If you're running Vista on a Geforce8 or RadeonHD, does Bioshock use and ShaderModel 4.0 functions?
I'm not asking if it uses directx10, but if it uses directx10 and actually uses the geforce8/HD's new shaders like the super enhanced bump mapping?
If you're running Vista on a Geforce8 or RadeonHD, does Bioshock use and ShaderModel 4.0 functions?
I'm not asking if it uses directx10, but if it uses directx10 and actually uses the geforce8/HD's new shaders like the super enhanced bump mapping?