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Thread: Bioshock 2 and the Prestige factor in gaming.

  1. #1

    Bioshock 2 and the Prestige factor in gaming.

    Im not gonna lie 2k. If you implement prestige you will have much higher multiplayer numbers. What draws in casuals these days is the sense of accomplishment. In certain games this is leveling up. Take Cod for example no matter how much you suck you still level up. This is what draws in a playerbase. Satisfaction, progression , customization. DIGITAL Extremes HAS DONE A FANTASTIC JOB on this. However one thing is left. The abillity to experiance it all over again. I'm sure half the people playing cod kept playing it just to reach prestige 10. Again sense of satisfaction. The abillity to prestige and level up as well as having A GOOD NETCODE AND BULLET REGISTRATION IS KEY for this game to survive in the multiplayer market.

  2. #2
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    I guess, but I play Team Fortress 2 even to this day without even the shadow of a levelling system.

    Good gameplay will conquer rewards systems every time.

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    They're nto looking to survive the multiplayer market; they're still based in the single player FPS market.

    They just added Multiplayer to have something extra.

    Also, there are more than one character to level up with. Once you reach max level with one character, you move to the next character. Not only is this similar to prestige, it's better. You get a whole new storyline with the next character (or so I've been led to believe) along with a different setup of weapons and plasmids.

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    I agree completely with Poetic Madness. Besides, if you're eager to 'experience it all over again', then just restart with another one of the characters. And if you're a PS3 owner, it's not like you can't just make a different online account.

    EDIT: there we go, Poetic says it all ^_^
    Last edited by Beaten with a Rock; 01-29-2010 at 04:16 PM.

  5. #5
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    As someone who played Mw1, WaW and currently plays MW2 alot, prestige is stupid and a waste of time and after selecting the option a few times you realize just how stupid it is..

  6. #6
    Quote Originally Posted by PoeticMadnesss View Post
    They're nto looking to survive the multiplayer market; they're still based in the single player FPS market.

    They just added Multiplayer to have something extra.

    Also, there are more than one character to level up with. Once you reach max level with one character, you move to the next character. Not only is this similar to prestige, it's better. You get a whole new storyline with the next character (or so I've been led to believe) along with a different setup of weapons and plasmids.
    I don't agree that they decided to have multiplayer just to "have something extra". In other words your saying they just tacked on multiplayer. Which is one of the major complaints from uninformed people that we have constantly been hearing since it was announced.

    I never prestiged on MW or MW2, but I do agree that it is a good feature to have. If people don't want to prestige they don't have to, but for the people who like it...can do it many many times.

    They want Bioshock 2's multiplayer to succeed or they wouldn't have paid a separate team to develop it. So I hope its not too easy to get rank 40 if there is no prestige type system.

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    I want to play BS2 MP, but I don't care about prestige. I like the idea of matchmaking (in theory), because it'll try to pair me up with folks around my own skill level. Then the Peter Principle should take over... I'll rise to my level of incompetence, and then I'll find the MP challenging.

    Prestige, I suppose, would be the measure by which the gaming service decides who my peers are... I dunno, we'l have to wait another week and a few days to see how it all sorts out.

    I'm new to all of this, really... I haven't MPed much since Quake 3. But as someone who is likely to MP casually, I wouldn't want to rack up a bunch of prestige if it ends up lumping me with a bunch of guys I just can't compete with. I don't care about the trophies. It's not much fun if I can't get a kill in here and there. That's where the sense of accomplishment is.

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    This isn't Biowarfare Shock 2. I don't think the developers want to cut and paste MW2 and then put splicers everywhere. That would suck. This is their own game and I respect the decision of the developers to create whatever multiplayer experience they want to. If they let you mod MW2 (which they don't) you could do it yourself.

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    No just no, pleaseeee!

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    Terrible idea...

  11. #11
    Quote Originally Posted by PoeticMadnesss View Post
    They're nto looking to survive the multiplayer market; they're still based in the single player FPS market.

    They just added Multiplayer to have something extra.

    Also, there are more than one character to level up with. Once you reach max level with one character, you move to the next character. Not only is this similar to prestige, it's better. You get a whole new storyline with the next character (or so I've been led to believe) along with a different setup of weapons and plasmids.
    So you can prestige??? Never heard of it, but if you can that's great.

  12. #12
    Quote Originally Posted by yogibbear View Post
    This isn't Biowarfare Shock 2. I don't think the developers want to cut and paste MW2 and then put splicers everywhere. That would suck. This is their own game and I respect the decision of the developers to create whatever multiplayer experience they want to. If they let you mod MW2 (which they don't) you could do it yourself.
    Copying the Matchmaking mechanics and the customization and leveling system of MW2 isnt affecting the gameplay bro. Its making the game better. It's all aesthetics not gameplay? How does having prestige and a leveling system making it MW 2 when it has no effect on the gameplay?

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    Quote Originally Posted by Amazin_GB View Post
    Copying the Matchmaking mechanics and the customization and leveling system of MW2 isnt affecting the gameplay bro. Its making the game better. It's all aesthetics not gameplay? How does having prestige and a leveling system making it MW 2 when it has no effect on the gameplay?
    You are totally right. I don't particularly like MW2 but I think Prestige is a great idea. All games take influence from the best of other games. It is a simple fact that MW2 is so big online because the gamers love the multiplayer experience.

    Those being anti prestige and ramming it down our throats that this is bioshock and not MW are already missing the fact that there are already elements in bioshock which have been taken straight from MW2 anyway:

    Levelling (like in MW2)
    Challenges for weapons etc (like in MW2)
    Customisable slots (like in MW2)

    So those who cringe at any mention of COD series should remember that the multiplayer in this game is already heavily influenced by that series of games.

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    Prestige is still silly. People say single-player has little replay value - I hear them say it all of the time. But what's so attractive about climbing a ladder for the hundredth time?

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    Quote Originally Posted by Crezth View Post
    Prestige is still silly. People say single-player has little replay value - I hear them say it all of the time. But what's so attractive about climbing a ladder for the hundredth time?
    As far as the badge goes and climbing the ranks in MP you are absolutely right. What I like about prestige isn't some silly badge by my name, but the opportunity to redo all of the challenges again, in exactly the same way that I'd redo a single player - and remember there are hundreds of those challenges in MW2.

    If it was just levelling and a silly badge I'd probably agree. Its going through the whole unlocking thing again and the challenges I enjoy.

  16. #16
    Quote Originally Posted by _The_Big_Daddy_ View Post
    Terrible idea...
    How is it a terrible idea?

    Either you do it for kicks and giggles or you don't do it and stay rank 40?

    Don't see how it could possibly effect you to say its a "terrible idea".

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    Quote Originally Posted by KillaManiac View Post
    How is it a terrible idea?

    Either you do it for kicks and giggles or you don't do it and stay rank 40?

    Don't see how it could possibly effect you to say its a "terrible idea".
    Exactly, all these people saying they hate the idea and if they don't wish to use it then what possible effect can it have upon them?

    Its like saying "oh I don't want an easy difficulty or a hard difficulty in a game". You are not forced to use it so what on earth is the problem?

    Plus I've outlined my reasons above why I think its much more than just a silly badge beside your name.

  18. #18
    Quote Originally Posted by Crezth View Post
    Prestige is still silly. People say single-player has little replay value - I hear them say it all of the time. But what's so attractive about climbing a ladder for the hundredth time?
    The gameplay in multiplayer???? I personally dont prestige, but casuals do. Multiplayer is attractive as the gameplay changes every time and never gets old. Always new people to play against and always new things happen.

  19. #19
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    I think there will be some form of prestige because I'm betting that the multilayer story is different for each character you play.
    the story would be a bit dull if nothing happens after lvl 40

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    Honestly I find prestige to be a bit stupid imo. I never did it in MW or MW2 cause I don't want to start over to get every weapon and challenge. I don't see what the point of it was other than a stupid badge or some extra titles. I would do it in the MP for BS2 because each character has their own unique story and i'm interested on how their stories start and end. Its because of story in the MP that i'm only playing it but i'll end up spending more time on the SP than on the MP.

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    Quote Originally Posted by TooSplicedUp View Post
    As far as the badge goes and climbing the ranks in MP you are absolutely right. What I like about prestige isn't some silly badge by my name, but the opportunity to redo all of the challenges again, in exactly the same way that I'd redo a single player - and remember there are hundreds of those challenges in MW2.

    If it was just levelling and a silly badge I'd probably agree. Its going through the whole unlocking thing again and the challenges I enjoy.
    I think there is a prestige, though. For all 7 or so characters you have to choose from. That is, when you finish one, you can do another. So 7 levels of prestige?

  22. Quote Originally Posted by TooSplicedUp View Post
    You are totally right. I don't particularly like MW2 but I think Prestige is a great idea. All games take influence from the best of other games. It is a simple fact that MW2 is so big online because the gamers love the multiplayer experience.

    Those being anti prestige and ramming it down our throats that this is bioshock and not MW are already missing the fact that there are already elements in bioshock which have been taken straight from MW2 anyway:

    Levelling (like in MW2)
    Challenges for weapons etc (like in MW2)
    Customisable slots (like in MW2)

    So those who cringe at any mention of COD series should remember that the multiplayer in this game is already heavily influenced by that series of games.
    Obviously you don't play a lot of other games because COD was not the first to make all of that. Also prestiging is stupid because it resets all of you achievements in playing the game, as in you play MP to get all the cool guns and what not, also after prestiging to the 10th level what do you achieve what more slot you can fill with guns you got from before your first prestige i mean i just think it was pointless.
    Lastly why makes prestiges when you can just make getting to a 40 a lot harder such as halo 3 i mean I got to a level 60 in COD WAW in 1 week and yet i still haven't gotten my 50 in halo. so Please just don't put in prestiging in BS2 because its absolutely useless.

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    what really needs to be added is split screen so we without will have the full game as well

  24. #24
    Quote Originally Posted by Crezth View Post
    I guess, but I play Team Fortress 2 even to this day without even the shadow of a levelling system.

    Good gameplay will conquer rewards systems every time.
    I think this pretty much /threads it.

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    Quote Originally Posted by NinjaPanda View Post
    I think this pretty much /threads it.
    Excuse me why wasn't I informed of another panda in our midst

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    Quote Originally Posted by panda rave View Post
    Excuse me why wasn't I informed of another panda in our midst
    Because he's a ninja.

  27. #27
    All this doesn't really matter in the end seeing how the game has gone gold by now and I doubt they'd put that in a DLC pack. Plus, it's Digital Extremes doing the MP and seeing as how UT never had any Prestige function (which by the way is a load of crap) then it's probably never going to be included. Yet another thread dedicated to something that won't be added.

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    Quote Originally Posted by Mr. Andrew Ryan View Post
    Lastly why makes prestiges when you can just make getting to a 40 a lot harder such as halo 3 i mean I got to a level 60 in COD WAW in 1 week and yet i still haven't gotten my 50 in halo. so Please just don't put in prestiging in BS2 because its absolutely useless.

    Good point. However I think the developers' answer to that would be that by making the top level that much harder to reach (say 10 times harder to equal the 10 prestiges) then a lot of people would moan that they could never play it enough to ever get there.

    The alternative would be like Dirt 2 racing game where there simply is no upper level limit.

    On another note, are we all just assuming that we can take each character from level 1 to 40? It may well be that if we reach level 25 say with one character then the other character will automatically be level 25. Do we know that there is a separate story for each character? I guess what I'm saying is that it could be that level is independent regardless of what character you use.

    If you can level up each character I wonder whether you can have more than one character on the go simultaneously. How would the leaderboards work like this? Would they be for each character used or an overall leaderboard. If an overall leaderboard then how would the leaderboard know which level to use?

    I know these are all speculative questions. I can't find the answer to any of these but if you know then I'd be happy to hear.

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    Quote Originally Posted by Mr. Andrew Ryan View Post
    Obviously you don't play a lot of other games because COD was not the first to make all of that.
    Yes I play an awful lot of games, but if other games have adopted this method before COD then that would be because I used to be far more into the racing genre so admit may have been unaware of them.

    However, I've been an avid gamer since the Atari 2600 system. Yes I'm that old - and then some!

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    It has now been confirmed by an MP developer in the MP forum that each character DOES NOT level up independently. If you change your character your level will remain the same.

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    -.- wow dude Prestige in Bioshock! you must be mad thats for cod. cod sucks and dont make Bioshock suck.

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