
Originally Posted by
St4tzilla
I may give Mongols a try, but I think it would be pretty tough. The thing about Mongols is they're sostart dependent. I seem to lose 1/20 games as Mongolia simply because I start on a 5 tile island and all the barb huts are gone before I can get to any. Always up for a challenge though. I don't think it's possible to change the favorite victory simply due to the fact that players quit when they see that their efforts are futile. In games that I play to completion, I think I win through economic or cultural victories more often than domination in an attempt to "freeze out" the freezers. It's not hard to get America up to 3,000 gold/turn by 1100 AD or so. Pair that with the fact that it takes a new american city about 5 turns to get up to 120+ hammers and it's not too hard to win without attack.
Mongols are option A. . . . options B, C, and D, anyone?