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Thread: The Multiplayer Tips N' Tricks Guide for the Noobish-Impaired

  1. #81
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    A sweet TK counter (and one that your opponents will get a kick out of) is to use Slugger to bat away items that TK users try to stun you with. Obviously this isn't effective for EXPLOSIVE items but you can use it to swat away most anything else they can find to throw at you.

  2. #82
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    Quote Originally Posted by codyfoo2000 View Post
    You have to be standing up when placing the LS in the vent! Crouching while holding the LS up to vent will register as a complete blue progress bar, but she will not be placed in the vent, nor can you stand up once the progress bar is complete. Sadly, I learned this hard way!
    Haha how did it even occur that you approached a vent while crouching in CTS? Usually you run up to the vents so obviously you're standing up. What did you do, crabwalk to the vent ?

    That's a funny glitch though, you must have been heated after you realized you didn't score the Cap.

    I love placing an Electified Geyser Trap directly on the vent as a last line of defense. Even if your opponent is smart enough not to try to approach the vent when the trap is on there (which will kill him, rest assured), he'll still have to drop the Little Sister so that he can shoot the Trap away. That makes him waste precious moments that could have otherwise been spent placing the Sister in the vent.

  3. #83
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    Helpful tonic for those who are houdini users. Always put fast feet on because its really easy for someone to find you if you feet moving without the tonic

  4. #84
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    Quote Originally Posted by Althea N Hell View Post
    Another effective (but dirty) way to score at least 3 or 4 kills per match is to lay Electrified Geyser Traps right outside doors that lead to rooms where enemies spawn in. This is most effective on maps where there are obvious spawn rooms such as Medical Pavillion, Mercury Suites, Fort Frolic, Arcadia, Farmer's Market, Hephaestus, hell, practically every map come to think of it .

    They'll usually be so anxious to get back to the fighting when they respawn that they'll run right out of the room without even noticing the trap on the other side of the door. Even funnier when the same enemy falls for it twice! Once you employ this tactic, you can rest assured you'll have some vengeance cases gunning for you the rest of the match, if they ever make it out of the spawn room that is!
    Is that considered dirty? I started doing it recently, RAKING in kills. People falling for it 7 or 8 times
    I always set up a perimeter in Hephaestus. I go into the turret room (the one where the turret is near a door to the hall with Ryan's statue, not the turret down the steps)

    Electrified geyser trap at the door into the main hall, 2 electrified geyser traps at the door dividing up the two rooms (in case they try and aero dash )

    EDIT: Sorry, that was a terrible description
    I set up a perimeter in the room on the bottom right
    http://img716.imageshack.us/img716/8...hephaestus.jpg

    One geyser trap behind the door at the turret, two spread a bit apart at the door between the two vending machines at the bottom. Its pretty effective! I hide at the vending machine with my nailgun. If they come in a group, the geyser trap gets one,if not two, and I clean up with my nailgun. It even works well for groups coming with a Big Daddy. I get one or two with the traps, die, and while I respawn, turret takes out the splicers remaining, and Big Daddy is preoccupied with destroying the turret. Shotgun to the back of the head
    Last edited by Ian; 04-26-2010 at 01:58 AM.

  5. #85
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    A great tip that I've learned is if you are trying to escape an enemy make sure you have winter blast. The reason is because you can freeze the door behind to slow your persuer down and escape. Its been helpful for me a lot in high action games.

  6. #86
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    Quote Originally Posted by Althea N Hell View Post
    Haha how did it even occur that you approached a vent while crouching in CTS? Usually you run up to the vents so obviously you're standing up. What did you do, crabwalk to the vent ?

    That's a funny glitch though, you must have been heated after you realized you didn't score the Cap.

    I love placing an Electified Geyser Trap directly on the vent as a last line of defense. Even if your opponent is smart enough not to try to approach the vent when the trap is on there (which will kill him, rest assured), he'll still have to drop the Little Sister so that he can shoot the Trap away. That makes him waste precious moments that could have otherwise been spent placing the Sister in the vent.
    It was not intential...bit of battle to defend the carrier from an opponet, I failed to save them but did dispatch the killer and in heat of battle, apparently crouched...bit spazzy I guess. Anyway, didnt notice the crouch, we were right in front of the vent, I picked her up and just turned to save her. After the progression bar completed and I was still holding her, I pondered a bit, then realized I was crouching and looking up at vent. Tried to stand, but obviously a failed save and before I could drop her was killed.

  7. #87
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    Quote Originally Posted by Ian View Post
    One geyser trap behind the door at the turret, two spread a bit apart at the door between the two vending machines at the bottom. Its pretty effective! I hide at the vending machine with my nailgun.
    I do the same exact thing in that room! It's one of the reasons I love playing on Hephaestus. Some people like that map because they get a lot of use out of TK, but I like it because there's so many doorways to hide traps behind and that location you mentioned is my favorite spot on the map. I line up my defenses pretty similiarly to the way you mentioned, except when I hide by that vending machine I usually have my EG rather than a nailgun. But I can definitely see how a nailgun would be more effective when dealing with groups of enemies rather than just one or two who happen to avoid my traps, have to try that load-out next time Hephaestus pops up.

    And no, I don't really think setting up traps in front of spawn room doorways is dirty . It just really seems to piss people off though as I can feel the aggression permeating off the TV screen from emies who I've shocked 2 or 3 times with Geyser Traps that were placed in front of spawn room doors.

    But hey, getting distracted with vendettas in the middle of a match makes people play sloppy. They probably get killed 2 or 3 more times because they become blinded by vengeance, come looking for me like a horse with blinders on and don't notice the other people who are also trying to kill them .


    Quote Originally Posted by codyfoo2000 View Post
    It was not intential...bit of battle to defend the carrier from an opponet, I failed to save them
    Well at least you got a good story out of it . And a helpful CTS tip for others to heed: Thou shall not approach the vent whilst crouching!

  8. #88
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    Quote Originally Posted by Althea N Hell View Post
    I do the same exact thing in that room! It's one of the reasons I love playing on Hephaestus. Some people like that map because they get a lot of use out of TK, but I like it because there's so many doorways to hide traps behind and that location you mentioned is my favorite spot on the map. I line up my defenses pretty similiarly to the way you mentioned, except when I hide by that vending machine I usually have my EG rather than a nailgun. But I can definitely see how a nailgun would be more effective when dealing with groups of enemies rather than just one or two who happen to avoid my traps, have to try that load-out next time Hephaestus pops up.

    And no, I don't really think setting up traps in front of spawn room doorways is dirty . It just really seems to piss people off though as I can feel the aggression permeating off the TV screen from emies who I've shocked 2 or 3 times with Geyser Traps that were placed in front of spawn room doors.

    But hey, getting distracted with vendettas in the middle of a match makes people play sloppy. They probably get killed 2 or 3 more times because they become blinded by vengeance, come looking for me like a horse with blinders on and don't notice the other people who are also trying to kill them .




    Well at least you got a good story out of it . And a helpful CTS tip for others to heed: Thou shall not approach the vent whilst crouching!
    Oh, people get VERY angry about it

  9. #89
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    For the trial where you get 5 wins with each character do you need the pre-order characters to accomplish it?

  10. #90
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    Quote Originally Posted by Chadkg5 View Post
    For the trial where you get 5 wins with each character do you need the pre-order characters to accomplish it?
    no you don't need them

    take a look:

    http://forums.2kgames.com/forums/showthread.php?t=64351


  11. #91
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    is the TK stun caused by throwing an object at an enemy, or is it done another way. i don't have much experience using TK but if it can give you so much time to finish someone i'm definately throwing it on a build or 2.

    i'd like to actually add something substantial to these tips but everything i'd have said has already been said by someone else lol.

  12. #92
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    Quote Originally Posted by Shuffle View Post
    is the TK stun caused by throwing an object at an enemy, or is it done another way. i don't have much experience using TK but if it can give you so much time to finish someone i'm definately throwing it on a build or 2.
    yes. The stun is from getting hit by a thrown object. Object size doesn't factor into the range or the length of the stun either. So if you are using it, just grab a pebble so that the object you are holding doesn't obstruct your vision.

    The stun animation length is the same as aero dash. It's around 2-3 seconds but unlike ebolt, your victim cannot shoot/use plasmid or move their mouse/stick. It's not a long stun by any means. It's probably the same duration as ebolt but it absolutely stops them from retaliating/escaping for 2-3 seconds.

    If you are looking at it as a stun plasmid, it is not w/o disadvantages. For one it's a projectile so you have to lead your shots a lil bit. Two, once fired, it travels in an arc. That's something that you have to get used to. Third, it doesn't set your targets up for an easy headshot due to the stupid animation. Fourth, the range can be somewhat limited due to its nature as a projectile. And finally, you have to hold your 'use plasmid' key which consumes eve continously.

    If you are going to use it as a stun skill primarily, it complements a close range playstyle very well. But even if you are not going to use it for stunning, it has an amazing utility. You can use red barrels, proxy mines and vending machine nades as weapons with the proxies and the barrels being OSK. You can use it to grab ammo or eve hypos from a distance. Most importantly, you can also use it as a somewhat effective counter against nade lawnchairs at mid-range. Heck you can even grab xbow bolts with it. So it's one of the better plasmids out there.

    Btw, once you learn all of the red barrel locations for most maps, it would be in your loadout ALOT. People seem to think that heph is the only map out there full of red barrels. Aside from Medical pavilion (no red barrels) and Fort Frolic (only 2 red barrels), most maps have quite a bit of instakill barrels.

    Welcome to the wonderful and OP world of Tk.

  13. #93
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    Quote Originally Posted by Althea N Hell View Post
    Great tips everyone, the person who does not come into this thread to score priceless information does so at his or her own peril!!!

    Lod, one question, what do you mean "vending machine" in the above tip? Do you mean when you combined Eve Saver and Fast Feet with sporadic trips to the vending machine? Or is there some new Tonic called Vending Machine I haven't heard of ?

    That's a great Load-out btw, I use it with nailgun though simply because it's my Big Daddy Killing Load-out.
    Exactly. Dont worry no dlc tonics have been announced =p

  14. #94
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    Quote Originally Posted by Fluvie View Post
    yes. The stun is from getting hit by a thrown object. Object size doesn't factor into the range or the length of the stun either. So if you are using it, just grab a pebble so that the object you are holding doesn't obstruct your vision.

    The stun animation length is the same as aero dash. It's around 2-3 seconds but unlike ebolt, your victim cannot shoot/use plasmid or move their mouse/stick. It's not a long stun by any means. It's probably the same duration as ebolt but it absolutely stops them from retaliating/escaping for 2-3 seconds.

    If you are looking at it as a stun plasmid, it is not w/o disadvantages. For one it's a projectile so you have to lead your shots a lil bit. Two, once fired, it travels in an arc. That's something that you have to get used to. Third, it doesn't set your targets up for an easy headshot due to the stupid animation. Fourth, the range can be somewhat limited due to its nature as a projectile. And finally, you have to hold your 'use plasmid' key which consumes eve continously.

    If you are going to use it as a stun skill primarily, it complements a close range playstyle very well. But even if you are not going to use it for stunning, it has an amazing utility. You can use red barrels, proxy mines and vending machine nades as weapons with the proxies and the barrels being OSK. You can use it to grab ammo or eve hypos from a distance. Most importantly, you can also use it as a somewhat effective counter against nade lawnchairs at mid-range. Heck you can even grab xbow bolts with it. So it's one of the better plasmids out there.

    Btw, once you learn all of the red barrel locations for most maps, it would be in your loadout ALOT. People seem to think that heph is the only map out there full of red barrels. Aside from Medical pavilion (no red barrels) and Fort Frolic (only 2 red barrels), most maps have quite a bit of instakill barrels.

    Welcome to the wonderful and OP world of Tk.
    2k stun is roughly only 1 second in duration but with fast feet its enough to get close for shotgun (any upgrade). Bolt is slightly longer. Objects travel slightly slower than elemental plasmids so sometimes you timing will be off when you are trying to hit moving objects and you are used to using elecbolt. Pebbles do about 2/3's dmg of a melee while a slightly bigger object is 5/6.

    Tip grab a turret rocket and have a nade launcher equipped. If you hit both on an enemy its a kill. It is preferred you hack the machine but in times where a guy camps the turret grab a rocket from his machine and pull of this move.

    also tapping the TK button instanly grabs an object (could be anything) and launches it at the opponent. You dont necessarily need to hold down the button. This has a bigger delay than being prepared since you have to grab the object first than fling it. So if you have a bad aim and cant keep your reticle at a moving target...but its really handy when ppl gang up on you in cooperative matches.

  15. #95
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    FINALLY! TK HAS A COUNTER!
    Hit them with Electro-bolt and they drop the item and can't pick anything up for a second!

    Electro-bolt FTW!

  16. #96
    Quote Originally Posted by Daddy Is Strong! View Post
    FINALLY! TK HAS A COUNTER!
    Hit them with Electro-bolt and they drop the item and can't pick anything up for a second!

    Electro-bolt FTW!
    Another use for the ever wonderful electro bolt

  17. #97
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    Quote Originally Posted by Fluvie View Post
    The TK stun animation length is the same as aero dash.
    The thing that makes it better (and more overpowered) than Aero Dash is that when you Aero Dash someone to stun them, you have to turn your character around and find where you pushed your enemy to. It takes precious seconds that could have been better spent shooting your enemy.

    But when you use TK to stun someone, you can immediately begin shooting your opponent as soon as he's stunned. You don't have to stop to reposition yourself as you do with Aero Dash.

    That's why you can basically use any weapon with TK and it's still effective, you have enough time to kill them with the pistol, the tommy gun, the shotgun, the crossbow, etc, etc.

  18. #98
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    It IS possible to kill a TK user with any Grenade Launcher quite easily,

    RoF, Velocity, Normal =

    All you have to do is aim at the outside part of his or leg. Since the Grenade is out of the TK range your opponent can't fire it back.

    Homing =

    You have to get behind your opponent somehow (so they can't use TK on you) Since homing grenades automatically aim for the center of the opponent it's useless to try and manually aim it for the outside of their legs.

  19. #99
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    Quote Originally Posted by STOP@RED View Post
    It IS possible to kill a TK user with any Grenade Launcher quite easily,

    RoF, Velocity, Normal =

    All you have to do is aim at the outside part of his or leg. Since the Grenade is out of the TK range your opponent can't fire it back.

    Homing =

    You have to get behind your opponent somehow (so they can't use TK on you) Since homing grenades automatically aim for the center of the opponent it's useless to try and manually aim it for the outside of their legs.
    Haha it doesnt really work when it comes to me using TK. I alway find a way to kill grenaders.

  20. #100
    I don't think that anyone has posted this, which kind of surprises me: Using incinerate, Winterblast, or insect swarm on an opponent that is entering houdini will make them "visible" in that you can see the flames, bugs, cold air, etc.

  21. #101
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    Anyway we could have this sticker? it be extremely helpful for anyone reading...

  22. #102
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    Quote Originally Posted by lod7 View Post
    2k stun is roughly only 1 second in duration but with fast feet its enough to get close for shotgun (any upgrade). Bolt is slightly longer. Objects travel slightly slower than elemental plasmids so sometimes you timing will be off when you are trying to hit moving objects and you are used to using elecbolt. Pebbles do about 2/3's dmg of a melee while a slightly bigger object is 5/6.

    Tip grab a turret rocket and have a nade launcher equipped. If you hit both on an enemy its a kill. It is preferred you hack the machine but in times where a guy camps the turret grab a rocket from his machine and pull of this move.

    also tapping the TK button instanly grabs an object (could be anything) and launches it at the opponent. You dont necessarily need to hold down the button. This has a bigger delay than being prepared since you have to grab the object first than fling it. So if you have a bad aim and cant keep your reticle at a moving target...but its really handy when ppl gang up on you in cooperative matches.
    forgot to thank you for this. after i got the hang of it i have started dominating matches at times because of tk. the amount of times it has saved my ass is too much to count. there have even been times where i get hit with EB in the back, spin around and tap LT to throw something at the guy, stun him then kill him instead. i really don't understand why i don't see this plasmid more. if someone uses EB with the EG or CB that's fine, but if they use it with anything else i think they're bad

    i tend to not run around holding an item unless it's a OHK object. tk drains the eve kinda quickly even with eve saver. tk is close to a guaranteed kill if you do hit someone with it.

    the one thing i haven't tried is the rocket turret + launcher. sounds pretty dirty.

  23. #103
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    Quote Originally Posted by Shuffle View Post
    i really don't understand why i don't see this plasmid more.
    Because it's cheap. Effective but cheap. Absolutely no counter once you're hit with it. I'm glad that little fad of everyone and their mother using TK a few weeks ago seems to have dried up. I'm guessing there was a lot of hate mail flying around since so many people seemed to have hung it up lately .

    I'm not begrudging anyone for using it (I often use EB stun myself since I almost always have it in my Load-out to combine with Geyser Trap). I'm just saying that I personally feel cheap using it.

    Quote Originally Posted by Ligerteeth View Post
    I don't think that anyone has posted this, which kind of surprises me: Using incinerate, Winterblast, or insect swarm on an opponent that is entering houdini will make them "visible" in that you can see the flames, bugs, cold air, etc.
    That's actually a really good tip that I don't think has been touched on yet for some strange reason in this thread. I love using Incinerate on Houdini users and then following the screaming pile of flames as they try to run around the corner and hide haha. Also, if you use the crossbow on them, if they turn invisible you can still see the crossbow bolt sticking out of them which will give away their position.

    Whenever I don't have these things in my Load-out though and I'm fighting against someone who suddenly turns invisible via Houdini, I immediately start backing up to the nearest wall so as to force my opponent to reappear in front of me rather than giving him the opportunity to pop up behind me, as they so often like to do.
    Last edited by Althea N Hell; 05-01-2010 at 04:50 AM.

  24. #104
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    Quote Originally Posted by Althea N Hell View Post
    Because it's cheap. Effective but cheap. Absolutely no counter once you're hit with it. I'm glad that little fad of everyone and their mother using TK a few weeks ago seems to have dried up. I'm guessing there was a lot of hate mail flying around since so many people seemed to have hung it up lately .

    I'm not begrudging anyone for using it (I often use EB stun myself since I almost always have it in my Load-out to combine with Geyser Trap). I'm just saying that I personally feel cheap using it.
    haha yeah its out alright except one thing....because of me winning so many games with TK i think its starting to come back. And if its not then i'll be the only TK user than and im fine with that

    Also there is a way to combat against TK. But you have to be smart about it. Just simply use TK and when your enemy TKs is thrown you can grab it and send it back.

  25. #105
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    i'm with AK. if i'm the only guy using tk i'm perfectly cool with that. more winnin for me!

    my k/d has gone up a bit since using tk. this plasmid just wins. i don't know of another plasmid that dominates both EB users AND NG/launcher users at the same time. whenever someone shocks me with EB i give a dbag laugh out loud then throw a bottle at them and kill them. i wouldn't even classify EB as a stun. it's more of a root effect since you just stop in your tracks. there is that very tiny stun which basically just interrupts what you're doing, otherwise tk is actually a stun since you can't do jack about it.

  26. #106
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    Quote Originally Posted by Shuffle View Post
    i'm with AK. if i'm the only guy using tk i'm perfectly cool with that. more winnin for me!

    my k/d has gone up a bit since using tk. this plasmid just wins. i don't know of another plasmid that dominates both EB users AND NG/launcher users at the same time. whenever someone shocks me with EB i give a dbag laugh out loud then throw a bottle at them and kill them. i wouldn't even classify EB as a stun. it's more of a root effect since you just stop in your tracks. there is that very tiny stun which basically just interrupts what you're doing, otherwise tk is actually a stun since you can't do jack about it.
    yeah also if someone trys to incinerate you when you are using Tk you object you have gets on fire and when you shoot off to your enemy they get on fire.

    Same thing applys with winterblast. TK is basically 3 plasmids in one if you know how to use it right.

  27. #107
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    Bumped for CodyFoo to add that impressive list he concocted in another thread

  28. #108
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    nub question but what is boosting?

  29. #109
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    Quote Originally Posted by ragingpuma View Post
    nub question but what is boosting?
    In general, exploiting aspects of the game to attain achievements or scores without truly playing the game.

    In practice, within the BS2 MP game, this typically can be observed when two players on opposing teams will take turns hacking a turret, repeatedly, and not engage in game play. you might see a lot of this behavior in ADAM Grab.

    Other more advanced forms might involve organized matches of like minded losers whose objective is to get everyone a certain achievement. For example, yesterday, within this forum, there was a booster inquiring of others an organized CtS match solely to get the save a LS achievement. Presumably, the defenders would stand down and allow the capture team each to take a turn running the LS to a vent. Then everyone waits for the round to end and teams switch sides, then the other guys take their turn saving the LS.

    And finally, cause Im feeling judgemental today, there are the boosters who pad their leaderboard standings by quitting when things are looking like their stats will be negatively affected. They are not truly playing the game and accepting the outcome as intended by the designers and the other other players.

  30. #110
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    Cause Althea asked nicely, the body of the post from the earlier thread:

    Try adjusting the controller sensitivity fromthe GAME's options menu. It helped me a lot. I tend to overreact, so having the sensitivity to zero helps compensate for my quick, down side is turning around is a bit slower. Others may find they need to increase the sensitivity, everyone is different.

    No knowing your playstyle, Im just gonna throw some things out...

    1) if you havent already done so, learn the maps so you dont have to wonder which way to turn.
    2) try being more stealthy, hug walls and corners when approaching junctions, crouch when getting an idea of what awaits you on your path to the objective
    3) be cautious opening doors...look for traps and mines before running thru
    4) try to stay with a teammate when possible
    5) pay attention to where opponents come from...remember they die too and generally, the opponents will be approaching you from their spawn locations, this helps on cutting down the kill from behind
    6) if you are playing team games like CtS, think for a moment, where is the opponent likely to be situated in order to further their objective
    7) try experimenting with plasmids to find those that complement your play style
    8) choose your weapons based upon your aiming ability, Im not very good, so I use shotgun and machine gun, one for close with good stopping power and the other for mid range. Some people are really good at aiming and can go with things like the pistol, the Xbow and Egun
    9) watch where the death skulls appear, they tell you where your teammates bought it, and that is where the opponent is...where do you think they will go to meet their objective..how can you counter that
    10) always be ready for the unexpected opponent to appear right in front of you as you turn a corner or open a door
    11) listen for foot steps, they should alert you to an opponent if you dont see a blue name nearby
    12) think about which plasmids and tonics will complement they games you like to play. I only play CtS these days, and I carry Hudini for the capture mode, cause I like to sneak up on BDs and it helps when escaping with the LS.
    13) Always be aware of where the vending machines are, you will always need more EVE
    14) turn and look behind you from time to time, note where your teammates are, if there is a congregation, you probably want to be there too
    15) always pack expert researcher in all you loadouts and be prudent, but always research opponents when you can, the damage bonus will astound you in the long run
    16) try to train yourself to aim for the head, Im really bad at this, but really does help
    17) be aware of which weapon you are using for distance. dont try to kill someone across the room with a shotgun outfitted with rapid fire.

  31. #111
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    And also domino's excellent list from the same "other" thread. Some items are a much better statement of my thoughts on the matter.

    domino: if you object to my presumptuous action, I will remove it. I simply thought it was also an excellent list and presented the tips much more cohenrently than my ramblings:


    Tips:

    1) Always look around. If you are walking to a stairway and you see nobody in fron of you, look left right, and also maybe backwards. Enemies are everywhere.

    2)Note what kind of moves you do, and pick Plasmids to support those moves. You like to wait in corners? Use Geyser Trap at the rooms entrance to cut a big chunk out of their health.

    3) Note enemies. They also will be using Plasmids. Look out for Geyser Traps, Proximity Mines, flaming corpses. They can be very effective killers.

    4) Note the skulls on a map. If one appears nearby, most likely the enemy will be fleeing. Get ready to move in, or peak in and access the situation.

    5) Not very good. Even Level 21's can use the Buddy System. Two guns are better than one. Send enemies into death as soon as you see them with a barrage of bullets.

    6) Pick the right guns for the right people. If you like to get close up, then the Shotgun is right for you. Like to sneak around. Perhaps the Nailgun! Upgrades wrok the same way. Find that your Shotgun isn't fast enough? Equip Rapid-Fire, and deal with them quicker.

    7) Secondary weapons are good as well. If you run out of ammo, switch to secondary, rather than reload woth your primary. Pick ma good close-range weapon that deals mega-damage, like the Sawn-Off Shotgun.

    8) Now when you're losing. If an enemy is sniping Grenades at you, take cover or run for it. Same if you are being shot at. Run around a corner, or turn around quickly. Remember, you don't have a lot of health.

    9) Find a spot where you got a few nice kills? Return there and become a camper. This is especially useful for no-team matches like Kill em' Kindly or Last Splicer Standing.

    10) (THIS ONE IS IMPORTANT, COUNTLESS PEOPLE IGNORE IT!!!! GRRR) When you are alone and at a Vending Machine, don't just pick up it's spoils and leave. Hack it, that way it becomes friendly to your team. Same goes for turrets. They are indespensible during crucial moments.

    11) Big Daddy tips now.
    -Frontal assault is BAD!
    -Sneak behind and keep around the back of him
    -Stay out of his sight. As long as you are behind him, he can't shoot you, leaving you to heap on the damage.
    -If you stay behind him, use Winter Blast or Electrobolt to halt/ slow him down
    -You don't have a lot of time, screw reloading, and go for secondary immediatly

    12) Being a Big Daddy
    -Keep as close look at your arse, it is very vulnerable
    - Don't worry about your front, thats the easy kills
    -The Rivet Gun is very long distance, use it to snipe enemies out from afar
    -Proximity Mines are useful for cutting off narrow choke-points. This is especially useful for CtS
    -Mines can also be used like Grenades, throw one at a difficult or squirmy enemy to finish them off
    You only have 6 Mines, use them carefully
    -The Rivet Gun is not invincible. It is still a Single Shot weapon, not a BFG
    -You are not invincible. Your health bar may be more resiliant, but it can still be drained fairly quickly
    -You know you're going to die soon but have 4 Mines left, put them to good use before you go belly-up

    13) If you are hacking and you are being shot at, chances are you're alreadt dead. Finish the hack for some last minute vengence

    14) ADAM Vials are everywhere. In some places, there are hidden cashes. Find these to increase your ADAM intake by a lot.

    15) Remember, Hacking, killing, and capturung Sisters, all get you ADAM too

    16) If you don't have good aim, you will flow through ammo quickly. Try using the Clip Extenders to increase your chances of hitting your enemy

    My Strategy. Due to this being my own, I won't discuss the finer details, but I will bluntly outline it to describe what may be good for you.

    1) Winter Blast slows down aiming, moving, and increases damage from your weapons. It also speeds up Hacking and stops sabatoged Vending Machines. Whenever you see some anything unfriendly (Turret, enemy, or Vendor) immediatly Blast it to stop it. Of course, frozen corpses explode, leaving nothing to research.

    2) Use these three Tonics, always: EVE Saver, Research Expert, and Health Boost (forget the exact name)

    3) When using the Machine Gun, the Rapid-Fire upgrade pumps more lead out in less time, making it very valuble, especially to frozen enemies

    4) Geyser Trap is useful for cutting off choke-points, or creating a safe-spot while reloading. It also gets you up to great sniper positions quickly

    5) Aero Dash get you out REALLY quickly while playing CtS

    6) The Elepahant Gun is a good sniper tool, quicker Shotgun, and all around good tool, but only comes with 2 shots before you must reload. Either equip a scope for Sniping, or the barrel extender for 4 rounds (same as Shotgun)

    7) Early bird gets the worm. Once you get those ADAM vials and Hack those machines first, the enemy will quickly be at a disadvantage. Try acting as a support at the beginning of a battle, rather than running straight into combat.

    8) Look for the Big Daddy suit when it appears. You never know where it will be. It is very valuable


    That's everything I can think of at the moment. Oh, and a general trick too:


    -Don't get discouraged, this makes your game worse
    -Try to be positive
    -If your deaths and kills even out, it's all good

    -Have Fun DAMMIT!!!!

  32. #112
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    Nice tips, cody. Don't really think I can add upon any of these tips.

  33. #113
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    Quote Originally Posted by codyfoo2000 View Post
    In general, exploiting aspects of the game to attain achievements or scores without truly playing the game.

    In practice, within the BS2 MP game, this typically can be observed when two players on opposing teams will take turns hacking a turret, repeatedly, and not engage in game play. you might see a lot of this behavior in ADAM Grab.

    Other more advanced forms might involve organized matches of like minded losers whose objective is to get everyone a certain achievement. For example, yesterday, within this forum, there was a booster inquiring of others an organized CtS match solely to get the save a LS achievement. Presumably, the defenders would stand down and allow the capture team each to take a turn running the LS to a vent. Then everyone waits for the round to end and teams switch sides, then the other guys take their turn saving the LS.

    And finally, cause Im feeling judgemental today, there are the boosters who pad their leaderboard standings by quitting when things are looking like their stats will be negatively affected. They are not truly playing the game and accepting the outcome as intended by the designers and the other other players.
    I see, Thanks.

  34. #114
    Join Date
    Mar 2010
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    674
    Hudini Detection

    First, I need to preface this by saying that these methods are not absolute and are only available in very limited circustances. However, they can be relied upon to signal the possible/affirmed presence of a hudini user in a player's vicinity.

    1) Watch for the tell-tale red flash of the cloud. If observing a corner and you notice a very brief red flash at the margin of the corner..sometimes wondering to yourself, did I just see something?...you observed a player entering hudini, who was around the corner and otherwise unseen by you. As good example of the situation...in the Farmer's Market Apiary, position yourself with the damaged wall to your left and sight down the staircase ahead...you observe a very brief red flash from the side of the staircase and no blue name in that direction...you just observed an opponent enter hudini and is probably advancing up the stairs to the apiary at that moment. What you do at that point is up to you...me I open fire with a plasmid and a machine gun

    Using the same apiary location, a brief flash of red from the margin of the hole in the wall, indicates a person just entered hudini while standing in the crawl space between walls

    2) Again, in the apiary with the damaged wall to you left. you can observe people walking the pipes by the shadow they cast against the wall. Yes, it does come thru the wall. If you see this shadow approach the hole and nothing comes out...you got a hudini loose in the apiary. This shadow casting can also be observed when looking up at ceilings, if you happen to be on the lower level.

    3) If your display suddenly ripples, like a water effect when walking thru a waterfall, a hudini just passed in front of you and likely is manuevering behind or to your side for a kill....time to back to a wall and do a 180 spray with a machine gun or nail gun....its your only chance.

    4) a thanks to Ian, I had this on my mental list, but forgot, for completeness and not to slight Ian, who really deserves the credit and whose post is immediatly following: users when cloaked can be seen as a red puff, about the relative size of a tennis ball, navel high moving around. The red puff can not always be seen do to color contrasts, but it is a tell....shoot the puff ball and kill the hudini

    These are the only methods of detection I have learned in playing this game. if others have observed other methods, PLUK
    Last edited by codyfoo2000; 05-13-2010 at 01:34 AM. Reason: add 4th detection

  35. #115
    Join Date
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    Sometimes I see the red glow of their left hand, like a feather going across my screen...

    SHOTGUN

  36. #116
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    Cody you rocked this thread, breathed new life into an otherwise faltering body.

    And the Houdini Tips addendum was a welcome surprise. I know exactly what you mean about noticing that little red puff of color in the corner of your eye. Whenever I see that I immediately walk backwards, facing the direction that I saw the puff in, until my back is up against a wall. That way nobody will be able to magically materialize behind me and suddenly Backstab me.

    And thanks for teaching me a new word: apiary. I'm not ashamed to admit I had to look it up

  37. #117
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    May 2010
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    Great tips. I've learned this the hard way, by just going in kamikaze style. It usually only worked when my teamates were behind to help though. *flashes back to being a noob* Also, I'm relieved at the grammar and spelling. Thanks to all for taking the time to write out their tips.

  38. #118
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    bumpitty bump bump

  39. #119
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    Tips for being a good Grenade Launcher User (team)

    1. You are the frontal assault (try and stay slightly ahead of your teammates"-

    You are essentially the "frontrunner" for the team, knock down enemy defenses so that the nail-gun and tommy-gun users can sweep the remains.

    2. Stick with a player.

    -As stated before "Two guns are better than one" but an even better combination is "One gun and a grenade launcher". You knock down the defense and the behind player can sweep if your killed.

    3. Telekinesis

    - To be a good grenadier you must be able to stop other grenadiers, Telekinesis will do that for you. Learn the art of catching and flinging back grenades. (You have a greater chance of catching a grenade IF you already have an object in your hand.) Also a telekinesis stun + two close proximity splash grenades are a lethal combination

    4. If you INSIST on using Homing Grenades

    - Then equip incinerate, this is because the grenades home-in faster and are more accurate when an opponent is lit on fire

    5. Always use Resurrection or Speedy Recovery when possible

    -Resurrection and Speedy Recovery will "fix" your mistakes sometimes. and will give you a second chance in the battle.

    6. Aero Dash is very useful -

    Since the Grenade Launcher will occasionally light things on fire it is always handy to have Aero Dash to extinguish the flames quickly. Also using Aero Dash to get in front of teammates will allow you to maintain the "front-runner" position

    7. Have the last laugh

    IF you are low on health and you are fighting an opponent AND there is a red barrel in the room, shoot the barrel because your opponent will most likely be killed by the blast afterward if you are in close proximity

    8. Somewhat Honorable Suicide

    I dont suggest using this tactic all the time, But if you are using ressurection and you are close to a wall, shoot the wall in order to "take your own life" and not allow your opponent to have the kill.


    9. Dont Research

    It's pointless for the Grenade Launcher, Researching only slightly increases the damage dealt by splash shots, but it's so negligible it really isnt worth the precious time

    10. To kill a TK user using a grenade launcher

    -Aim to sides of him so that he cant "catch" the grenade. (the outside part of the leg is a good spot to aim)

    11. Geyser Trap + 1 Grenade Body shot is a One Hit Kill Combo

    12. Fully Charged Incinerate + 1 Grenade Body shot is a One Hit Kill Combo (but it takes some time)


    Most important-
    KILL THE ELEPHANT GUN USERS RAWRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!! !

  40. #120
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    Apr 2010
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    Codyfoo!

    Thanks for posting my list. I was actually JUST about to copy and paste it in here.
    I've changed my strategy a bit, so I'll post the updated version.

    SO: Just so people know, that isn't Codyfoo's list. I made that in another thread. Just making sure Codyfoo doesnt get ALL of the credit



    1) Winter Blast slows down aiming, moving, and increases damage from your weapons. It also speeds up Hacking and stops sabatoged Vending Machines. Whenever you see some anything unfriendly (Turret, enemy, or Vendor) immediatly Blast it to stop it. Of course, frozen corpses explode, leaving nothing to research. I now carry this as my secondary Plasmid, since in the higher levels, there are better stunning methods out there.

    2) Use these three Tonics, always: EVE Saver, Research Expert, and Quick Recovery. Fast Feet also helps get around stunned enemies for easier headshots (not with EG)

    3) When using the Machine Gun, the Rapid-Fire upgrade pumps more lead out in less time, making it very valuble, especially to frozen enemies

    4) Geyser Trap is useful for cutting off choke-points, or creating a safe-spot while reloading. It also gets you up to great sniper positions quickly.
    (Since the original post, I've dropped my Geyser Trap, but still recomend it highly)

    5) Aero Dash get you out REALLY quickly while playing CtS

    6) The Elepahant Gun is a good sniper tool, quicker Shotgun, and all around good tool, but only comes with 2 shots before you must reload. Either equip a scope for Sniping, or the barrel extender for 4 rounds (same as Shotgun)

    7) Early bird gets the worm. Once you get those ADAM vials and Hack those machines first, the enemy will quickly be at a disadvantage. Try acting as a support at the beginning of a battle, rather than running straight into combat.

    8) Look for the Big Daddy suit when it appears. You never know where it will be. It is very valuable

    9) Electrobolt stuns enemies for about a second. In conjunction with Fast Feet, you can swerve around your enemies for quick headshots.

    10) Fontaine Fisheries has 2 levers which drop fish nets to block enemy turrets. Try using these rather than disarming them.

    11) Nailguns are very overpowered, and extremly dangerous. Electrobolt will shut down the Nailgun for a second, making your kill SO much easier


    So that's my updated version. Thanks again to Codyfoo!

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