These important attribute will add so much more depth to this game.
-Footprints on sand when character moves around.
-Dynamic Sand shifting.
-Different level of intensity and directional animation for Character's cloth depending on desert storm or mild breeze.
-Dirt footstep prints when moving from sandy to clean area.
-Variety of dying animation.
-Directional hit Ragdoll physics.
-Puzzles here n there.
**Ideas For Campaing Mode**
-Certain level where desert storm is so intense that you can't see anything past 5 feet. And only way to search your partner(s) is by listening to partner's radio frequency signal response ... farther=distortion or closer=clearer signal.
-Different color paletes/tone for different location ... example when outside desert storm (mostly brown color palette), when inside vicinty such as big mall/certain important offices or places where power is still running on backup generators (accordingly colorful palette with hint of sand everywhere).
-Completely dark level ... where players cannot move without using their Weapons flashlight ... and all characters flashlight should be visible on screen not just one character.
As soon more ideas pops in my head Ill update em here.



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