enough for someone to then 'tap' you and kill you).

    Disrupting the other player should be enough of an effect. Adding almost free points distorts the scores too much.

    I also think that players die too fast and you would have more interesting fights if you had double or triple the HP (which would definitely lessen the loophole weap+plasmid combinations). More maneuvering would make it a different game (they could actually have this as a random factor when the game starts).


    Big Daddies also seem to screw up game points too much and too many times Ive seen people goalkeeping on their spawn points and the same team getting them 3 times in a row (takedown should have more bonus to team score to compensate for the advantage it gives the side who gets them).

  2. #2
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    this needs to go in the MULTIPLAYER section

  3. #3
    Players die to fast? triple health would give you big daddy health then people would spam nailguns even more.

  4. #4
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    Quote Originally Posted by Ryan's number 1 fan View Post
    Players die to fast? triple health would give you big daddy health then people would spam nailguns even more.
    Then people would be complaining the needle guns is "spammed" and it should be "nerfed" then when that happens, people complain that health is too high etc.

  5. #5
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    Quote Originally Posted by wodinoneeyex View Post
    The points arent really deserved and its bad enough that the automatics interfere with fights between players (it doesnt take much to lower your HP enough for someone to then 'tap' you and kill you).

    Disrupting the other player should be enough of an effect. Adding almost free points distorts the scores too much.

    I also think that players die too fast and you would have more interesting fights if you had double or triple the HP (which would definitely lessen the loophole weap+plasmid combinations). More maneuvering would make it a different game (they could actually have this as a random factor when the game starts).


    Big Daddies also seem to screw up game points too much and too many times Ive seen people goalkeeping on their spawn points and the same team getting them 3 times in a row (takedown should have more bonus to team score to compensate for the advantage it gives the side who gets them).
    People get the suit 3 times in one match?

    It's hard to not end a match after 1 BD suit spawn, haha.

  6. #6

    I think...

    I think you're really missing the point of Bioshock. You're a tester, being put on the battlefield. It's constantly the,"last splicer standing," so to speak. It's as good as it'll get, really. The only way they'll make it better, is if they make distinctive Splicer Types. Then that'd be awesome. It's what I was anticipating for the alien vs. predator demo, but didn't reach out to any players. Being a spider splicer and slinging hooks as a sub weapon would be cheap, but it'd be bad....butt!

  7. #7
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    Quote Originally Posted by Rybow73 View Post
    People get the suit 3 times in one match?

    It's hard to not end a match after 1 BD suit spawn, haha.

    Ive seen it happen more than once. (and no Ive seen LOTS of games with 2 BD on the same side as well).

  8. #8
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    Quote Originally Posted by elephantidae View Post
    I think you're really missing the point of Bioshock. You're a tester, being put on the battlefield. It's constantly the,"last splicer standing," so to speak. It's as good as it'll get, really. The only way they'll make it better, is if they make distinctive Splicer Types. Then that'd be awesome. It's what I was anticipating for the alien vs. predator demo, but didn't reach out to any players. Being a spider splicer and slinging hooks as a sub weapon would be cheap, but it'd be bad....butt!

    I think you're really missing the point -- its a game for US and its supposed to be made to be fun for US. Ive largely burned out on the Multiplayer as being too repetitive and simply not fun (the free-for-all is just too eratic).

    Interesting that I see so few people on the MP (usually there is one game playing and you can wait too long to get into the cycle) So I guess other people have lost intrest in it as well.

    Spider slicer would probably be difficult because running up the walls/ceiling is an entirely different movement mechanism for players (its not in the main game so it would require ALOT of development work) They would probably have to rework the maps navmeshes and that costs way too much.
    Maybe in BS3 they could do that but they arent going to shell out now for it.

    Unfortunately they werent willing to offer enough variations and likely wont even with the nickel&dime DLC scheme. They gots ur money already and now can largely care less about even proper patches.

  9. #9
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    Quote Originally Posted by wodinoneeyex View Post
    I also think that players die too fast and you would have more interesting fights if you had double or triple the HP (which would definitely lessen the loophole weap+plasmid combinations).
    Wow, that's the first time I've ever heard anyone say the healthbars in the multiplayer need to be longer. They're absurdly long as they stand, any longer and you'd be able to escape even the most vicious beating from your opponent.

  10. #10
    Quote Originally Posted by wodinoneeyex View Post
    I think you're really missing the point -- its a game for US and its supposed to be made to be fun for US. Ive largely burned out on the Multiplayer as being too repetitive and simply not fun (the free-for-all is just too eratic).
    Turrets add tactical depth to the game, you have to be constantly thinking about whether the turret around the corner is friendly, and if it isnt do u have time to hack it and how you are going to engage an opponent who is supported by a turret. Turrets and traps were implimented to compliment players who have defensive play-styles

  11. #11
    Doing this will ruin multi-player

  12. #12
    Quote Originally Posted by wodinoneeyex View Post
    The points arent really deserved and its bad enough that the automatics interfere with fights between players (it doesnt take much to lower your HP enough for someone to then 'tap' you and kill you).

    Disrupting the other player should be enough of an effect. Adding almost free points distorts the scores too much.

    I also think that players die too fast and you would have more interesting fights if you had double or triple the HP (which would definitely lessen the loophole weap+plasmid combinations). More maneuvering would make it a different game (they could actually have this as a random factor when the game starts).


    Big Daddies also seem to screw up game points too much and too many times Ive seen people goalkeeping on their spawn points and the same team getting them 3 times in a row (takedown should have more bonus to team score to compensate for the advantage it gives the side who gets them).
    well in a perfect world some of what you say is true. i see no problem with kills from turrets or traps. i feel dumb being killed by either but it happens and you can disable turrets and hack them yourself.

    being researched for extra damage is a pain. without that you would not need to have extra HP. every so often i get into a match where no one uses the research camera on anyone and it is by far a more enjoyable experience

    becoming a big daddy is fun, trying to take down a big daddy is fun but the big daddy suit spawns need to be redone. if the same person can become a big daddy 3 times in a match there is something wrong with that. i have seen it happen multiple times.

  13. #13
    Quote Originally Posted by wodinoneeyex View Post
    I think you're really missing the point -- its a game for US and its supposed to be made to be fun for US. Ive largely burned out on the Multiplayer as being too repetitive and simply not fun (the free-for-all is just too eratic).

    Interesting that I see so few people on the MP (usually there is one game playing and you can wait too long to get into the cycle) So I guess other people have lost intrest in it as well.

    Spider slicer would probably be difficult because running up the walls/ceiling is an entirely different movement mechanism for players (its not in the main game so it would require ALOT of development work) They would probably have to rework the maps navmeshes and that costs way too much.
    Maybe in BS3 they could do that but they arent going to shell out now for it.

    Unfortunately they werent willing to offer enough variations and likely wont even with the nickel&dime DLC scheme. They gots ur money already and now can largely care less about even proper patches.
    I'm sure it'd all be really difficult. I started to understand you after playing a few games last night. But I think with the tonics, and the ability to destroy, you don't get hit by them so much unless you're in the 1959(I'm low on sleep, sorry.) room.
    But you also got to see. Their version of us, and OUR version of us are totalllllly different. That'd be bad ass, though. If they make this game as horrific as the first, and action paced like the second, we'd be set for life!

  14. #14
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    if you're observant than you shouldnt be killed by traps and turrets

  15. #15
    i dont see the problem with either in the game, if you ask me its the most balanced multiplayer ive played in a long time, i mean just check for traps and use cover when a turret shoots or.......this is a crazy shot in the dark.....disable the turret with a plasmid and hack it yourself? same goes for the vending machines

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