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Thread: [PC] Bioshock 2 - Graphics will works fine?

  1. #1
    Join Date
    Jul 2009
    Posts
    27

    [PC] Bioshock 2 - Graphics will works fine?

    Hello, I'm a Spanish user that wants to buy the PC version of Bioshock 2, but before I spend the money on it I want to know if the PC version actually have some problems I read on the internet about Antialiasing.
    I see some screenshots that shows poor graphics on the PC and I'm worried about that...

    Here are my System Information, thanks for all and can't waiting to play Bioshock 2! =)


    ------------------
    System Information
    ------------------
    Time of this report: 2/10/2010, 16:07:18
    Machine name: SHINRA
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
    Language: Spanish (Regional Setting: Spanish)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: GA-MA790FX-DS5
    BIOS: Award Modular BIOS v6.00PG
    Processor: AMD Phenom(tm) X4 Quad-Core Processor GP-9600 (4 CPUs), ~2.3GHz
    Memory: 4094MB RAM
    Available OS Memory: 4094MB RAM
    Page File: 4038MB used, 4148MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 32bit Unicode

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GTS
    Manufacturer: NVIDIA
    Chip type: GeForce 8800 GTS
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_054210DE&REV_A2
    Display Memory: 2404 MB
    Dedicated Memory: 613 MB
    Shared Memory: 1791 MB
    Current Mode: 1280 x 720 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: Philips FTV
    Monitor Id: PHL0000
    Native Mode: 1920 x 1080(p) (50.000Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
    Driver File Version: 8.17.0011.9621 (English)
    Driver Version: 8.17.11.9621
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Last edited by zack__1987; 02-10-2010 at 02:25 AM.

  2. #2
    Unreal Engine officially does not support AA as far as I know.

  3. #3
    Join Date
    Feb 2010
    Location
    Belgium
    Posts
    34
    What graphics card?

    AA can be forced via nvidia and ati control panels i believe!

  4. #4
    Join Date
    Jul 2009
    Posts
    27
    I edit my post and put the card model ^^

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GTS

  5. #5
    Indeed this can be done through the ForceWare panel.
    Not sure if it works through CCC.

  6. #6
    Join Date
    Jul 2009
    Posts
    27
    Through CCC?
    Force the AA through the Nividia Control Panel maybe the option that says:
    "Enhance the aplication setting"? or "Override any aplication setting"?

  7. #7
    Sorry, I was talking about ATi (Catalyst Control Center).
    You find the Vertical Sync option in the 3D tab and choose "Always on" or "Force on" or something similar.

  8. #8
    Join Date
    Feb 2010
    Posts
    526
    Override is the correct option. The enhance option cannot enhance something that's not there in the first place.

  9. #9
    Join Date
    Jul 2009
    Posts
    27
    ok ok but I'm not talking about Vertical Sync, I'm talking about Antialiasing because of the sawtooth that I have seen on some screenshots in-game

  10. #10
    Join Date
    Feb 2010
    Location
    Belgium
    Posts
    34
    I used Enhance.. with 2x to max 4x AA ,only if your system can handle it!

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