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Thread: Bioshock 1 Plasmids: Which are Out, Which are In

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    Bioshock 1 Plasmids: Which are Out, Which are In

    This thread is a discussion of the plasmids from Bioshock 1 that are out. We have a lot of plasmid discussions I realize, but I was hoping we can settle some of the confusion about which of the original plasmids are in Bioshock 2. Frankly, I am really confused so i figure some other people are too.

    Here are the facts, to as I know them.
    We know there are Eleven "basic" plasmids in Bioshock 2 according to one of the achievements.
    Here is what we know about the plasmids

    ==Confirmed Plasmids
    1. Electro-Bolt
    2. Incinerate!
    3. Winter Blast
    4. Security Command (formerly Security Bullseye)
    5. Hypnotize (amalgamation of Hypnotize Big Daddy and Enrage)
    6. Cyclone Trap
    7. Telekinesis
    8. Scout (new)
    9. Decoy (formerly known as Target Dummy)
    10. Insect Swarm
    11. "Ribbon"

    ==Definitely Gone
    Enrage (Definitely gone. Has been merged with Hypnotize. The hypnotize plasmid even uses Enrage's former red ball)

    Sonic Boom (Definitely gone, confirmed in the dev interview on the best buy site. Could be seen as a logical plasmid to merge with telekinesis upgrades)

    I am sad that Enrage is gone, it was one of my favorite and most used plasmids. I loved setting a group of splicers against each other. Hypnotize is similar so i can see why they merged them, but there are still certain contextual differences between the two.
    Last edited by Kyburz; 02-02-2010 at 03:03 PM.

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    i'll be a little off topic now,but what's that scout plasmid? what does it do?

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    Quote Originally Posted by venom11 View Post
    i'll be a little off topic now,but what's that scout plasmid? what does it do?
    It allows the player to turn into a type of "ghost" at will. Ghost form grants invisibility while moving, hacking, and using plasmids, but weapons are unusable. The player's physical body will remain in the same place of the initial casting, and is vulnerable to attack. The player's ghost must return to the physical body in order to proceed with normal action.

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    that's something like thoes snakes from the darkness! you can move around and kill people and your body can be shoot! nice but i think i won't use it!
    ok,now about this list...cyclone trap is now plasmid trap. i'll be sad if there is no insect swarm! :'( but i know that 2K will do something better so i'll miss just a little insect swarm.

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    Here's my take on this. Enrage is now part of hypnotize, sonic boom is now part of telekinesis and target dummy is now part of plasmid trap. why combine 2 plasmids that go hand in hand when you can combine all the plasmids that go hand in hand?
    obviously the others where hypothetical
    Last edited by panda rave; 01-15-2010 at 12:29 PM.

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    Ahh yeah Kybruz the Insect Swarm was seen in I think a preview of Paupers Drop.

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    Is target Dummy in, I LOVE THAT ONE and it will make hacking easier cause the machine AND splicers will be distracted

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    Quote Originally Posted by Kyburz View Post
    It allows the player to turn into a type of "ghost" at will. Ghost form grants invisibility while moving, hacking, and using plasmids, but weapons are unusable. The player's physical body will remain in the same place of the initial casting, and is vulnerable to attack. The player's ghost must return to the physical body in order to proceed with normal action.
    That plasmid will be very useful... Can't wait!

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    Quote Originally Posted by BeatlesGeorge View Post
    Is target Dummy in, I LOVE THAT ONE and it will make hacking easier cause the machine AND splicers will be distracted
    I think that they should keep it, even though I never found any use for it other than combining it with cyclone trap obviously there will be people who like it

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    I hope they keep Insect Swarm, probably the most unique of the original plasmids

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    I'm about 90% sure that they kept Target Dummy in B2. It was an incredibly useful and unique plasmid, and I don't see why it should be removed.

    Insect Swarm is present in the multiplayer, so I don't see why it shouldn't be present in the singleplayer as well.

    Sonic Boom I don't know, however, since it definitely looks like a possible upgrade for Telekinesis. However, if it gets merged that means there's gonna be another brand-new plasmid to replace it! (I'm basing myself on the Trophies, it says there are 11 plasmids so if one plasmid dies out another will take its place).


    Also, perhaps it's a false alarm but in one of the trailers on the BioShock 2 site, when Delta fires the Cannon his plasmid hand has a honeycomb, hive-like texture, so it could be Insect Swarm.

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    Quote Originally Posted by panda rave View Post
    Here's my take on this. Enrage is now part of hypnotize, sonic boom is now part of telekinesis and target dummy is now part of plasmid trap. why combine 2 plasmids that go hand in hand when you can combine all the plasmids that go hand in hand?
    obviously the others where hypothetical
    can you explain how plasmid trap will take place of target dummy? if anything, i think that scout is taking the place of target dummy.
    Last edited by Circus_of_Value; 01-16-2010 at 12:42 AM.

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    Quote Originally Posted by Circus_of_Value View Post
    can you explain how plasmid trap will take place of target dummy? if anything, i think that scout is taking the place of target dummy.
    I can't understand how scout would replace it either.

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    Quote Originally Posted by Circus_of_Value View Post
    can you explain how plasmid trap will take place of target dummy? if anything, i think that scout is taking the place of target dummy.
    I'm just speculating/hoping really, the first level of plasmid trap is basically cyclone trap, the second allows you to charge the trap with plasmids so I'm guessing that the third will make enemies agro towards the trap ensuring a kill.

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    Quote Originally Posted by Teridax View Post
    I'm about 90% sure that they kept Target Dummy in B2. It was an incredibly useful and unique plasmid, and I don't see why it should be removed.

    Insect Swarm is present in the multiplayer, so I don't see why it shouldn't be present in the singleplayer as well.

    Sonic Boom I don't know, however, since it definitely looks like a possible upgrade for Telekinesis. However, if it gets merged that means there's gonna be another brand-new plasmid to replace it! (I'm basing myself on the Trophies, it says there are 11 plasmids so if one plasmid dies out another will take its place).


    Also, perhaps it's a false alarm but in one of the trailers on the BioShock 2 site, when Delta fires the Cannon his plasmid hand has a honeycomb, hive-like texture, so it could be Insect Swarm.
    Ah, glad to see that Insect Swarm has had some sightings. I always thought it was the least endangered of the endangered plasmids anyway. I will change it's status to "probably safe" until something definitive can be linked to. I appreciate the info guys.

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    Well, I believe someone on the wiki talked about the combinations you can use with Cyclone Trap. Sonic Boom was one that they mentioned (combining the 2 would make the trap hold much more force), and another that was mentioned was target dummy (combine the 2 and the splicer would be attracted to the trap). It sounds reasonable, but I'm unaware if there was a source.

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    Quote Originally Posted by panda rave View Post
    I'm just speculating/hoping really, the first level of plasmid trap is basically cyclone trap, the second allows you to charge the trap with plasmids so I'm guessing that the third will make enemies agro towards the trap ensuring a kill.
    Ah that makes sense. that would be a nice progression. Maybe the dummy would actually have a chance against the splicers this time :P

    And @ sande
    i only say that because both two are a "ghost-like" plasmid.
    target dummy - spawn a ghost
    scout - become a ghost.

    Am I onto something? lol prob not.

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    Quote Originally Posted by Teridax View Post
    I'm about 90% sure that they kept Target Dummy in B2. It was an incredibly useful and unique plasmid, and I don't see why it should be removed.
    enrage is a useful plasmid but it's now the first level of hypnotize, sonic boom is a useful plasmid and we are assuming that it is part of telekinesis ( why not )
    and target dummy although unique was only useful for setting up traps and for diversions so why not incorporate it into plasmid trap? that way it still serves as a distraction but also as a trap ( when you set the trap it lures splicers into it ).

    I'm baffled as to why nobody thinks this is a good idea, could anyone who disagrees explain exactly why?

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    Quote Originally Posted by Kyburz View Post
    Here is what we know about the plasmids

    ==Confirmed Plasmids
    1. Electro-Bolt
    2. Incinerate!
    3. Winter Blast
    4. Security Command (formerly Security Bullseye)
    5. Hypnotize (amalgamation of Hypnotize Big Daddy and Enrage)
    6. Cyclone Trap
    7. Telekinesis
    8. Scout (new)

    ==Probably safe
    Insect Swarm: Confirmed in multiplayer, and some possible sightings in recent media, but nothing definitive has been found yet. In all likelihood, probably safe (was also mentioned in a very early interview about how it can be combined with cyclone trap to create a "bee trap").

    ==Endangered Plasmids
    Basically, these are the plasmids that I don't think I have seen in any recent media and might be cut from the game.

    Target Dummy (I don't recall this one ever being seen or mentioned in any preview)

    Sonic Boom (the most endangered of the non-confirmed plasmids. Could be seen as a logical plasmid to merge with telekinesis upgrades)

    ==Definitely Gone
    Enrage (Definitely gone. Has been merged with Hypnotize. The hypnotize plasmid even uses Enrage's former red ball)
    I hope that Target Dummy stays with us, it was really one of my favorites to use... however since you are a Big Daddy now I wouldn't be surprised if it was scrapped... I mean story wise it would be likely to really mess with a Little Sister's head if her Mr. Bubbles suddenly appeared several yards in front of her while she was still atop his shoulder. That would mess with bonding.
    Also target dummy made sense when the person using it was somewhat, I am not sure how to word this, nondescript? normal looking?

    I just mean that if a person were to walk down the street and suddenly be a few yards away a person may be confused but would believe that it was possible, whereas Big Daddies are huge and loud and somewhat slow... unless they are angry in which they are very loud when they move quickly. I am just not sure that Target Dummy would be advantageous to them. (Again this is based on how it would affect the story, within gameplay itself Target Dummy would remain just as useful)

    I am also sad that Enrage is gone. I used it on splicers more than on Big Daddies... can we now hypnotize splicers? Would there even be an advantage to that?

    Quote Originally Posted by panda rave View Post
    enrage is a useful plasmid but it's now the first level of hypnotize, sonic boom is a useful plasmid and we are assuming that it is part of telekinesis ( why not )
    and target dummy although unique was only useful for setting up traps and for diversions so why not incorporate it into plasmid trap? that way it still serves as a distraction but also as a trap ( when you set the trap it lures splicers into it ).

    I'm baffled as to why nobody thinks this is a good idea, could anyone who disagrees explain exactly why?
    Although I sort of answered above I wanted to look at your question directly so that you did not feel snubbed.

    I personally used the Enrage Plasmid on Splicers and am not sure how it will work on Splicers now that it is part of Hypnotize. If we can Hypnotize a Brute to help us kick Splicer butt then I can see it being similar since he seems to always be a bit enraged on his own.... beyond that I can't see how the two plasmids can be joined without losing some of their strategic abilities. That being said I am very confident that 2K has made this choice for a reason and that it will all be okay. ^_^

    I am not sure what you mean by 'integrate it into plasmid trap'.... how would you propose to do that if the plasmid is absent from the game? What do I not understand here?
    Last edited by Ga1Friday; 01-16-2010 at 07:17 AM.

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    How come no one is going to miss Sonic Boom that was one of my favorite plasmids i used that more than telekenisis

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    To Kyburz

    You should mention that The ghost Plasmid AKA(Scout) Is a plasmid form of natural Camouflage a Tonic from Bioshock one WHICH Has the same ability but this time it consumes Eve which I Think is Like a nice kick in the face if its not enough they couldnt think one new plasmid but they cheaply take something that wasnt that good to began with and make it consume eve like wow really?

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    Quote Originally Posted by BigDaddy312 View Post
    How come no one is going to miss Sonic Boom that was one of my favorite plasmids i used that more than telekenisis
    Oh believe me, I will miss it if is gone. It was actually my very favorite plasmid.

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    target dummy, its my favorite
    Last edited by BeatlesGeorge; 01-16-2010 at 03:42 PM.

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    Quote Originally Posted by Kyburz View Post
    Oh believe me, I will miss it if is gone. It was actually my very favorite plasmid.
    Let's be honest if Sonic Boom is cut I think I suffer the most :P
    There goes my dream of SonicBoom3 that could blast Big Daddys onto their backsides

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    Quote Originally Posted by Darkoblivon1011 View Post
    To Kyburz

    You should mention that The ghost Plasmid AKA(Scout) Is a plasmid form of natural Camouflage a Tonic from Bioshock one WHICH Has the same ability but this time it consumes Eve which I Think is Like a nice kick in the face if its not enough they couldnt think one new plasmid but they cheaply take something that wasnt that good to began with and make it consume eve like wow really?
    Woah there Chowder!
    i know that this was adressed to Kyburz but i felt a want to answer this.
    with natural camo. you would become invisible only if standing completey still. you couldnt do anything except stand there.
    With Scout, the player becomes invisible and is allowed to hack and use plasmids to take out enemies, while still invisible. Making it a useful plasmid which i will probably use a lot. And justifies the eve consumption.
    and who knows... maybe natural camo. will make a comeback!
    Last edited by Circus_of_Value; 01-17-2010 at 12:57 AM.

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    Clone trap eh? splicer trys to melee and wooooosh splicer can fllllllllly

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    You can basically do that in Bioshock 1 though, its nothing new.

    Now a flaming cyclone trap is something else!

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    Quote Originally Posted by Sinclair Saucer View Post
    You can basically do that in Bioshock 1 though, its nothing new.

    Now a flaming cyclone trap is something else!
    Indeed.
    I really liked the video from the bioshock2game site where you see a bit of fighting action. A incinerated cyclone trap was put down before three splicers came running at the player. The first splicers flies in the air, in flames, and then it landed on the other two splicers, setting them on fire too.
    So cool!

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    awwww. no more enrage? does that mean I will not be able to see 2 splicers fight for their lives

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    Quote Originally Posted by Doomsiren View Post
    awwww. no more enrage? does that mean I will not be able to see 2 splicers fight for their lives
    Enrage got combined with the Hypnotize plasmid, and you can now make splicer's your willing slaves. For a time.

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    I hope the third upgrade for this new enrage plasmid will cause the splicers to obey you for evah so that you can grow your own splicer army!

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    [QUOTE=Kyburz;590757]

    Sonic Boom (the most endangered of the non-confirmed plasmids. Could be seen as a logical plasmid to merge with telekinesis upgrades) [QUOTE]

    Sonic Boom was shown in the newest preview of the on line multi player.

    Heres the site:

    http://www.youtube.com/watch?v=WhE74rShJgE

    Its around 1:18

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    Quote Originally Posted by Kyburz View Post
    It allows the player to turn into a type of "ghost" at will. Ghost form grants invisibility while moving, hacking, and using plasmids, but weapons are unusable. The player's physical body will remain in the same place of the initial casting, and is vulnerable to attack. The player's ghost must return to the physical body in order to proceed with normal action.
    Why does that remind me of Spirit Walking from Prey?

  34. #34
    Quote Originally Posted by The_Iceman_Cometh View Post

    Sonic Boom was shown in the newest preview of the online multiplayer.

    Here's the site:

    http://www.youtube.com/watch?v=WhE74rShJgE

    Its around 1:18
    First of all, that trailer got released months ago, so things could change. Second, the plasmid that got shown at 1:18 was Telekinesis, not Sonic Boom. I checked the (much more recent) multiplayer vid on tvgry.pl and Sonic Boom's not available in the multiplayer.

    Perhaps it'll be in the singleplayer, but at least if it doesn't (and in that case, it would be included as an upgrade for Telekinesis, most probably) there'll be a brand new plasmid to replace it.

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    Quote Originally Posted by BeatlesGeorge View Post
    Is target Dummy in, I LOVE THAT ONE and it will make hacking easier cause the machine AND splicers will be distracted
    It's called Decoy now, but yes. =)

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    Quote Originally Posted by [2K] Jen Hollcroft View Post
    It's called Decoy now, but yes. =)
    It... it's called... Oh dear Jen, I think you just broke me.

    Is it the same essential plasmid, or is it different?

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    Quote Originally Posted by [2K] Jen Hollcroft View Post
    It's called Decoy now, but yes. =)
    dear Dr. Hollcroft this is what's got me confused, enrage is part of hypnotize because it's effects are in the same category "mind control", so why not do the same with other plasmids that have similar properties or plasmids that would work well together?
    sonic boom and telekinesis or target dummy ( decoy ) and plasmid trap for example, was there a particular reason that this only works for hypnotize?
    Thanks

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    Quote Originally Posted by Codex View Post
    It... it's called... Oh dear Jen, I think you just broke me.

    Is it the same essential plasmid, or is it different?
    There there Codex, everything's going to be alright.

    But i seriously laughed at that.

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    Quote Originally Posted by magicman4443 View Post
    There there Codex, everything's going to be alright.

    But i seriously laughed at that.
    My world is slowly crashing down around me. I've spent my whole life on the forums being against this... Now... now I have nothing else to live for!

    On a less pessimistic note: the only thing that can save the anti-decoy theory stance right now is whether or not it is the exact same thing as Target Dummy. If it is, Decoy Theory is still null and void; the whole argument hinged on it being that the plasmid created an independent thingy...

    I hope I don't have to capitulate to Illusion D:

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    I doubt the plasmid was essentially changed, but I think it would be hilarious to see a decoy of you made in the middle of a group and then watch it run away chased by splicers.

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