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Thread: Visible and more important route networks

  1. #1
    Join Date
    Feb 2010
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    Lightbulb Visible and more important route networks

    Here is an idea: How about making route networks visible and more important in Civ 5?

    By visible I don't mean seeing little trade caravans following the roads, or seeing little trains making use of the rail road, although that would be very nice too. I mean it could be made possible to display different networks as extra information on the map, lines connecting map tiles using different colours for different networks. They could be hidden by default but made visible if the player wants to look at them (just like the borders of the map tiles).

    In the previous civ games there have been route networks playing an unseen role. I think Civ V could benefit from having them closer to the surface. I am thinking there can be several sets of route networks active. Some examples of how these networks could work:
    • Supply routes between cities
    • Trade routes between cities
    • Supply routes between cities and armies (some units need more or other supplies then others: tanks need fuel, cavalry need grassland, scouts or settlers do not need suppies)
    • Communication routes (for diplomatic exchange, religious exchange, research exchange)


    All these routes can be of three types: land, sea or air. So this gives a good number of different route networks. The cost of transport should take into account the length of the route from source to target.

    Now the nice thing about knowing the structure of these networks is that you can try to alter the structure of a network. This should give a lot of interesting strategic opportunities, especially if you consider how networks could change quickly and influence each other. In the late game this copuld make for a less static map. Although the lay of the land is completely known, the route networks can still be changed. Some examples:

    • Build a canal at a narrow piece of land to change the global sea lanes (of course building such a canal should be considered something like a wonder of the world).
    • Build a bridge over the canal to reconnect your land routes.
    • Surround a city under siege with SAM units to cut off aerial supply lines.
    • Put up a naval blockade to block enemy trade routes and supply lines.
    • Grant another civ the right to use your territory for a selection of their routes.
    • Try to cut off or enlarge the supply lines of invading forces.
    • Try to circumnavigate the globe to discover new transport routes.
    • Help another civ with their barbarian problem because the barbarians are blocking your routes.



    In real history there have been numerous examples how networks played an important role next to borders and battles. Take the Silk Route for example, or the Suez Canal. Or the broken support lines of Napoleon and Hitler in Russia. Or the Berlin air bridge. Or Russia threatening to shut down the gas pipeline...

    Greetings,
    D.

  2. #2
    Quote Originally Posted by Dieuwertje View Post
    By visible I don't mean seeing little trade caravans following the roads, or seeing little trains making use of the rail road, although that would be very nice too. I mean it could be made possible to display different networks as extra information on the map, lines connecting map tiles using different colours for different networks.
    Both good ideas I think. I'd love to see a little bit more life on my screen. Trading people during peace, refugees and camps during war time.

  3. #3
    Join Date
    Feb 2010
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    1,955
    I like these suggestions.

    In fact, Call to Power had the visible trade routes. You would have blue lines snaking all over your territory and they would follow the quickest route. So at first, a trade route my go over water, but if you build a road and refreshed the route, it changed to the road. This made it important to have good networks of infrastructure or pirates could get at your caravans more often.


    Call to Power has sooo many good points that need to be incorporated into as well as expanded upon in Civ 5 it isn't even funny.

    Really I want a Call to Power 3 more than a Civ 5, but its win win if Civ 5 takes some good points from both sides.

  4. #4
    Join Date
    Feb 2010
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    28
    Anyone here plays Medieval Total War 2?

    I love the cute little ant trails you can see on roads and across the ocean. I would love something like that, with soldiers or barbarians as you say interrupting the flow of merchants you are at war with.

  5. #5
    Join Date
    Feb 2010
    Location
    Leatherhead UK
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    Quote Originally Posted by Procylon View Post
    I like these suggestions.

    In fact, Call to Power had the visible trade routes. You would have blue lines snaking all over your territory and they would follow the quickest route. So at first, a trade route my go over water, but if you build a road and refreshed the route, it changed to the road. This made it important to have good networks of infrastructure or pirates could get at your caravans more often.


    Call to Power has sooo many good points that need to be incorporated into as well as expanded upon in Civ 5 it isn't even funny.

    Really I want a Call to Power 3 more than a Civ 5, but its win win if Civ 5 takes some good points from both sides.
    Agree here Call to Power did Civ really well

  6. #6
    Join Date
    Feb 2010
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    Prague
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    Quote Originally Posted by Dieuwertje View Post
    Or Russia threatening to shut down the gas pipeline...
    I love the idea of economic threats to the countries dependent of your resources. A must be, at least in the mods!

  7. #7

    Trade needs to be improved

    well i think that your suggestion is great as it promotes strategic warfare and civs will want to think before they think about what their dong when the build an isolated city just for the resources

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