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Thread: Last minute jidders(are the problems fixed)

  1. #1
    Join Date
    Mar 2009
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    Camas washington
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    113

    Exclamation Last minute jidders(are the problems fixed)

    Are all the problems addressed from the first game understood and been fixed for the second game?

    there are a number of problems(but ones i can remmember are):

    "the money limit"

    "the import option (when you beet the game the first time you can import that character with all the tonics, plasmids, and adam to further advance them through a second playthrough and so forth)"

    "more individuality(all the non spliced people in Bioshock 1 had the same facial structure)"


    I have faith that 2k has made bioshock 2 the best that it can be, but the small things do matter and over looking something small that 2k might not thinks important can come back and ruin all the fun.(Im sher everyone has seen their fare share of problem posts, but this post is just to clarify the problems of specific inquiries are fixed)

    I know there are more problems you can remember with bioshock 1 please post them.(IM PUMPED FOR BIOSHOCK 2 IT HAS TO BE THE GREATEST GAME EVER MADE!!!! and i want it to be PERFECT)

  2. #2
    You forgot the obnoxious slow loading textures when you load a saved game......

  3. #3
    Join Date
    Mar 2009
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    Somewhere beyond the sea...
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    166
    Quote Originally Posted by CiTyOfRaPTuRe View Post
    You forgot the obnoxious slow loading textures when you load a saved game......
    This is my biggest concern because I've seen videos of Bioshock 2 where you can clearly see that this problem is still in the game. However, I can't tell if it's as bad as it was before, perhaps work has been done to improve the issue. In Bioshock 1, it got to the point where I would walk in to a room and almost no textures were loaded, and a few seconds later they would start to pop in to the game.

    Does anyone know if downloading Bioshock 2 on to the Xbox 360 hard drive has any effect on the texture popping?

  4. #4
    Join Date
    Jun 2009
    Location
    Fleet Hall, Fort Frolic
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    314
    What about the way the Gene Banks disappeared?

  5. #5
    or the way i could go through playing for an hour, completely forgetting my plasmids because i cant see them and they are useless because the upgrades sucked.

    oh wait htey have been fixed. dual wield and good upgrades

  6. #6
    Join Date
    Aug 2009
    Location
    The World That Never Was
    Posts
    541
    the only thing i know for sure is that Non-splice people like Tenanbaum have there own in-game model

    I don't see the texture thing as a big problem though, its usually gone in 3 seconds on the ps3 version

  7. #7
    Join Date
    Feb 2010
    Location
    Ireland.
    Posts
    7
    The money limit has been raised to around 700 or so.

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