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Thread: Bioshock2 PC- Does it support 360 gamepad ingame??

  1. #361
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    Quote Originally Posted by The360Controller View Post
    Okay, this is good to know.

    But I have to admit - I'm kind of sitting on this game. I've gone into the .ini file and reset the FOV, and added a walk-toggle, but I'd much rather just play using the 360 controller.

    I've reluctantly, reluctantly put this game aside for now.
    Yeah same here, I have reluctantly put it aside as well. You know what really bugs me, I was so excited for this game, I drove my front wheel drive car into the blizzard since I'm located in DC and went to best buy, found out they would no longer accept the preorder package I purchased back when the original release date was early november, bought the game full price with no preorder special characters, only to learn during the install that there was no 360 controller support. I've played 3 levels and just can't go any further in hopes that I can finish the game using my controller again :/

  2. #362
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    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth

  3. #363
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    ...

    Sweet.. well then.. it's off to pinnacles website!!!

  4. #364
    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    *Falls on knees, looks up to the sky*

    "NOOOOOOOOOOOOOOOOOOOOOOO!"

    OH well, I'm sure somebody will come up with a mod for it. Go team Modder

  5. #365
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    Quote Originally Posted by 2K Elizabeth View Post
    the design decision to focus on keyboard and mouse and not make gamepad controls was not one that was made lightly.
    Who cares if it was light or not? Do you think that we care if you played rock, paper, scissors to determine decisions or not? Well, WE DON'T! Excuses don't make up for poor management and lack of features! If you can't make a proper PC game then leave the task to the proffesionals, like Blizzard.

  6. #366
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    This is ridiculous. Won't be buying a 2K game again, I can guarantee that.

  7. #367
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    No Controller support bites!

    Personally for me, I need the Xbox 360 controller. I'm missind a finger on one hand and only have 15% use of it. That makes it tough to use a keyboard and mouse as it makes my hand ache tremendously. When I bought this game I figured it would have controller support since the first bioshock did. When I got home and loaded it only to find I would be stuck using a keyboard and mouse, I was upset. By the time I made it 10 minutes into the game my hand was already numb. I don't have this problem with the controller. Please 2k games, give us our controller back. If not, I'll never spend one red cent on another of your products.

  8. #368
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    You lost my business then

    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    Well, don't go to the trouble on my account. I'll never buy another title from 2K Games again. I hope the Dev team lose their jobs over everyone's complaints and their lack of insight or response to their customers. You guys blow!

  9. #369
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    ugh how crappy.

  10. #370
    I think them excluding controller support is a bit short sighted. Wasn't Bioshock released for the 360 and PS3? Seems to me they had the assets for controller support there. Not sure why it would have been such a big deal. Pretty crappy, imo considering its a GFWL title...

    Count me in as a PC player who's disappointed. I'll still enjoy the game, I just prefer using a controller...

  11. #371
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    ok. Thank you everyone who supported this. I was hoping that we would be able to change their minds. But now hundreds maybe thousands of us will have work around this. Lets hope they fix this for the next one.

    Anyway the Pinnacle workaround found here:
    http://forums.2kgames.com/forums/sho...5&postcount=92

    Does work, In fact i'm using it now, and its not too bad. In fact its pretty decent. So theres something for us. Lets hope the modders do come through. Again thank you all for your help.

  12. #372
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    Quote Originally Posted by JavsAddiction View Post
    Count me in as a PC player who's disappointed. I'll still enjoy the game, I just prefer using a controller...
    i totally agree

  13. #373
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    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    Well, that decision came surprisingly quick. I was hoping it'd take a little more time to assess the situation and what the impact to BioShock's following is but it looks like it's just down to the devs to decide.

    As for me, I just can't play the game on a keyboard. Maybe pick it up on the PS3 when I finally get around to getting that - I've had 4 360's get RROD on me so I'm not going that route. Or maybe just skip the game at all.

    Where do y'all go from here, people?

  14. #374
    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    I don't think you get the point and the whole interface thing is a joke. You can tell your lazy devs they are all a joke and the NEW interface is a joke as well.

    All they need to do is add support for it. They don't need to go and add a new interface or anything. HAHA I am sure they have no problem spending time on DLC right....

    2K you lost my support on all future titles. Good luck in your future success.

  15. #375
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    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    Thank you for your prompt response and honest answer from 2K. However I will not buy this game due to no game pad support. Also you have to understand that companies that do the best listen to their customers. 2k fails at that. Also you have to understand that some of us PC gamers also control what is being bought for XBOX360 and PS3. You just lost 4 sales.

    Your excuse for not supporting gamepad is lame. You need better excuse. There had to be something else there. MS wanted to charge extra money for use of XBOX controller? GFWL? I know one thing and that is: You 2K did not work hard to get KB/M controls better and more fluid.

  16. #376
    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    Okay, it's your decision, but you're now opening yourselves up to a lot of criticism. I don't think that most people are going to be very happy about this.

    Honestly, I'm kind of surprised that you guys seem to think that your UI with the keyboard and mouse is so fantastic.

    Personally, I don't see it myself, but oh well.

  17. #377
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    So, you mean to tell me that I just spent the last several hours downloading this game off Steam, and NOW I find out that I can't use the x360 controller for it??? To top it off, the developers opted for a snazzy "new interface" in lieu of actual physical ergonomics? What kind of nonsense is that?!?!?!

    I don't buy the whole story of using this game launch as a way to refine the K/M controls and interface. There's something more sinister at work here, and it smells like money.

    Way to go 2K. You've managed to tick off countless numbers of serious PC gamers with this very poor development decision. Not everyone wants to use consoles as their gaming platform. Are they the real money makers? Sure. Should it be the ONLY platform that supports game pads? Absolutely not!

    2K, you have 2 options at this point:

    1. Re-introduce the gamepad controller support into your products.
    2. Come clean as to why support was dropped. Your current story doesn't fly.

    Ball's in your court.

  18. #378
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    Thanks for keeping us informed Elizabeth, it's a shame you get the flack for a silly mistake made by someone else.

    If pinnacle it is I guess Bioshock 2 goes way down to "wait for steam deal for a fiver" along with Bioware games. I said before plenty of developers catering to ALL PC gamers asking for my money and 2K clearly doesn't want mine. I'll know to be wary of 2K in the future.

    Such a shame it was a game I was really looking forward to but I can't support companies who don't support me. Oh well AvP is only 8 days away and quite a few coming after so I'm sure Bioshock 2 will soon be forgotten.

  19. #379
    Quote Originally Posted by The360Controller View Post
    Okay, it's your decision, but you're now opening yourselves up to a lot of criticism. I don't think that most people are going to be very happy about this.

    Honestly, I'm kind of surprised that you guys seem to think that your UI with the keyboard and mouse is so fantastic.

    Personally, I don't see it myself, but oh well.
    Yea me either it is also funny how other developers somehow always manage to get this working. But it would have been so hard for 2K to do it, again although they managed to do it with Borderlands.

    It is an interface you had plenty of time to add both interfaces if you wanted to... and again you didn't even need to add a separate interface just allow for a gamepad to work. I don't care if I am using a gamepad and the game is telling me to press a key on my KB who cares at least the gamepad is actually working, that is how 2K did it with Borderlands........I wish 2K never switched studios AFAIK along time ago I heard they were moving BS2 to a new Studio and I guess this was the result. Kind of hilarious actually.

    The other thing that is funny you devs make it sound like your INTERFACE is a major selling point. I could care less what the damn interface looks like, I care about the story, gameplay, and the art of the game, NOT THE INTERFACE.
    Last edited by bowenac; 02-11-2010 at 08:43 AM.

  20. #380
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    I'm really disappointed - especially due to the fact that the reason given by the devs is extremely poor, considering the fact that there are Bioshock 2 games for two consoles supporting an interface built around gamepad input. As someone in the software field for 12 years, I can say that this is silly on the part of the developers. They got it in their minds that their way was best, and by golly that's what they are sticking to. Again, really disappointing. I'll give Shacknews and Kotaku the heads up in the morning, if they haven't already gotten word by then. Please feel free to let them know as well.

    Kotaku: tips@kotaku.com
    Shacknews: http://www.shacknews.com/extras/submit_news.x
    Last edited by cstenger5; 02-11-2010 at 08:56 AM.

  21. #381
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    Quote Originally Posted by 2K Elizabeth View Post
    [FONT=Verdana]The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create. I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.
    You know what? I, and probably most of the people who want controller support, don't care how lightly the decision was made. We bought the game, and most companies tend to listen to what paying customers want. How hard could it possibly be to bring the 360's UI over to the PC version? I'm not saying I'm an expert or anything, but it was done for the original game.
    Besides, if you're going to drop controller support to refine the keyboard controls, at least get someone who knows what they're doing to map the default controls out. T to zoom? Q and Z to switch plasmids? Why not use Q and E? And how about a button to use an EVE hypo?

    Sorry for being so harsh, but having bought the 360 controller I have for use on my PC, I'm more than a little bit disappointed in how this has been handled. At least give us a better reason than what is essentially "We can't be bothered, deal with it.".

    EDIT: Just want to be clear this is not directed at Elizabeth, but rather 2K as a whole
    Last edited by Enlistment; 02-11-2010 at 08:59 AM.

  22. #382
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    Quote Originally Posted by cstenger5 View Post
    I'm really disappointed - especially due to the fact that the reason given by the devs is extremely poor, considering the fact that there are Bioshock 2 games for two consoles supporting an interface built around gamepad input. As someone in the software field for 12 years, I can say that this is silly on the part of the developers. They got it in their minds that their way was best, and by golly that's what they are sticking to. Again, really disappointing. I'll give Shacknews and Kotaku the heads up in the morning, if they haven't already gotten word by then.
    It's the Apple mindset, brotha man. Our way or the highway.

    I'm tempted to get a Razer Lycosa to play this game but when I think of carpal tunnel, I get second thoughts about playing on a keyboard

  23. #383
    +1 for the gamepad support.

    When i looked at the back of the game and there was a french manual on the backside wrapped with the box, i couldnt see the supported specs....

    I figured that a GFWL game should include gamepad support anyway, plus the first one had it... now i'm out 70$ (59.99+taxes in canada) and i can't play it on my 42'' tv with my friends

    What's funny is that i can still use the 360 controller to log in my Live account.

    It shouldnt be difficult for 2k to add the gamepad support, they just need to copy the bindings from the 360 version in the ini files and readd the original 360 menus.

    I know so because i was able to re-enable 90% of the gamepad support in Mass Effect 1 using the 360 ini files, some of the menus even showed the 360 buttons and it's using the same Unreal Engine.


    EDIT: After checking out some ini files from the PC version, i found something VERY interesting:
    XENON_LTHUMB_XAXIS=MoveStick | Axis xStrafe Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xLean Speedbase=1.0 DeadZone=0.4 | Axis xRadialLeft Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_LX
    XENON_LTHUMB_YAXIS=MoveStick | Axis xForward Speedbase=1.0 DeadZone=0.225 | HACK_TriggerEffectEvent PlayerMoved | onRelease HACK_UnTriggerEffectEvent PlayerMoved | Axis xUp Speedbase=1.0 DeadZone=0.225 | Axis yRadialLeft Speedbase=1.0 DeadZone=0.225 | IF_MODIFIER_ON OnHold UpdateRadialMenu_LY

    XENON means XBOX360 (using the 360 gamepad, obviously). the controls are already there, all they need to do is tell the game that the windows client (platform) also uses that controller.

    the list goes on for each 360 controller button AND:

    JoyY=
    JoyX=
    etc...

    are empty because they just removed the lines (before you ask me why won't i put it myself, i tried and it doesnt work, it has been disabled somewhere else, i suppose they also deleted the driver files for the controller, too)
    Last edited by atari1980; 02-11-2010 at 10:07 AM.

  24. #384
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    Oh, my. So many strikes. First they add even more DRM than the first game, but cleverly claim that they 'toned it down', a well known manipulation technique. Then they screw up widescreen after having the same problem in the first game. Doesn't anyone test these games? Do they have such short term memory? WTF is wrong with 2K?

    And no gamepad support even after the first one had it? It just blows my mind!

    Talk about rushing a game to the market.

  25. #385

    Thumbs down I hope someone at 2K is reading this.

    I Just bought Bioshock cuz I loved the first one. Installed it on my HTPC hooked up to my 52inch LCD. Sitting on my couch I can tell you I was furious that I could not find the XBOX 360 controller button on the menu. No 360 controller support? I could not believe it, I expected it to be there since it was supported in the last game and I can tell you I was ready to ship the DVD back to you. I do not use a console never have and never will and I feel as if 2K is forcing me to buy an XBOX go get controller support. Screw that! As far as I am concerned the PC is another console platform for me so why NO 360 support. I have an HTPC hooked up so this is enough for me. You People need to fix this and quick descisions like this piss off everyone who expects things to be the same in a sequel. One of the requirements for the "Games For Windows" Badge I thought was controller support. Also I am not falling for this "We are focusing on the keyboard and mouse experience". This is crap coming out of your chain of command that steers PC players into distrust. I know you guys wanna make money on the XBOX version of the product by all mean do so, but by screwing the PC players they will screw you buy downloading bootlegs of your next release I guarantee you. Well I guess I am out 50 bucks until 2k sells enough of the XBOX version.

  26. #386
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    Ridiculous, thanks to the dev team for the hasty "consideration".
    Last edited by Jenge; 02-11-2010 at 09:32 AM.

  27. #387
    The first game was pretty smart with this. Plug in a 360 pad and the UI became identical to the 360 version. Play with a mouse+keyboard, and you get a different PC UI geared towards that set up.

    360 pad support would just require porting over the UI from the 360 version of the game when it's plugged in i.e. exactly what was done with Bioshock 1. Guess the devs didn't think it was worth the effort this time around.

  28. #388
    Quote Originally Posted by Takiyon View Post
    I Just bought Bioshock cuz I loved the first one. Installed it on my HTPC hooked up to my 52inch LCD. Sitting on my couch I can tell you I was furious that I could not find the XBOX 360 controller button on the menu. No 360 controller support? I could not believe it, I expected it to be there since it was supported in the last game and I can tell you I was ready to ship the DVD back to you. I do not use a console never have and never will and I feel as if 2K is forcing me to buy an XBOX go get controller support. Screw that! As far as I am concerned the PC is another console platform for me so why NO 360 support. I have an HTPC hooked up so this is enough for me. You People need to fix this and quick descisions like this piss off everyone who expects things to be the same in a sequel. One of the requirements for the "Games For Windows" Badge I thought was controller support. Also I am not falling for this "We are focusing on the keyboard and mouse experience". This is crap coming out of your chain of command that steers PC players into distrust. I know you guys wanna make money on the XBOX version of the product by all mean do so, but by screwing the PC players they will screw you buy downloading bootlegs of your next release I guarantee you. Well I guess I am out 50 bucks until 2k sells enough of the XBOX version.
    Of course it's crap, they can focus all they want on the pc control, that's fine with me, they don't need any more resources to just COPY and PASTE the 'tried and true' control scheme out of the 360 version to make the controller work, The 360 and PC version shares the same exact engine, they even took the time to delete the 360 controls because natively, that engine has 360 support built in.
    Last edited by atari1980; 02-11-2010 at 10:02 AM.

  29. #389
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    Terrible !!!

    It´s so frustrating.

  30. #390
    No wonder Ken Levine has distanced himself from this project at every opportunity.

  31. #391
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    Pathetic. Re-envision the controls? You mean copy verbatim what you've already done on the 360 version. It's an additional cost that nobody want to foot the bill for, thats whats up. I hope you guys cop a heap of flack for this. Seriously lame.

    Very disappointed PC gamer.

  32. #392
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    This is pathetic 2K. You really should just add the 360 support and try and not get any more gamers pissed off. It can not be too tough to add it in, plus it is something we expected since Bioshock 1 had it. I know I will never buy another 2K game till we get 360 controller support for this game. Don't treat your paying customers like crap. We decide your fate as a company and you shouldn't shoot yourself in the foot like this.

    Let's keep this forum active and moving lets let 2K know we are not going to sit idle here. We as paying customers deserve to be listened to. If there is 40+ pages and covered by many gaming sites it should come to you that this is a problem. That is...only...if you want the bad press.
    Last edited by lhfan04; 02-11-2010 at 11:04 AM.

  33. #393
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    I signed up specifically to reply to this:

    Quote Originally Posted by 2K Elizabeth View Post
    Hey guys,

    I talked to the dev team about controller support for BioShock 2, and I want to let you know that we won’t be adding this into the game in a patch. The decision not to support the controller was not made lightly, and to add it now would take a complete re-envisioning of the UI that the team worked so hard to create.

    I’m sorry for those of you who are disappointed, and I want you to know that your comments and concerns have been heard and will be taken in to account when we are planning in the future.

    Thanks,

    -Elizabeth
    I understand that you are a public relations representative, and all that entails. You have to do your job which requires a certain abandonment of reality in some things when you communicate with the consumers you are trying to appease.

    But the above is ridiculous and almost insulting.

    I can download a free program called Xpadder - without even searching, I'm sure it's been mentioned on this forum already in multiple places - which will allow me to quickly create a profile for my Xbox 360 Controller and use it flawlessly within Bioshock 2.

    I don't personally care. I won't be using a gamepad, whether with Xpadder, or even if this decision is reversed and we get official gamepad support. I do have an Xbox 360 Controller, however I think this game controls fine without one. However, that's not the point.

    The point is this:

    - The first game had native Xbox 360 Controller support, so it was logical to assume this one would.

    - This is a Games for Windows Live game which the informed PC gaming community thought meant Xbox 360 Controller support was mandatory. I'm still baffled how this passed certification without it. Did Microsoft lessen their certification standards? Did they give you a one-time pass or something? I don't get it.

    - The implication that this was a "UI decision" is absurd considering the Xbox 360 and PS3 versions of the game play exactly the same way with controller support. You can't honestly expect people to accept that a couple of keyboard remaps is a sufficient replacement for the option to use a gamepad, can you? Or that somehow these UI changes invalidate the option for using a gamepad. Really? The UI in Mass Effect 1 was redesigned when released for the PC. Guess what? You could still use a controller in the PC version.

    - Following the last point, and as I mentioned above, I can use a third party application to get the same results that official support would have given me. So to suggest that adding this in would take some grand re-engineering of the UI is unbelievable. Literally "unbelievable". I don't believe it, because it is provably false.

    Honestly, Elizabeth, I didn't even care about the lack of gamepad support, but I feel personally insulted by this haphazard response. Don't insult our collective or individual intelligence. Like I said, I know you are a public relations rep and you can't come here and say "well we're too busy fixing the dozen or so other problems that got into the release version to spend any resources adding controller support." To expect that would be to insult your intelligence. But I'm sure you could come up with something a little better than what you stated above.

    And if I'm wrong and the developers really told you that and you really believed that, then they out-PR'd you. The idea that this lack-of-feature is actually a positive for the consumer is unbelievably daft.
    Last edited by Drez; 02-11-2010 at 11:05 AM.

  34. #394

    Arrow

    Quote Originally Posted by Drez View Post
    I signed up specifically to reply to this:


    - The implication that this was a "UI decision" is absurd considering the Xbox 360 and PS3 versions of the game play exactly the same way with controller support. You can't honestly expect people to accept that a couple of keyboard remaps is a sufficient replacement for the option to use a gamepad, can you? Or that somehow these UI changes invalidate the option for using a gamepad. Really? The UI in Mass Effect 1 was redesigned when released for the PC. Guess what? You could still use a controller in the PC version.

    - Following the last point, and as I mentioned above, I can use a third party application to get the same results that official support would have given me. So to suggest that adding this in would take some grand re-engineering of the UI is unbelievable. Literally "unbelievable". I don't believe it, because it is provably false.
    .

    Quoted for amazing response. I mentioned the Mass Effect 1 subject on earlier pages and some troll just said "this isnt mass effect". Well it doesnt matter what game it is because the data is there point is connecting it to some sort of menu ingame. 2kLiz your response is full of BS.

  35. #395
    I am starting to have a feeling these low life so called devs from 2K Marin are a bunch of Anti Gamepad fanboys that felt the same way that the other low life PC gaming posers felt.

    The only thing different from the fanboys that are all excited gamepad was left out from the developers is...

    The fanboys don't realize how much this can and will hurt pc sales so while all the fanboys think this is so AWESOME you won't think it is so AWESOME when developers stop developing games for PC which is starting to happen a lot.

    Now the developers know this and want as many sales as possible but they were to hard headed to enable gamepad support.

  36. #396
    Quote Originally Posted by Enlistment View Post
    You know what? I, and probably most of the people who want controller support, don't care how lightly the decision was made. We bought the game, and most companies tend to listen to what paying customers want. How hard could it possibly be to bring the 360's UI over to the PC version? I'm not saying I'm an expert or anything, but it was done for the original game.
    Besides, if you're going to drop controller support to refine the keyboard controls, at least get someone who knows what they're doing to map the default controls out. T to zoom? Q and Z to switch plasmids? Why not use Q and E? And how about a button to use an EVE hypo?

    Sorry for being so harsh, but having bought the 360 controller I have for use on my PC, I'm more than a little bit disappointed in how this has been handled. At least give us a better reason than what is essentially "We can't be bothered, deal with it.".

    EDIT: Just want to be clear this is not directed at Elizabeth, but rather 2K as a whole
    It was done for the original game becuase the original game was directly ported to pc form the console version, and ketboard and mouse support was then added in. There were lots of complaints about the shoddy keyboard and mouse interface of the original, so 2K decided that for Bioshock 2 instead of porting the console version over and "slapping in" keyboard and mouse controls, they would design the user interface of the PC version for keyboard and mouse from the ground up, seperately from the design of the console user interface. The problem that the company now has, is that in order to add controller support they have one of two options:

    1)Totally trash all the hard work that was put into creating a seperate PC keyboard and mouse interface for 95% of the pc FPS gaming sector, so that the other 5% can have their cake and eat it too.

    2)Keep the K&M interface and add the 360 interface and control system in ontop of the pc interface and control system as an option to switch between the two. Im pretty sure thatd be one hell of a job to do code wise, theyd need to re-write a LOT of stuff to allow the user to switch between two different interface systems, its not just simple thing to do, or theyd be doing it. It would also more than likely mean that switching from keyboard and mouse to controller would have to result in a reboot of the game.

    As for your other concerns, go in and edit the control settings, thats what I did, made them to wat they were for the original, tok 1 minute. Theyre not claiming the initial key assignments are what the hard work was, the hard work was the interface itself. And all you do to get eve instead of health is hold the button down.

    Cant be bothered...deal with it? I think the obvious answer here is: becuase of their decision to not simply port over the console user interface and add keyboard and mouse support, but instead to spend time developing a proper keyboard and mouse interface, adding gamepad support is now not a simple task as it usually would be, and the losses they will encounter from the tiny sector that wants a gamepad for a PC FPS cannot justify the work. I dont think you realise how small the portion of people is that use a gamepad on a PC, for a FPS of all things is...its a very tiny sector of the PC's FPS gaming community.
    Last edited by Shibalba; 02-11-2010 at 11:18 AM.

  37. #397
    Quote Originally Posted by Dragonforce1080 View Post
    Quoted for amazing response. I mentioned the Mass Effect 1 subject on earlier pages and some troll just said "this isnt mass effect". Well it doesnt matter what game it is because the data is there point is connecting it to some sort of menu ingame. 2kLiz your response is full of BS.
    Yea I agree another example ahh the trolls and fanboys will love this one since they are always talking about console port and this and that by enabling gamepad support on pc games....

    Ok here is one for you how about Developers @ Crytek and the games Crysis, and Crysis Warhead those games were not on console but somehow they were able to "Port" the controller haha.... yea they got menus for both 360 pad and KB/M and they are both separate menus....it can be done you just didn't want to do it, or there is another reason you are not telling us.

  38. #398
    Join Date
    Feb 2010
    Posts
    205
    Quote Originally Posted by Dragonforce1080 View Post
    Quoted for amazing response. I mentioned the Mass Effect 1 subject on earlier pages and some troll just said "this isnt mass effect". Well it doesnt matter what game it is because the data is there point is connecting it to some sort of menu ingame. 2kLiz your response is full of BS.
    I honestly think a second option is to complain to Microsoft. They either lied to consumers about what minimum expectations we can have for GFWL-certified games, or they changed their standards and never told us, or they gave 2K Games a free pass this time.

    They dropped the ball almost as badly as 2K Games did. In fact, complaining to Microsoft might even yield better results. I'm not sure.

    No reason we cannot do both simultaneously, though.

  39. #399
    Quote Originally Posted by Shibalba View Post
    It was done for the original game becuase the original game was directly ported to pc form the console version, and ketboard and mouse support was then added in. There were lots of complaints about the shoddy keyboard and mouse interface of the original, so 2K decided that for Bioshock 2 instead of porting the console version over and "slapping in" keyboard and mouse controls, they would design the user interface of the PC version for keyboard and mouse from the ground up, seperately from the design of the console user interface. The problem that the company now has, is that in order to add controller support they have one of two options:

    1)Totally trash all the hard work that was put into creating a seperate PC keyboard and mouse interface for 95% of the pc FPS gaming sector, so that the other 5% can have their cake and eat it too.

    2)Keep the K&M interface and add the 360 interface and control system in ontop of the pc interface and control system as an option to switch between the two. Im pretty sure thatd be one hell of a job to do code wise, theyd need to re-write a LOT of stuff to allow the user to switch between two different interface systems, its not just simple thing to do, or theyd be doing it. It would also more than likely mean that switching from keyboard and mouse to controller would have to result in a reboot of the game.

    As for your other concerns, go in and edit the control settings, thats what I did, made them to wat they were for the original, tok 1 minute. Theyre not claiming the initial key assignments are what the hard work was, the hard work was the interface itself. And all you do to get eve instead of health is hold the button down.

    Cant be bothered...deal with it? I think the obvious answer here is: becuase of their decision to not simply port over the console user interface and add keyboard and mouse support, but instead to spend time developing a proper keyboard and mouse interface, adding gamepad support is now not a simple task as it usually would be, and the losses they will encounter from the tiny sector that wants a gamepad for a PC FPS cannot justify the work. I dont think you realise how small the portion of people is that use a gamepad on a PC, for a FPS of all things is...its a very tiny sector of the PC's FPS gaming community.
    Instead of posting this all over again read my thread posted above this about how Crytek was able to do everything you just said and it was not a console port....haha the game isn't even out on consoles.

  40. #400
    Join Date
    Feb 2010
    Posts
    26
    I don't give a damn what games you make. You've officially lost a paying customer until this issue is fixed.

    I'm going to now take my copy of Borderlands and any other titles I have by you and destroy them. I say "destroy" because if I resell them some smuck may be tempted to buy DLC from you.

    Never have I purchased a game and felt so cheated as I do with Bioshock 2. My yearly few games I buy from your company is over and I have informed all my friends to not buy Bioshock 2.

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