The 2K team has put together a game that many think will rival Crysis because of its innovative design aspects. This is no small feat.
But right now, the forums are awash with the problems of SM3 & Widescreen & 2 install licenses. Why? I have answers.
First of all, thank you Kevin Levine for your efforts in being an eloquent speaker and trying to put out all the fires. I realize that you and your team are probably reeling from all this backlash. But why is it happening?![]()
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1: Selfishness & Immaturity. That’s key to understand. If you were making graphics design for NASA, you wouldn’t be dealing with children who are adamant about widescreen FOV.
2: Ignorance. Almost no one seems to remember the struggles of 3DFX, and how strange and awkward the transition from 16bit to 32bit computing was in the late 90s.
3: Innovation. The same thing is beginning to happen now. The awkwardness of SM3 requirements is hard for people to deal with. Most of them aren’t even old enough to be out of their diapers remember Win95.
4: Public Perception. Widescreen may be the future, but it certainly isn’t better in my book. I’m betting that most people don’t even know where 4:3 & Letterbox come from & why they are standards in the first place. It certainly has nothing to do with video games. I’d say that most of this concern really is based on Selfishness & Immaturity. They want Bioshock to work with the same FOV as other games.
I think that everything will be ironed out in time and everything will be fine. But I’d like to remind you that there are those of us out here in the public that respect you and your team and want every member of your team to continue their well-earned vacations and to relax for a little while before coming back to work.
In the meantime, tell the public. Explain to them WHY you chose SM3 only. Right now, they think you’re just being lazy. They don’t remember the days when iD software forced every gamer in the world to upgrade every time they came out with a new Quake game. You chose SM3 for a real reason. You accepted the Unreal 3 limitations of shader modeling because you knew that the future was SM3 & that people would have to buck up & buy new cards. YOU KNEW THAT! So, tell the people. Run your statement by your friends and co-workers; make sure it is well-stated. Then back off the public scene and work on the patch for version 1.1 and stop wasting your time catering to these Selfish & Immature children who don’t care at all about anything but their own desires.
I’m not saying to give up on the public. I’m not saying that everyone is Selfish & Immature. I’m saying, stop spinning your wheels. Make a final statement that really shows those ☺☺☺☺☺☺☺s that you’re going to take care of their stupid little FOV that they’re so concerned about because they all bought into the widescreen LCD marketing lock,stock,& barrel. Then shut up. The more you talk, the more every word you say is twisted. Don’t bend too far for these people. Don’t break your team. Tell them to STAY on vacation & maybe even give them extra days if you bothered them already. Then, after everyone is properly rested to properly tackle this problem from a fresh perspective, come back for a point-release patch and after that, take more vacations because you all earned at least a month in the outdoors!
You guys made a great game. There is no shame in what you did. If anyone thinks they can make a perfect game, offer them a million dollars. I have never seen a game that was done when it left the developers. Ever. Not once. Sure, lots of studios stop work on games, that doesn’t make a perfect game. It means they moved on. You guys did well. Be proud. Be forward thinking. Don’t let these morons take your thunder. You did a good job!![]()




