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Thread: Sonic Boom: Should it be brought back via DLC?

  1. #1
    Join Date
    Jun 2008
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    4,032

    Sonic Boom: Should it be brought back via DLC?

    One of the more fun plasmids in the first game was Sonic Boom. Sending splicers flying across the room was barrels of fun, especially when you knocked them into various traps. I think it would work well with Bioshock 2's improved trap system. Imagine sonic booming someone into a incinerate trap.

    Sonic Boom was probably my favorite overall plasmid in the first game. But alas, the only place to see it in Bioshock 2 is in the Hall of the Future where it's artwork can briefly glimpsed.

    Anyone else want to see it come back? Anyone have any creative ideas for it's new upgrades?

  2. #2
    Join Date
    Feb 2010
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    Rapture
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    20
    Yeah they should bring back because its the best plasmid ever and if they do bring it back they should make it able to push a big daddy.

  3. #3
    Join Date
    Aug 2009
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    Canada
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    10,725
    Maybe? I didn't use most of the plasmids in my first run (I'm trying to now, its not easy when you've got no practice with them). I don't see how Sonic boom is much different from telekinesis now though.

  4. #4
    Join Date
    Feb 2010
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    Internets
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    244
    Yeh, would be neat. Maybe for upgrades it would able to effect Big Daddies and Big Sisters, but BS's would just jump to a wall and bounce back to the ground. And when upgraded splicers would be disoriented after getting back up, you know severe head trauma and all.

  5. #5
    Join Date
    May 2009
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    Southampton, UK
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    91
    Quote Originally Posted by Codex View Post
    I don't see how Sonic boom is much different from telekinesis now though.
    Agreed, telekenesis makes sonic boom a little superfluous now. They aren't all that different.

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