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Thread: Create game option additions

  1. #1
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    Create game option additions

    There are a couple of create game options from Call to Power I would like to included and even expanded upon in Civ 5.

    1 The ability to choose any unit, wonder, or building that is banned from the game. IE: You choose the settler and each civ only gets the settlers they started the game with. It was great in CtP to be able to take out all those subversives for a game just to play in a different style. Or take out some or all of the wonders, or any combination in between. I especially liked taking out pollution reducing buildings since I always had them turned off.

    2 The ability to choose which age the game ENDS as well as which era it begins. Sometimes I just want a game where the pinnacle of technology is muskets and ships of the line. Or WW2 tanks and ships. Don't want jet fighters and ICBM's coming in to mess things up.

    3 The ability to choose how many settlers, workers, and scouts each civ starts with(goes real well with those games you ban settler creation in).

    4 The ability to determine resource density on the map. Ranging between 0% and 100%(covering every single tile). With the added ability to choose % of each type of resource, be it strategic, luxury, or food resource.

  2. #2
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    I guess no one else wants this kind of control over their game? :P

  3. #3
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    Well, I don't think I would have a problem with any of those options being available but I don't think they would get any use out of me. As for #3, it seems like you can basically do that already with "advanced start", which I very very very very much hope is in Civ 5.

  4. #4
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    I think they would be good options to have Procylon.

  5. #5
    They sound like good options, I'm hoping to have a greater number of options at game creation too.
    Anyway... I would be happy even if they just stick with the settings aviable in Civ 4 which already had a good game customizabilty.

  6. #6
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    Quote Originally Posted by Procylon View Post
    I guess no one else wants this kind of control over their game? :P
    Then u will get what they give... not what u want. Nono as much options better .
    I liked Call to Power settings for govern, comunist, fascist, republic...
    Last edited by AK777; 02-26-2010 at 11:03 PM.

  7. #7
    I like the idea of being able to cap the tech tree at a certain point. Like WWII units, for instance.

  8. #8
    A lot of that you can do now with Civ IV, if you have the time and moderate expertise in programming (use the dll stuff). But unless you are an IT person or just have lots and lots of time, its more trouble than its worth. Whatever options are out there, put them in the main game intrface (kinda like the options in Civ III) so you can mod the game without the hassle of going into game files.
    Last edited by Bigrusst; 02-27-2010 at 12:27 AM. Reason: typo

  9. #9

    Starting options

    If there HAS to be only 18 playable civilizations in a game - why do not include option letting player decide WITCH of the civilizations shall be activated and what geographic region game starts in ?
    It have little use in 'fantasy' scenarios where dosent matter if France for example has borders with Maya or Aztec or Khmer and Mali, but it would make big game change for more advanced players that want more realistic historically scenarios - one can option to play New World with spanish, french, portuguese and british settlers among variety of local tribes and nations, the other can option for ancient world of Mesopothamia, Babylon, Egypt, Persia, Alexander of Macedonia, and Byzantine and Roman empires, or medieval Europe with more realistic choice of nations and geography as a starting point. As for map size it shouldnt be a big problem - as all that is really necessary is a smaller or bier scale of the map. - so it would be possible to play HUGE map of Europe only with time - evolving into VERY HUGE WORLD MAP - as knowledge and technology grows and let player to send out exloring expeditions - like Magellan, Marco Polo, or Columbus.

  10. #10
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    The more options the better, if you don't like them you leave them on default But definitely would like a tech-cap option, love the Napoleonic era combat.

  11. #11
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    Quote Originally Posted by Procylon View Post
    There are a couple of create game options from Call to Power I would like to included and even expanded upon in Civ 5.

    1 The ability to choose any unit, wonder, or building that is banned from the game. IE: You choose the settler and each civ only gets the settlers they started the game with. It was great in CtP to be able to take out all those subversives for a game just to play in a different style. Or take out some or all of the wonders, or any combination in between. I especially liked taking out pollution reducing buildings since I always had them turned off.

    2 The ability to choose which age the game ENDS as well as which era it begins. Sometimes I just want a game where the pinnacle of technology is muskets and ships of the line. Or WW2 tanks and ships. Don't want jet fighters and ICBM's coming in to mess things up.

    3 The ability to choose how many settlers, workers, and scouts each civ starts with(goes real well with those games you ban settler creation in).

    4 The ability to determine resource density on the map. Ranging between 0% and 100%(covering every single tile). With the added ability to choose % of each type of resource, be it strategic, luxury, or food resource.
    The 4th point is the best one. I loved it that's the thing they should change for this version!
    Last edited by LuisGomes; 02-27-2010 at 03:44 AM. Reason: wrong world. sory

  12. #12
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    Deciding the tech cap would be fantastic.

    I'd also like an option for dynamic computer AI selection. Meaning, all the AI are not of the same level. Say you chose a level 5 difficulty. You might get several level 5 difficulty AI, but you also get a mix of some 3s, 4s, and maybe a 6 or 7. Stardock did this feature VERY well in Gal Civ 2.

    I'd also like the ability, at start, to create my own custom civilization and save it. Choice of colours, starting techs, special building and unit, leader abilities, etc. The key would be to also give the ability to set at least 20 city names that will automatically be chosen in order. And to really make this feature shine, even allow the special building/unit to be chosen based on stats of another civ's special building/unit, but use of a huge selection of unused models (such as from the scenario packs).

  13. #13
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    Quote Originally Posted by Rakeesh14 View Post
    Deciding the tech cap would be fantastic.

    I'd also like an option for dynamic computer AI selection. Meaning, all the AI are not of the same level. Say you chose a level 5 difficulty. You might get several level 5 difficulty AI, but you also get a mix of some 3s, 4s, and maybe a 6 or 7. Stardock did this feature VERY well in Gal Civ 2.

    I'd also like the ability, at start, to create my own custom civilization and save it. Choice of colours, starting techs, special building and unit, leader abilities, etc. The key would be to also give the ability to set at least 20 city names that will automatically be chosen in order. And to really make this feature shine, even allow the special building/unit to be chosen based on stats of another civ's special building/unit, but use of a huge selection of unused models (such as from the scenario packs).
    Great Ideas too!

  14. #14
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    It was great if civilization V bring a big civilization choice, with lots of empires and peoples…
    Not a game where we had to think vey much (of course with strategy, but not as complex as some civ IV modpacks), but a game that really bring us into the past, where we can live all the steps we take, and where we can really live the history.

  15. #15
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    Oh yeah, the ability to choose different AI difficulties would be great.

    Also, the ability to choose river density would be nice.

    What about having a great person base rate you could choose at the start also? Like maybe you want great people to be rare, so you set the slider to 5%. Or maybe you want tons of them so you set it to 300%.


    Someone said that many of the mod functions should be put into the create game screen and I completely agree with that.

    The way that should work is that you create the game, use that interface to mod any value in the game, and then save mod template. It saves that to the mod folder, and then loads your game using that mod that you just created for that specific game.

    Otherwise I just hope the mod system that civ 5 has lets laymen modify the game without having to take up advanced programming courses to do it. An in game menu driven change what you like approach is what I would like to see.

    If they don't go that far, I suppose I could settle for just being able to text edit the files without needing to change it in 5 different places and without having to get special programs just to make simple value changes.

    If it is easier to mod than Civ 4 great, but I am really hoping they take modding to the next level with this game.

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