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Thread: Different varieties of big daddy?

  1. #1
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    Different varieties of big daddy?

    now i know that there will be big daddy's with drills rivets etc. That will all look different. But what i am asking is will there be two big daddys with drill weapons that look different or maybe have different armor but still be under the bouncer class (it is bouncer class right i know that one other is called rosie).

  2. #2
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    the guy in the Gamespot after hours interview said there were three

  3. #3
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    I just wish big daddies will be really hard to kill. I hope near the end of the game the'll still put on a good fight against my guns... (or plasmids)

  4. #4
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    from the gamespot X06 preview:

    " In case you lost track, that's several pistol and shotgun rounds, an angry splicer, a couple grenades, a few sentry robots, and a propane bomb to take down a single big daddy. The entire battle lasted between 5 to 10 minutes, which is ages in the world of first-person shooters where twitch reflexes and one-shot kills are the standard."

  5. #5
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    In other words when you get the game try not to attack one

    unless you realy want to fight as as he said for ten minutes

  6. #6
    Well they are supposed to be the "boss fights" in this game, so I expect a long, drawn out battle

  7. #7
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    I don't think they'll be boss fights in the traditional sense - you won't be required to drop one to progress, but it will always be an option if you want to tango.

  8. #8
    it seems like out of nowhere people assumed big daddies are going to be bosses. sure they'll eat nails, but they're going to be everywhere, how many boss fights do you need? i expect bosses to be the piano dude, for one.

  9. #9
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    Quote Originally Posted by Flash Johnson View Post
    it seems like out of nowhere people assumed big daddies are going to be bosses. sure they'll eat nails, but they're going to be everywhere, how many boss fights do you need? i expect bosses to be the piano dude, for one.
    from the MTV interview with Ken Levine:

    "the "BioShock" Big Daddies will roam, and the player hunts the bosses and picks the fight. "You decide where [the fight] happens," he said. "You set up the ambush. It's a tough fight. ... These are bosses that just live in the world. You determine the rules of engagement."

  10. #10
    yeah i saw that but to me it reads big daddies roam, comma, and that bosses also roam. also keep in mind that was the mtv interview where he totally hyped the big daddies and not much else. again, just the way i read it.

    im not going to look back but i thought he mentioned there being several boss characters. i'll be dissapointed if theres only several big daddies in all of rapture, i imagine them being a little more prevalent.

  11. #11
    Flash Johnson, Ken has said numerous times that the big daddies are like "roving mini boss battles." Also, the piano guy is a splicer, is he not? I doubt he would be a boss. I'm almost one-hundred percent sure he is a run-of-the-mill enemy. Regardless, I am one hundred percent sure that the big daddies are like boss battles. Ken has used the words "roving mini boss battles" several times with regard to the big daddies. Hope I didn't sound too angry there. I do think there will be more than just a few though. I agree with you in believing that they are pretty common. They certainly seem to be based on what we've heard and said.

  12. #12
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    Remember tho', that the BDs are neutral towards you by default. You can walk right past one and it won't say boo (not that they could say 'boo' with those suits on, but that's besides the point). If you don't want to fight him, it's cool. He won't hurt you. If, however, you open fire on him or threaten a little sister you're in for a world of pain, so you'd better be prepared.

    Like Ken said, you choose where, when, how, and if you fight them.

  13. #13
    im not saying the big daddies arent boss material, but i think you're wrong that splicers wont be bosses. i dont think the piano dude is just a regular splicer either, i think he's the guy that has that other musician killed and tries to trap you in that record store. sounds like a majorly antagonistic splicer, if you wont call him a boss.

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    That maybe the case, but to me Cohen came off in the video as a Xerxes-type character; an off-screen antagonist commanding forces from afar.

    We'll just have to wait and see.

  15. #15
    Doesn't he look identical to Splicers we've seen in the past though? It makes no sense to me that he would be anything but a Splicer.

  16. #16
    Quote Originally Posted by a rabid chicken View Post
    Doesn't he look identical to Splicers we've seen in the past though? It makes no sense to me that he would be anything but a Splicer.
    Where have you seen a picture of him at?

  17. #17
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    He's on a poster in the record store at the end of the E3 demo.

    I think bosses are probably splicers 'technically', but in game terms there's something distinguishing them from the garden variety ones.

  18. #18
    probably, but undoubtably that poster is supposed to be pre-Rapture apocalypse (and no splicers then)

  19. #19
    I don't understand why anyone thinks that guy is a boss. How is he different than anyone else we've seen?

  20. #20
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    http://www.bioshock-online.com/image.asp?shot=62

    Going on the assumption that Sander Cohen is a boss. Look at the picture in the background. We know Cohen's a singer, driven insane by jealousy over his rival. The dead audience looks like something someone like that might do.

    Yes it's circumstantial evidence, and I don't necesarily agree, but it explains the justification.

  21. #21
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    Based on my experience with previous System Shock games, the named characters are often mutated versions of their former selves, however they have basically the same attributes of other enemies of their variety. Also there were no absolute, BOSS-BOSS, characters, just enemies that were very powerful, or undefeatable without upgrades. However there were final bosses at the very end of the game. In fact none of the games in this series had a standard, play through one level fight a boss, proceed to next level form...alot of the game was open, if not linear. You could move through old areas to find no passages, in fact alot of the game is interlinked through alot of different areas, which introduces short cuts etc. System Shock II in particular was one of the most well designed games I have ever played in terms of the map, as you advanced actual physical routes would become passable, negating any need for teleportation or the like (teleporting being the quick fix for alot of games easy navigation requirements).

  22. #22
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    Just as a general comment, Boss fights to me seem corny. Just like life a game's defining moments should be about the journey, not the end result.

    example: Far Cry

  23. #23
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    Will it be possible to pick up the Big Dadies Rivet Gun? I really hope so cause it seams like such and interesting weapon.

  24. #24
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    Big Daddy Varieties

    Maybe this has already been discussed but it looks like there are 3 distinct big daddies we've seen so far in screen shots:
    Type 1:
    http://www.xe360.com/images/media/Lobby%201.jpg
    Type 2:
    http://www.gamecaption.com/wp-conten...006/09/022.jpg
    Type 3:
    http://files.xboxic.com/xbox-360/bio...ckscreen08.jpg

    So I don't know if these big daddies are going to be more of a generic type, if they're all going to look alike in the final game, if their model has changed since the start of development, or if they are really unique in Rapture and there will be dozens of different ones.

    Discuss.
    Last edited by Bioshock_FTW!; 05-16-2007 at 06:25 AM. Reason: didnt like the title

  25. #25
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    in the concept art in the fankit, 2 of the big daddies are referred to by seperate names, making me believe that there will be several distinct "types" of big daddy, unique in appearance and behaviour.

  26. #26
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    yeah... The ones with the tubas on their backs looks scary

    unfortunatly we havn't seen them in any game play screen shots or videos (I mean with first person views where you are engaging them)


  27. #27
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    they all look kinda creepy to me cool cool

  28. #28
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    This also makes me wonder if the LS' will each have their own unique look...considering they aren't all the same person. I hate repetitive use of models in games...

  29. #29
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    whoah that 3rd big daddy looks kind of zombie ish....brains...BRAINS!!!!

  30. #30
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    Quote Originally Posted by Bioshock_FTW! View Post
    This also makes me wonder if the LS' will each have their own unique look...considering they aren't all the same person. I hate repetitive use of models in games...
    One of the shots had a LS in a green dress, but most of the ones we've seen have looked the same. However, shouldn't they be somewhat identical due to the nature of their job?

    Although, I too hate repetitive models.

  31. #31
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    I can't say they would all look that way...because it's only been 10 years in Rapture since hell broke loose. I don't think evolution has caused them all to become the same person essentially, that would take eons.

    Now, what could be interesting is if breeding was controlled in Rapture during it's hay-day and whoever wanted children had to be implanted with an embryo of the little sister...maybe there's even a little boy type somewhere...or was.

    *strokes beard and ponders* hmmmmm.....

  32. #32
    Quote Originally Posted by Bioshock_FTW! View Post
    I can't say they would all look that way...because it's only been 10 years in Rapture since hell broke loose. I don't think evolution has caused them all to become the same person essentially, that would take eons.

    Now, what could be interesting is if breeding was controlled in Rapture during it's hay-day and whoever wanted children had to be implanted with an embryo of the little sister...maybe there's even a little boy type somewhere...or was.

    *strokes beard and ponders* hmmmmm.....
    Maybe the BD's house the boys. If the boys are genetically altered perhaps those who created them increased their rate of growth and strength. Maybe we should be calling them Big Brothers and not Big Daddies. I always thought they should be called Big Brothers since a big brother protects their little sister. Or should. I guess we'll see.
    Last edited by MF9000; 05-16-2007 at 12:22 PM.

  33. #33
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    Quote Originally Posted by Bioshock_FTW! View Post
    I can't say they would all look that way...because it's only been 10 years in Rapture since hell broke loose. I don't think evolution has caused them all to become the same person essentially, that would take eons.

    Now, what could be interesting is if breeding was controlled in Rapture during it's hay-day and whoever wanted children had to be implanted with an embryo of the little sister...maybe there's even a little boy type somewhere...or was.

    *strokes beard and ponders* hmmmmm.....
    now to expound with real thoughts....yes evolution takes years but we can all see thet most Rapturians(?) are suffering extreme genetic mutations, so a foreign agent is accelerating the rate of mutation. I'll give you 3 guesses to whats doing it but you only need one...... and good thought on the breeding progrma too

  34. #34
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    This has been talked about before. I'll just merge the threads.

  35. #35
    Quote Originally Posted by witch View Post
    One of the shots had a LS in a green dress, but most of the ones we've seen have looked the same. However, shouldn't they be somewhat identical due to the nature of their job?
    Yeah, this makes the most sense to me given the setting of the game. I mean, they don't seem like the kind of guys who would go out of their way to make themselves unique.

  36. #36
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    I wonder if we will see glimpses of personality among the Big Daddy varieties. Do we see emblems, modifications, or any other personal touch's to the Big Daddy Suits?

    I'd rather not like to see the same 5 or so skins of Big Daddy's. This game's theme is the struggle of individuality, so we should see nuggets of personal preferences for Splicers, Big Daddy's, Little Sisters.

    Also the quarters of the citizens should be decked out in some diverse ethnic and commercial decor. A Grace Kelly poster would hit the mark beautifully.

  37. #37
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    If you guys look in that video from GameSpot you can see that there are variations on the 3 types of BDs, you see a BD with a Drill in a blue and white suit, and another with a majority brown suit. So, there is definitely some variation in the character model, but to what extent is unknown. But, I think we can all agree that looking at the same character models over and over again is a bore and is a very quick killer to a game's feeling of reality and immersion.

  38. #38

    How Many Different Daddys :)?

    I noticed from the multiple videos that there are different looking Big daddys. Does anyone know how many different Daddys there are, and are they just cosmetically different or are there other differences as well? Such as strength, abillities etc.

  39. #39
    There are two types that have been seen in game play videos with a third being seen in some screen shots, there is the close combat Bouncer which can have drills, angle grinders, or other rotating instruments of death, is extremely fast with a rush attack and can roar to stun you. There is the smaller ranged and grenade using Rosie who has a rivet gun. And there is the smallest of them all who has a tuba like weapon that some theorize to be a rocket launcher, not much is known about this one.

  40. #40
    Thanks for the info thats some cool sh!t

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