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Thread: Making Bioshock Work with SM2.0 Cards! (Work in progress)

  1. #1121
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    thats how i see the game (just like thief 2):






    The categories i used in my .ini were:

    [D3DDrv.D3DRenderDevice]

    mainly:
    [Engine.RenderConfig]

    UseSpecCubeMap=False <= I think this option could make first door textured

    ps: somehow now main menu and changing graphic settings goes not right away, but as usual - after ~1 min

  2. #1122
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    Screenshots

    Can anyone please tell me how to enable/take screenshots, I still can't figure it out.

  3. #1123
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    Quote Originally Posted by ReverendTed View Post
    (Current Patch Summary on page 111 by ReverendTed)
    What specific changes have you made to the ini file?
    Even tho its not my file, i did a compare with a text comparer, my file is compleetly unmodified.
    Here is a list of what settings are different.

    ScreenFlashes=TrueScreenFlashes=False
    Decals=TrueDecals=False
    NoDynamicLights=FalseNoDynamicLights=True
    CompatibilityMode=FalseCompatibilityMode=True
    UsePrecaching=TrueUsePrecaching=False
    DesiredRefreshRate=60DesiredRefreshRate=85
    UseSoftwareAntiAliasing=TrueUseSoftwareAntiAliasin g=False
    PostProcessing=TruePostProcessing=False
    HardwareOcclusion=True
    HardwareOcclusion=False
    UseRippleSystem=True
    UseRippleSystem=False
    UseHighDetailSoftParticles=True
    UseHighDetailSoftParticles=False
    UseSpecCubeMap=True
    UseSpecCubeMap=False

    Plus at the bottom there is a list with new settings.

    [ShockGame.ShockUserSettings]
    HasPlasmidPack1=False
    NeedToShowPlasmidAnnouncement=False
    Sensitivity=50
    Brightness=500
    Contrast=500
    Gamma=0
    VSync=True
    ControlSensitivity=CS_MEDIUM
    MovementStick=MS_RIGHTTHUMBSTICK
    AutoCenter=False
    MasterVolume=100
    InvertYAxis=False
    MouseSensitivity=3.000000
    Vibration=True
    SpeakerMode=SM_Stereo
    SFXVolume=100
    MusicVolume=100
    VoVolume=100
    bReverb=True
    bEAXEnabled=False
    GameDifficulty=GD_MEDIUM
    AutoAim=True
    AdaptiveTraining=True
    DialogSubtitles=True
    ArtSubtitles=True
    QuestArrow=True
    bShowShimmer=True
    bHighlightFocussedItems=True

    Hope this is of any help.

  4. #1124
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    (Current Patch Summary on Page 111 by ReverendTed)
    Quote Originally Posted by zakrawacz View Post
    UseSpecCubeMap=False <= I think this option could make first door textured
    Good catch on that one. I think this is what WarAnakin was mentioning earlier as being a potential problem with the Alpha.

    I see that you've changed a few others from the default as well (HardwareOcclusion, SoftParticles, etc)
    Any idea if any of these are making any sort of difference?

    Ah - when I did my "Preview Post" I see that Pronix did a compare and got a full list. Curious what sort of things we might be able to cook up with these.

  5. #1125
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    The modified .ini file didnt make any difference on my 9600XT with updated patch. Im going to try the alpha patch and then the modified .ini and post my results.

  6. #1126
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    Hang on i made a total mistake in that list, i posted the wrong side, hang on ill post it again.

  7. #1127
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    Here is it again, what he had different in his file.
    ScreenFlashes=False
    Decals=False
    NoDynamicLights=True
    CompatibilityMode=True
    UsePrecaching=False
    DesiredRefreshRate=85
    UseSoftwareAntiAliasing=False
    PostProcessing=False
    HardwareOcclusion=False
    UseRippleSystem=False
    UseHighDetailSoftParticles=False
    UseSpecCubeMap=False

  8. #1128
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    Hi all!

    Hello all. Well I'd like to say that I'm ecstatic about finding this project and I wish the best of luck to those involved. Sadly, I am also a gamer who was pretty perturbed to find he could not play Bioshock. Even more sadly, I unfortunately bought the retail game before finding this out. Yeah, I know, I'm a big dummy. Anyways, I've been going through this thread for a while now, trying to put together a cohesive picture of what I can do to get the game to work for now and I was wondering if someone could give me some advice. I notice there are seemingly several builds available for the mod, and mixed reviews as to their effectiveness. There seem to be different results based on the version of the game a well; demo or retail. If someone could give me an idea of the best way to go for getting the retail game to work, I'd really appreciate it. Thanks in advance!

    P.S. I signed the petition. Here's hoping.

  9. More screwing around...

    Okay, so since I figured out how to cure load times, I figured I would spend time researching how to enable the Developers Console. So far I haven't had any success, but I did manage to test a few command line options that were present in Unreal Tournament. I havent tried them all, but "-nosound" works and "-log" pulls up a log window named "Unreal Log Window", but Ive yet to see anything displayed in there.

    Ive tried other commands so far like "-console -dev -developer -debug -editor" with no such luck. I am really curious to get my hands on an Unreal Tournament 2004 INI file. Since Bioshock is an updated Unreal Engine, developers often build on the old engine, and leave stuff in (such as the -log Window Title).

    If someone has UT2004, if you could somehow manage to TURN OFF the option (if it exists) or DISABLE the developer console, then send me your INI, I would appreciate it. Brothers In Arms uses the Unreal Engine, and that games INI file has a setting called "bEnableDebugConsoleAndMenu=False", and changing it to true enabled the Developer Console in that game....but this particular setting doesn't work in Bioshock's Demo. I did see the part in Bioshock INI to declare a Keystroke for the console...ConsoleKey=102. 192 is the actual key for the Tilde(~), but changing it to 192 doesn't work...and yes, I've rebinded the Tilde in the user config.

    Again, someone, please send me your Unreal Tournament 2004 INI file! Maybe we can get this working, even if I'm confident in the thought of the Developers doing a hard code disable of the console.

  10. #1130
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    Just tried the alpha patch and the modified .ini and it runs worse than it did with the updated patch on my 9600XT.

    http://i6.photobucket.com/albums/y24...underwater.jpg
    all of the objects including the purse that floats in front of you are just all black

    http://i6.photobucket.com/albums/y24...alphadoors.jpg
    the doors are black

    forgot to take a screenshot, but the elevator is all black except for the lever.

    Hope all of this helps, let me know if you need anything else. Keep up the awesome work

  11. #1131
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    (Current Patch Summary on Page 111 by ReverendTed)
    Regarding the developer console, do you think that this entry in the Bioshock.ini file might make something work?
    Code:
    [Engine.GameEngine]
    EnableDevTools=False

  12. #1132
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    Quote Originally Posted by Skunkhuffer View Post
    I am really curious to get my hands on an Unreal Tournament 2004 INI file. Since Bioshock is an updated Unreal Engine, developers often build on the old engine, and leave stuff in (such as the -log Window Title).

    If someone has UT2004, if you could somehow manage to TURN OFF the option (if it exists) or DISABLE the developer console, then send me your INI, I would appreciate it.
    Will the UT2004 INI demo do the job?

  13. Quote Originally Posted by Mangas View Post
    Will the UT2004 INI demo do the job?
    Actually I finally finished downloading the UT2004 Demo. Installing it now. I think it may work, if by work, I mean give me some leads.....

  14. Quote Originally Posted by ReverendTed View Post
    (Current Patch Summary on Page 111 by ReverendTed)
    Regarding the developer console, do you think that this entry in the Bioshock.ini file might make something work?
    Code:
    [Engine.GameEngine]
    EnableDevTools=False
    I dunno. Did you FIND that in the Bioshock INI, or did you just pull that out of your ass??? haha

  15. #1135
    How about trying another Unreal Engine 3 game? There was this game called RoboBlitz (I think), it was the first UE3 Game out there..I remember it working on my SM2 card. It might be easier to enable a console on an earlier revision like that.

  16. #1136
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    How about this underneth Core.System--

    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevNetTrafficRPC
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevBsp
    Suppress=DevAssert
    ;Suppress=WindowedMode
    Suppress=Log
    Suppress=ScriptLog

    Just adding this because if it says to supress all of the dev stuff... maybe?

  17. Quote Originally Posted by crypysmoker View Post
    How about this underneth Core.System--

    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevNetTrafficRPC
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevBsp
    Suppress=DevAssert
    ;Suppress=WindowedMode
    Suppress=Log
    Suppress=ScriptLog

    Just adding this because if it says to supress all of the dev stuff... maybe?
    Hmm, yeah.... Maybe the Suppress has something to do with it. Testing something at the moment.

  18. #1138
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    Quote Originally Posted by Skunkhuffer View Post
    I dunno. Did you FIND that in the Bioshock INI, or did you just pull that out of your ass??? haha
    Its right below Pc performance limits and [Engine.GameEngine]

  19. Quote Originally Posted by thrall View Post
    How about trying another Unreal Engine 3 game? There was this game called RoboBlitz (I think), it was the first UE3 Game out there..I remember it working on my SM2 card. It might be easier to enable a console on an earlier revision like that.
    Well if you got Roboblitz installed, send me the INI. I would at lease make sure you can enable or access the console in that too, or it probably wont give us any leads.

  20. #1140
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    Keep going guys !
    I could really, really use the console !

  21. [Engine.Input]
    Tilde=ConsoleToggle

    haven't tried it yet, though.


    @Bhstickman: that sshot you posted earlier of the plane crash scene is exactly how it looks on my 9600xt. i suppose we won't get results quite as good as the updated shader x800 cards, but you did have some textures i'd never seen before indoors.

  22. More testing

    Okay, so DISABLING Specular Cube Maps, along with WarAnakins first "release", shows me more textures (like the Bathysphere, and the backdrop to the movie in it). Now, after this thing stops loading, onto testing the Dev Console crap.

  23. #1143
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    Ooh - User.ini
    "ReplaceableAction=TakeScreenshot"
    That could be a useful tool there.

  24. #1144
    Quote Originally Posted by Bhstickman View Post
    Just tried the alpha patch and the modified .ini and it runs worse than it did with the updated patch on my 9600XT.

    http://i6.photobucket.com/albums/y24...underwater.jpg
    all of the objects including the purse that floats in front of you are just all black

    http://i6.photobucket.com/albums/y24...alphadoors.jpg
    the doors are black

    forgot to take a screenshot, but the elevator is all black except for the lever.

    Hope all of this helps, let me know if you need anything else. Keep up the awesome work
    Exact same thing I had with the Alpha, unlit issues, apparently fixed by reverting to the prealpha stuff.

    If this is on the full game, it would imply it carries over in some way. If not, maybe it is Demo-only.

    Perhaps it relates to the card you have, but I believe my Mobility X700 is 2.0b, and pretty much in the same league support-wise as a X800 to my knowledge.

  25. #1145
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    Ohhh ooooh

    [UMenu.UnrealConsole]
    RootWindow=UMenu.UMenuRootWindow
    UWindowKey=IK_Esc
    ShowDesktop=True

    Right above unrealmenubar in bioshock.ini

  26. #1146
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    (Current Patch Summary on Page 111)
    Any idea what that does?

    I'd be interested in seeing what's in the Full version Bioshock.ini and User.ini files. (Even if there isn't anything in there about the console.)

  27. #1147
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    Quote Originally Posted by Skunkhuffer View Post
    Okay, so since I figured out how to cure load times, I figured I would spend time researching how to enable the Developers Console. So far I haven't had any success, but I did manage to test a few command line options that were present in Unreal Tournament. I havent tried them all, but "-nosound" works and "-log" pulls up a log window named "Unreal Log Window", but Ive yet to see anything displayed in there.

    Ive tried other commands so far like "-console -dev -developer -debug -editor" with no such luck. I am really curious to get my hands on an Unreal Tournament 2004 INI file. Since Bioshock is an updated Unreal Engine, developers often build on the old engine, and leave stuff in (such as the -log Window Title).

    If someone has UT2004, if you could somehow manage to TURN OFF the option (if it exists) or DISABLE the developer console, then send me your INI, I would appreciate it. Brothers In Arms uses the Unreal Engine, and that games INI file has a setting called "bEnableDebugConsoleAndMenu=False", and changing it to true enabled the Developer Console in that game....but this particular setting doesn't work in Bioshock's Demo. I did see the part in Bioshock INI to declare a Keystroke for the console...ConsoleKey=102. 192 is the actual key for the Tilde(~), but changing it to 192 doesn't work...and yes, I've rebinded the Tilde in the user config.

    Again, someone, please send me your Unreal Tournament 2004 INI file! Maybe we can get this working, even if I'm confident in the thought of the Developers doing a hard code disable of the console.
    Quote Originally Posted by WarAnakin View Post
    Keep going guys !
    I could really, really use the console !
    Open up the file named "Bioshock-MCE.mcl" and it says something like:

    PHP Code:
    <?xml version="1.0" encoding="utf-16"?>
    <application
        Title = "BioShock Demo"
        ID = ""
        Run = "C:\Program Files (x86)\2K Games\BioShock Demo\Builds\Release\Bioshock-MCE.lnk"
        Name = "BioShock Demo"
        CompanyName = "2K Games Boston-Australia"
        ThumbnailImage = "C:\Program Files (x86)\2K Games\BioShock Demo\Builds\Release\Bioshock-MCE.png"
        Description = "BioShock Demo"
    >
        <capabilitiesRequired
            directX="True"
            audio="True"
            video="True"
            intensiveRendering="True"
            console="False"
        />
    </application>
    Note the console="False" part.

    I tried changing it to true, but nothing happened. Perhaps one of you can give it a shot.

  28. #1148
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    Quote Originally Posted by ReverendTed View Post
    (Current Patch Summary on Page 111)
    Any idea what that does?

    I'd be interested in seeing what's in the Full version Bioshock.ini and User.ini files. (Even if there isn't anything in there about the console.)
    Same stuff.

  29. #1149
    Quote Originally Posted by zakrawacz View Post
    http://rapidshare.com/files/51296522/Bioshock.ini.html

    adress to my config - i managed to get this door textured

    (without alpha) - it gets most of textures
    and enemy`s textures on my r9800 pro
    Where do I install this? The BioShock release folder or the BioShock folder in Application data?

  30. #1150
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    application data .

  31. #1151
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    Graphical settings are: 1680x1050, all settings high/on except Windowed Mode, High Detail Shaders, Force Global Lighting, and Directx 10. I'm running Windows XP and am currently using an x850xt, with the bioshock.ini, ShaderErrors speed fix and the shadercache files deleted.

    I seem to have had fewer textures missing than the video someone posted a few pages ago, however quite a few things (sky and stairs in the first scene with the lighthouse) seemed as if they were in 16 bit color.

    Otherwise, loading times on levels don't seem to have changed much if at all with the ShaderErrors fix.

    Also, most everything was very dark.

    ---

    Now I've tried it a second time with the alpha patch (new shaders.spk) enabled on top of all the previous fixes and it seems to have made many of the textures that were previously working (such as the purse and random items floating down to the bottom of the ocean when you first wake up underwater, the tail of the plane, the doors, the bathysphere) completely black.

  32. #1152
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    Oh, also I'm running the demo.

  33. #1153
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    (Current Patch Summary on Page 111 by ReverendTed)
    Quote Originally Posted by x850XT User View Post
    Open up the file named "Bioshock-MCE.mcl" and it says something like:
    I'm still fiddling with some other things, but I think the mcl file may be something for the Xbox 360.

  34. Progress!

    Okay, so after more dicking around with the Bioshock INI file, I got something to work regarding development stuff. Check it out.

  35. Also....

    So, it almost looked like I had a working console....but I think not.

  36. #1156
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    Quote Originally Posted by Skunkhuffer View Post
    Okay, so after more dicking around with the Bioshock INI file, I got something to work regarding development stuff. Check it out.
    What the heck is that ?

  37. Quote Originally Posted by WarAnakin View Post
    What the heck is that ?
    Ya got me.... Apparently a Log window of the Scripting routines. And first sight of the "Running" window seemed to be an external console...but I cant get anything to work.

    ....more to come.

  38. #1158
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    Quote Originally Posted by Skunkhuffer View Post
    Okay, so after more dicking around with the Bioshock INI file, I got something to work regarding development stuff. Check it out.
    Hell talk about a start. At least you have the dev log running, might give some insight to rendering in 2.0... or not lol.

    But as long as u remember what you did and where it is, then you can figure out what else you can use from there

  39. #1159
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    Quote Originally Posted by Skunkhuffer View Post
    Ya got me.... Apparently a Log window of the Scripting routines. And first sight of the "Running" window seemed to be an external console...but I cant get anything to work.

    ....more to come.
    well, no wonder, it looks like you are just typing in random silliness.

  40. #1160
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    how did you get the log window, anyway?

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