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Thread: Future Tech

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  1. #1
    Join Date
    Feb 2010
    Posts
    1

    Future Tech

    I think that a great idea for Civ V would be to implement specific technologies instead (as well?) of future tech.

    Maybe like the Next War mod?

  2. #2
    Join Date
    Feb 2010
    Posts
    126
    I think they'll probably do what they did with Civ 4, where in a standard game it just goes to future tech, but in a mod or expansion have actually techs.

  3. #3
    I've always felt that future techs should allow you to augment some aspect of your Civ. It could function in a similar fashion to experience points with units in that the next level requires an exponential increase in the amount of points required.

    If you could do something like increase the science output of all laboratories, the effectiveness of hospitals, the production bonus from assembly plants etc. it would be much more beneficial to research future techs. The increase could be marginal, just a few percentage points.

    And each additional tech in a certain branch would require double the beakers for the previous advance. (20,000 - 40,000 - 80,000 - 160,000...) meaning that it would eventually reach a point that further augmentation takes a ridiculous amount of research but it is still possible should you so desire to pursue it.

  4. #4
    Join Date
    Feb 2010
    Posts
    16
    PLease...no!!!

    I dont want to see mech's and guys on jumjets etc etc...

    Leave that for alpha centuri 2 please..

    Keep it realistic!

  5. #5
    Quote Originally Posted by sk065 View Post
    PLease...no!!!

    I dont want to see mech's and guys on jumjets etc etc...

    Leave that for alpha centuri 2 please..

    Keep it realistic!
    Ahahahaha, "Keep it realistic!" is the stupidest thing you can say on a Civ game forum, last time I checked Gandhi didn't lead a massive viking army and take over all of Europe and Africa.

  6. #6
    I was always disappointed with future tech being some generic thing that made no difference in the game play. I say yes to Mechs and other advanced weaponry and buildings / wonders. If you don't want to play with that, choose to start your games in ancient times and win or quit before the future techs start, or put a turn timer on, or have a designated "win by this date" option.

  7. #7
    Nobody said anything about jetpacks or Mech warriors...

    It would just be nice if Future Techs actually meant something.

    Nothing crazy... just some minor augmentations to customize your civ in the end-game. You could even limit it to 5 future techs so things don't get out of control.

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