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Thread: Difficulty levels

  1. #1
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    Difficulty levels

    Is there anyone else who feels it's annoying when games increase every single parameter when increasing difficulty? Like enemies need more hits to die, you need less to get killed, enemies get smarter and so on. I liked the system like in COD MW2 when the difficulty was increased, enemies got smarter and you, as the player, died faster but enemies needed as many bullets to drop dead as they did on a lower difficulty.

    I really hope spec ops will only increase certain parameters instead of making the game more difficult in every single possible way. Is there anyone else who feels this way or do you simply don't care?

  2. #2
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    I don't mind if I die faster on the hardest difficulty, but making were it takes alot more bullets to kill the enemy is dumb. I mean making the enemy move around more on the harder difficulty is fine, so yea I agree with you.

  3. #3
    That is what brings the challenge with the higher difficulties. I just finished up Bioshock 2 on hard and even though I died many, many times, it was such an enjoyable experience and feeling of accomplishment by the end.

  4. #4
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    Quote Originally Posted by Spazzumez View Post
    That is what brings the challenge with the higher difficulties. I just finished up Bioshock 2 on hard and even though I died many, many times, it was such an enjoyable experience and feeling of accomplishment by the end.
    Well don't get me wrong, the game can be as difficult as possible I just don't want it to get more difficult in every single way possible. Especially increasing enemies their health, I'd much rather see the amount of the enemies doubled than having to shoot them twice as much.

  5. #5
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    The general idea of the higher difficulty levels in The Line will be to require players to be smarter and more tactical. It won't be as straightforward as pumping up enemy health and damage. Instead, it'll likely reward the use of carefully-coordinated squad tactics even more than at the default difficulty setting, where we're not assuming everyone is going to want to perform meticulously-planned flanking maneuvers at every bend or anything like that.

    In other words, at the default setting you'll be able to rely on your squad for support without having to direct them. But at higher difficulty levels, you'll have a much tougher time of flushing enemies out of cover or bearing down on them without coordinating with your squad to suppress or flank those enemies.

    We want subsequent play-throughs to feel different and rewarding, not just harder.
    Last edited by 2K GregK; 03-11-2010 at 05:38 AM.

  6. #6
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    Wow, that's great! I'm glad that it's not the normal thing about increasing enemy health.

    Harder difficulties shouldn't mean that you will have a pain to beat this game.

    Excellent post, GregK.

  7. #7
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    2K GregK, thank you for replying on this matter and that is great to hear! I like your point of view on games and now you really convinced me even more Spec Ops: The Line will be a fantastic game!

    * Applause*

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