I play BtS regularly with a group of friends and the games range from 3 to 6 humans with many AI. Some of us are on a LAN while others are in other cities. Some of us have PCs and others have Macs. We have all purchased Civ4 and all of its expansions. We STILL ... after five years since the original version ... have OOS errors when the games get large (out of sync errors for the uninitiated).
I beg the developers to give us a solid foundation of networking and multiplayer code to build on. I have no doubt that this is a complicated issue, but give me "stable and easily mod-able" over "flashy and new feature-rich" any day.
/begging



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