
Originally Posted by
Patrick Bateman
One feature I hope the team is considering for Civ V is more realistic national borders.
I think the "cultural influence" idea is a good one, but it has some flaws which render it relatively unrealistic.
For example, at present the United States has tremendous cultural influence. But will, say, Toronto be spontaneously leaving Canada and joining the USA any time soon? Not likely. Likewise Italy (or the Vatican) exerts very strong religious influence, yet South America (to pick an example) is not likely to suddenly see cities randomly handing over control to Italy.
Similarly, in other areas (say, the edges of France and Germany) there are many places where an area which is technically outside a country will display very strong cultural (and racial) affiliations with that country. Yet those places typically remain outside the country, except in highly unusual circumstances (wars etc).
So... instead of culture being the defining factor in setting national borders, I would love to see a more complex and realistic system put in place. Something like:
1. In the early years when much of the world is uncivilized, culture is indeed the determining factor for a cities 'borders'
2. As larger civs develop, their borders become more solid although un-affiliated cities owned by minor civilizations and villages can still be subsumed into the nation
3. Once most of the world is more or less discovered and settled, the only ways to actually take a city become by conquest or diplomacy, i.e. deliberate, concrete steps being taken by one nation to assume control of a city owned by another nation.
4. Likewise, where one Civ runs up against another Civ, the borders are not variable. Wherever their influence first meets in a solid, continuous line, that becomes the "historic" border. In order for that border to ever move, something dramatic has to happen - a war, or a civil war, or a negotiated assumption of control.
5. When there is a war or civil war (and I really want to see civil wars in Civ V...) then part of the peace negotiations could involve the negotiation of borders.
This would open up many intriguing possibilities. For example, a weak nation might still have expansive territory and many useful resources within its borders. A strong nation might have smaller territory. Instead of being able to use "culture" to overwhelm parts of the weaker nation, the stronger nation is still going to have to take some kind of risk if it wants those resources - war, diplomacy, or just trade.
So what role would culture play? Well, instead of just flipping control of an area from one civ to another, it could be used to effectively determine how readily the people in that area will accept conquest by the neighbouring civ. In some cases, the people might be quite happy to become part of the conquering nation, in which case there could be minimal civil disorder and maybe even existing military units could surrender and join the conqueror. In other places though, civil disorder would be extreme, partisans would take to the hills, etc etc.
I would also love to see Civ 2 style schisms. Most realistically, I would love to see an idea of "colonialism" put into place. Where an established nation conquers a significant portion of another continent, it would be excellent if there was a very high chance of that conquered territory eventually trying to secede from the conqueror's Civ. This mirrors much of what happened in the 20th century - colonialism and post-colonialism. This could happen peacefully (e.g. Australia), in which case the countries would be allies thereafter, or violently (e.g. America) in which case there would be lingering resentment but longer term there would be ongoing cultural similarities and better than average chances for alliances, or very violently (e.g. parts of Africa) in which case there could be hostility for many generations after the schism.
Anyway, just my thoughts!