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Thread: These Crucial Elements must be ingame.

  1. #1
    Join Date
    Dec 2009
    Posts
    27

    These Crucial Elements must be ingame.

    These important attribute will add so much more depth to this game.

    -Footprints on sand when character moves around.
    -Dynamic Sand shifting.
    -Different level of intensity and directional animation for Character's cloth depending on desert storm or mild breeze.
    -Dirt footstep prints when moving from sandy to clean area.
    -Variety of dying animation.
    -Directional hit Ragdoll physics.
    -Puzzles here n there.


    **Ideas For Campaing Mode**

    -Certain level where desert storm is so intense that you can't see anything past 5 feet. And only way to search your partner(s) is by listening to partner's radio frequency signal response ... farther=distortion or closer=clearer signal.

    -Different color paletes/tone for different location ... example when outside desert storm (mostly brown color palette), when inside vicinty such as big mall/certain important offices or places where power is still running on backup generators (accordingly colorful palette with hint of sand everywhere).

    -Completely dark level ... where players cannot move without using their Weapons flashlight ... and all characters flashlight should be visible on screen not just one character.

    As soon more ideas pops in my head Ill update em here.

  2. #2
    Join Date
    Apr 2008
    Location
    Charlotte, NC
    Posts
    1,035
    You know with sand it is easy for it to smother and shift as soon as you pick up your foot if your on a hill and not easy to leave a track right? Just saying as I have seen it happen.

    Good list by the way

  3. #3
    Have teams mourn please. And search and Destroy ... xDDDDDD

  4. #4
    Join Date
    Dec 2009
    Location
    Kuwait
    Posts
    41

    Great ideas :D !!

    but 4 once just once i would like to see rain in a game like that, want it 2 be very realistic lets C how cool Unreal Engine 3 is !!!!

  5. #5
    Join Date
    Dec 2009
    Posts
    27
    Awesome suggestion sn4ke47

    If you ask me, in order to make this games campaign epic this is how it should begin, mid and end.

    Beginning.
    1. How actually Dubai looks (colorful) before sandstorm (Short level from tourist point of view), while roaming around Sandstorm hits, chaos and screen goes dark and main game begins.

    Mid
    2. Choppers/HumVee rolling in to offload squad at checkpost to search and retrieve missing personal. Then story goes on ......

    End
    3. in the end there got to be rain somewhere.

  6. #6
    i dont know about that but what makes a games campaign enjoyable in my opinion is 2-3 twists through out the campaign like in the gears of war 2 campaign and the modern warfare 2 campaign i like campaigns that keep me guessing and that are not very predictable

  7. #7
    Join Date
    Dec 2009
    Posts
    25
    Quote Originally Posted by niceofyou View Post
    Awesome suggestion sn4ke47

    If you ask me, in order to make this games campaign epic this is how it should begin, mid and end.

    Beginning.
    1. How actually Dubai looks (colorful) before sandstorm (Short level from tourist point of view), while roaming around Sandstorm hits, chaos and screen goes dark and main game begins.

    Mid
    2. Choppers/HumVee rolling in to offload squad at checkpost to search and retrieve missing personal. Then story goes on ......

    End
    3. in the end there got to be rain somewhere.
    I like the idea of seeing a mission from a tourist, point of view. That could be a pretty epic mission.

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