Correct me if I'm wrong, but the last announced X-COM game was X-COM Alliance....and it was supposed to a FPS based on the Unreal engine.
Eerie, eh? LOL
You'd think 10 years would be long enough for the fans to adjust. 2K is simply continuing the plans Hasbro started 10 years ago.
X-COM Apocalypse was RTS, and abandoned the global view (so 2K isn't the first to try that, either). The funniest quote (and remember this is from 13 years ago):
Yes, X-COM fans have a long and proud tradition of "protesting in horror". Again, eerie. LOLThe addition of a real-time combat option, the announcement of which had X-COM purists protesting in horror, does not make X-COM the Command & Conquer clone that everyone feared.
X-COM Interceptor abandoned squad combat altogether (horror!) and was a space dogfight game.
And X-COM Enforcer was a "pure arcade action game".
I encourage folks to review these titles when they get the urge to gnash their teeth and pull their hair out at the shocking changes 2K is suggesting. Because the fact of the matter is....X-COM has been many things over the years. We all may have enjoyed the original 1993 TBS version the best, but X-COM has spent more time not being a TBS game. If the original developers could experiment with the sacred concept of X-COM, why can't 2K take a crack at it?