1) Changed Combat Mechanic: it would be so much more reliable if done by “I hit you, you hit me” (as seen in RTS games and RPG’s) instead of by statistical probability. That way In order for a spear man to take down a helicopter he would have to be able to hit it enough times without it taking him down in a single blow or two. Also that would make better armor, weapons and advantages more useful. Example: An Axeman has 20 hp and does 5 damage per hit, a swordsman has 15 hp but does 10 damage per hit, odds are the swordsman would win in a direct combat with no advantages.
2) Multiply everything by 10: The game is great but a little too granular… your average warrior had 20 for his stats instead of 2 little advantages would be much easier to tack. Likewise small percentile increases to culture, science, economy, they would all make more sense.
3) Constitution, not Civics: Instead of a set number of categories I think new ones should be added as you make discoveries. Once you discover coin, you have one or two options on how to handle your economy. By the end of the game you see 5 or 6 economic models. Many things could be yes or no questions like “legalize prostitution” or “instate a draft” while others could have many options. That way by the end of the game you could end up with a constitution with maybe 10 to 20 questions with many options to make exactly the civ you want.
4) Generic to specific: When you found a religion (a feature I love) you can select which it is. For example you found polytheism and then choose your pantheon. Or when you found monotheism you can choose your monotheistic religion. Same for many other things, generic discoveries and wonders can be attained and then made specific to your culture or whatever alternate history you are imagining.
5) More focus on the civilization rather than the city: Civilization has always been a city builder first, but I would love to see more options on your overall taxation, culture, army and science than what statues and fountains. Multithreaded development would help, such as researching multiple sciences at once or having two or three rules modifying individual elements like culture or wealth.
Any thoughts?



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