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Thread: Bioshock Q&A @ IGN AU

  1. #1
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    Bioshock Q&A @ IGN AU


  2. #2
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    cool as.....well me actually

  3. #3
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    The answer on the game length question is good to hear.

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    oh man it sounds so sexy! I love the idea of being able to pick up random useless things and creating something useful out of them. *fapfapfapfapfapfapfapfapfapfapfapfap*

    Thanks for the link!!!

  5. #5
    yes, definatly interesting. I'm even more excited now! I like the idea of 30 gene plasmids and 10 active plasmids, with different varients, that's a hell of alot of plasmid choices

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    Quote Originally Posted by Bioshock_FTW! View Post
    oh man it sounds so sexy! I love the idea of being able to pick up random useless things and creating something useful out of them. *fapfapfapfapfapfapfapfapfapfapfapfap*
    Woah man chill. This is a very enlightening find, as I was unsure about how the plasmids and weapons were going to work.

  7. #7
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    thx again Rapture_Tourist... interesting read

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    Damn, was just gonna post this,

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    So there's Plasmids and Gene-Tonics? Interesting.

  10. #10
    Raveness's Avatar
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    To a certain extent, the player can choose the amount of exposure they have to the narrative structure of the game. If you want to wander around and collect diaries left by the inhabitants of Rapture you can. And that will fill you in on what's been going on to a much greater extent than if you just stay on the straight and narrow (and possibly give you hints that let open up secret areas in the game too).
    That sounds intriguing. Being able to mold the story to your preference should yield some interesting results, and it feuls the rumor of multiple endings. I only hope most of the information that acts to fill in the details are not just simple backstory material that has no bearing on the progress of the player. In SS2 I loved getting communiqués and finding PDA’s of people I knew were just seconds ahead of me, attempting to circumvent the Many or SHODAN in different ways.

    So plasmids are active plasmids, and Gene Tonics are passive plasmids I like the idea of protective elemental layers. Looking forward to the flame coat, which should flow & flicker over the players first-person eyesight ala the Terminator in the Terminator 2 opening credits

    And again more clever misdirection about the length of the game. Methinks Irrational may be hiding a short game on us. Maybe the delay was needed to pump out more quality content to busy us players with.

    The oxymoron of the day is “hugely claustrophobic”

  11. #11
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    Quote Originally Posted by Raveness View Post
    That sounds intriguing. Being able to mold the story to your preference should yield some interesting results, and it feuls the rumor of multiple endings. I only hope most of the information that acts to fill in the details are not just simple backstory material that has no bearing on the progress of the player. In SS2 I loved getting communiqués and finding PDA’s of people I knew were just seconds ahead of me, attempting to circumvent the Many or SHODAN in different ways.
    I really do hope the game will be multi-pathed in many ways, other than combat. I don't want to play through this game and have it ultimately end the same way every time I play. Mind you, I'm sure I'll play through it at least twice in any event.

    I've been a gamer for about twenty-five years, which has made me become very picky with regards to the games that I purchase. I also tend to have a short interest period in any one game. Although I have played a few games (through to the end) three or more times, those games are always much more unique than anything that is currently out.

    I used to think that I was over first-person shooters (FPSs), but then Half-Life came around and showed me that not all FPS games have to be the same. System Shock 2 was another game that helped renew my interest, which is the main reason I'm thinking Bioshock will keep me interested.

    I absolutely loved the log entries in System Shock 2 and am very glad to see that they will also be a part of Bioshock. Another thing I enjoyed about System Shock 2 was the ghost images that you would run into now and then. One of my favourites was the one with poor nurse Bloom and the doctor that turns her into a Cyborg Midwife. Creepy. I love how you run into her shortly after, too.
    Last edited by Soulsphere; 04-30-2007 at 07:07 PM.

  12. #12
    Raveness's Avatar
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    I don't think it will be multi-pathed enough to avoid combat much. Irrational keeps hammering into us that its still a shooter.

    BTW Where'd you hear that log entries are in Bioshock? All I've heard of is people's diaries I would like to see an audio source being used by some people to record there thoughts. Perhaps a gramophone.......

    EDIT: Ladies and Gentlemen, we have a concrete game length answer = http://69.64.70.103/forums/showpost....1&postcount=11

    My last playthrough, knowing the game in and out, and just trying to get to most of the rooms so i coulld find the perfect spot for various licensed music, was about 10 hours. My guess is a total noob playthrough is 12-20, with the high side a bit more.
    Last edited by Raveness; 04-30-2007 at 08:35 PM.

  13. #13
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    Quote Originally Posted by Raveness View Post
    I don't think it will be multi-pathed enough to avoid combat much. Irrational keeps hammering into us that its still a shooter.

    BTW Where'd you hear that log entries are in Bioshock? All I've heard of is people's diaries I would like to see an audio source being used by some people to record there thoughts. Perhaps a gramophone.......

    EDIT: Ladies and Gentlemen, we have a concrete game length answer = http://69.64.70.103/forums/showpost....1&postcount=11
    I didn't mean to suggest that combat could be avoided. I just meant that I want to see open-ended gameplay that does not involve combat. A couple examples involve multiple endings or having your actions through the game truely change how the game reacts to you.

    As for the log entries... Yes, they do seem to have dialogue. Watch the Bioshock Demo video, the one that Ken Levine is narrating, and listen carefully when the audio tape is picked up at the end.

    EDIT: I see. Well, the more open-ended a game is, the shorter it generally is.

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