75% of the Civ play is on Earth Scenario online or off
In civilization 4 75% of the time i played The Earth Scenario role playing in historical pattern or just taking over the plant. Its fun playing as Germany forming alliance with Italy and Japan as the Axis and winning World War II ,or playing as American and try to get a Cold War with Russia but if you notice the AI's don't follow historical patterns and are kinda slow.
Hoping in Civilization V with the new hexagon style it with be a more detailed Earth un-like on civ4 how Japans Islands was all connect like WTF. An other of the Pacific Islands like Hawaiian Island where so crappy could really build right there and etc.
PLEASE COMMENT ON THE EARTH SCENARIO AN HOW IT SHOULD BE IN CIV V
I always found the Earth-scenario too boring as too few of the civilizations can start at their historical locations and be as fun to play as a random planet-map. The majority of my games were random maps. I usually used pangea (? the single continent variant), because any map with islands had the risk of starting on an island that was too small to be fun.
I wonder if we'd ever get an 'earth' map that included continental drift ...
Imagine starting with a nation that's spread across a single continent and then having to invent navigation/map-making because one half has drifted a few hexes to the east by the time you get to the iron age ...
The maps presented in the game are not big enough to represent an accurate map of Earth. Nobody would want to play as Japan when they would only have a few hexes of building space.
I'd like a variation of Earth scenario that has geographically accurate cities and fixed borders for territories.
For example, if I'm playing as the Americans, by defeating a barbarian tribe in the north east, I receive the entire North Eastern United States territory and settlers automatically found New York City exactly where it's supposed to be. If the British Empire were to then conquer that city, the entire territory would go to them.
Bonuses could even be awarded specific to your civilization for completing certain goals. The American Empire capturing all the territory of the actual United States could get a buff called "Manifest Destiny" for example.
Earth maps are boring... knowing how the map looks and your starting location takes away half of the fun, exploration is a big part of the game... that's why I usually play on random maps.
I play on more random maps than earth ones. Like the guy above me said, I like to explore and find out how my world looks like, instead of knowing it from the start.
I probably play 75% of the time on earth maps, but that deosn't mean that I don;t appreciate variety. All for easy selection of which civs to include and where. A littile very simple modding can turn 18 gives in to dozens.
Provide at least one, huge map with the options to select or(conveninetly) mod civs.
I'll be happy.
Gotta go with this.. only tried an earth map once... but i suppose in all games.. mmo's especially i am the explorer type chara
Originally Posted by Bob Ilyani
Same. The earth maps and scenarios are too slow for me. I generally do a 4-6 player small map (keeping it intentionally overcrowded) just so games go faster.
Originally Posted by JefA
Last edited by yaz; 02-25-2010 at 05:05 AM.
Originally Posted by JaFO
The plates only move a few centimeters per year. Even if the Atlantic ocean broadened at a rate of 15cm/year (it doesn't - this is the highest rate of movement observed for any plate), the Atlantic would only widen by 9km over the course of a game (6,000 years). This is a tiny fraction of a single square on a huge map. Sorry, but humans simply have not been around long enough for this to work.
Last edited by Jowpers; 02-25-2010 at 07:51 AM.
I play 100% on random maps. I avoid scenarios and static maps for the sheer amount of boredom they induce.
Where's the fun in knowing where your opponents, resources, map features, choke points, etc. are ahead of time.
Ah, the fun lies in knowing what all is going on and where it is going on, and then setting you goals very, very high! In a Random game, you can always blame fate or just dumb luck in inital placement. In an earth game, there is no one to blame but youself. That, to me, is its deepest appeal.
(Or, if I'm just really irritated at the real world and want to blast out some frustration, knowing where all the bad guys are makes stomping easier and quicker!)_
Last edited by Bigrusst; 02-25-2010 at 10:05 AM.
I'd really like to see a Ryse and Fall-type scenario as part of the core game.
Earth-like, but not actually earth. It makes it so you have many of the same challenges of strange borders and a mix of terrain, but you don't actually know where all the resources are without exploring first.
I'd hope for a high quality method of randomly generating earth-similar worlds.
I play 95% of my games on the earth scenario maps that come with civ4.
It's the "chess" of civ4 as compared to the "chutes and ladders" that random pangea maps offer.
Sure you know where the iron, civs, corn, etc are, but you know where the bishops, knights and rooks go on a chessboard but it's still played competitively.
And yes, the earth maps/scenarios/features will define if and how much of civ5 I play
I too play on earth, more specifically I have found myself drawn to 1000ad I have played every nation, hard or easy, cheating/no cheating. Only down sides I see is the colony system is not good, and diplomacy is lacking, and naval warfare is almost non-existent even on deity my defensive navies can almost always defeat their armada unless they stack 30 destroyers which I only have seen in random map games. There is is just something about the old world that keeps most civs there. Europe almost never colonizes they go for spreading into Eurasia which we all no for the longest was controlled by Mongolia a severely under powered civ. in this scenario.