Results 1 to 13 of 13

Thread: Triton Cinema Trap?

  1. #1

    Triton Cinema Trap?

    When I was walking through Triton Cinema, near the screen, I heard a voice (which sounded quite similar to the Pigskin splicers) saying "almost there."

    Anyway, nothing happened, however when I went to the balcony, two spider splicers crawled across the ceiling to attack me. So, is there something you have to do to activate their ambush?

  2. #2
    Join Date
    Dec 2009
    Location
    Supporting 2K Marin AND Bioshock 2
    Posts
    5,914
    Quote Originally Posted by pirate_wolf_12 View Post
    the Pigskin splicers)
    just thought I'd mention that the Pigskin wasn't an actual splicer,just a model I believe in B1 they were Leadheads,I think?

  3. #3
    I know the difference between models and types. And Pigskins were mostly either thuggish or leadheads.

  4. #4
    Join Date
    Dec 2009
    Location
    Supporting 2K Marin AND Bioshock 2
    Posts
    5,914
    Quote Originally Posted by pirate_wolf_12 View Post
    I know the difference between models and types.
    well sorry but you DID say ''Pigskin SPLICERS" so I assumed you thought they were another kind of splicer and not a model

  5. #5
    Sorry if that came off rude, because it wasn't meant to be.

    However, many times people have referred to the other models as only the Baby Janes or Toastys, and splicer types don't have their own unique dialogue.

    Again though, I apologise if I sounded like a...word I probably can't say here.

  6. #6
    Join Date
    Feb 2010
    Location
    Holding a candle-light vigil for Mark
    Posts
    239
    Ok back on topic as for your question. I have no idea. I never ran into that trap and I don't think that Pigskin model even appears in game.

    As for the other discussion, I've run into pigskins that were Houdinis.

  7. #7
    Join Date
    Oct 2009
    Posts
    480
    When I went up on the balcony, there were 2 or 3 splicers playing dead, laying in water. You could go up to their body, and they still woudln't attack though, but there wasn't an option to search them though, so that was a dead give away that they were alive. I just electricuted the water, and took about 80% of their health away, then they attacked me.

  8. #8
    Join Date
    Feb 2010
    Location
    Holding a candle-light vigil for Mark
    Posts
    239
    Oh i know why i didn't run into this trap. I always harvested the first corpse on the first floor so when the LS was harvesting they probably got up and started attacking me!!

  9. #9
    Join Date
    Dec 2009
    Location
    Supporting 2K Marin AND Bioshock 2
    Posts
    5,914
    Quote Originally Posted by drewdewd View Post
    I don't think I will, actually. I think you are out of line and being a know-it-all.
    So there.
    I'm not ''out of line'',and you wouldn't think that if you would actually go back and read everything again
    Last edited by Adam Addict L; 03-02-2010 at 04:10 AM.

  10. #10
    Join Date
    Aug 2009
    Location
    Canada
    Posts
    10,778
    Stop flaming each other please.

    I believe that there is just a splicer "playing dead" and walking through them activates it. I need to go back and play Dionysus again though, its one of the few that I haven't explored all that well.

  11. #11
    Join Date
    Oct 2008
    Location
    Texas
    Posts
    810
    When you're gathering the corpse near the stage the curtain opens up. Cept there's nothing but a blank wall behind it. >_>

  12. #12
    Join Date
    Jun 2008
    Posts
    4,032
    I cleaned this thread up a bit folks, so let's keep it on topic.

  13. #13
    Join Date
    Jan 2010
    Posts
    143
    Quote Originally Posted by pirate_wolf_12 View Post
    I know the difference between models and types. And Pigskins were mostly either thuggish or leadheads.
    There were also a lot of Houdinis, and a single notable Nitro Splicer that gave a loot consisting of 12 Frag Grenades

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •