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Thread: Widescreen messed up ...

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  1. #1
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    Widescreen messed up ...

    Awwwww pants 2K ...

    http://wsgfmedia.com/uploads/paddywa...ioshockFOV.jpg

    Yep ... that's right ... the FOV is the same width whatever your screen ... so widescreen users are missing the top and bottom of the view (the red bit).

    Question to the team ...
    Are you going fix this ?

  2. #2
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    Seriously guys this is weak. Developers should know better these days. When you have widescreen resolutions you need to increase the FOV to go with it. Fix this ASAP and in the meantime tell us how to adjust the FOV and what the default is (so we can calculate the correct on based on our display aspect).

  3. #3
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    what is your native resolution? if your resolution is not set up right then it just maybe the reason why your having problems.

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    Quote Originally Posted by Alminie View Post
    what is your native resolution? if your resolution is not set up right then it just maybe the reason why your having problems.
    I'm not having a problem ... I know what I am doing ... the FOV is cut down for widescreen users.

    The picture above shows the widescreen image scaled down and overlaid onto the 4:3 image to show what is missing.

  5. #5
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    Quote Originally Posted by Paddywak View Post
    I'm not having a problem ... I know what I am doing ... the FOV is cut down for widescreen users.

    The picture above shows the widescreen image scaled down and overlaid onto the 4:3 image to show what is missing.
    so how did you get the 2 images? off the same monitor?? or did you switch between monitors, for both screen shots?
    did you uses a CRT? and a Widescreen monitor or something?

  6. #6
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    I have three computers and 7 different monitors.

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    Exclamation

    On widescreen resolutions you *should* get exactly the same amount of environment shown VERTICALLY (up to the ceiling and down to the floor as in the pink tinted picture) but then have 'extra' environment/gfx showing either side. It seems someone chose the easy route and just zoomed in and cropped which means widescreeners loose out because they get the same width and LOOSE vertical FOV which means you are gonna have to look around more to see the same detail/environment.

    How is it on the 360 widescreen? If anyone can line em up and compare a similar scene. I will assume it's also cropped?

  8. #8
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    Quote Originally Posted by Alminie View Post
    so how did you get the 2 images? off the same monitor?? or did you switch between monitors, for both screen shots?
    did you uses a CRT? and a Widescreen monitor or something?
    Alminie: Paddywak knows what he's talking about. He's a senior moderator over at the WSGF.

    This is a problem any user of widescreen displays who plays older is familiar with. When you change the aspect ratio of the display, the FOV (field of view) has to change with it. If you don't change the FOV used for a 4:3 aspect with a widescreen aspect then the top and bottom of the image are going to get cut off.

    Bioshock isn't changing the FOV appropriately for the display's aspect ration, it's always using the same FOV.

    It's something we deal with in old games because they weren't designed with widescreens in mind. However, to see it in a new game, especially one developed for widescreen displays via the 360, is inexcusable. While the FOV is set correctly for widescreens with the 360 version, it's not for the PC version.

  9. #9
    Very disappointing. Looks like i'll be getting my pre-order deposit back tomorrow.

    No widescreen = no buy.

    I find this very surprising, after reading and hearing the devs talk about it haveing properly implemented widesceen resolution and scaling support.

    Clearly these folks need to look at http://www.widescreengamingforum.com/ and it's awesome community which will quite liekly some up with a fix. Though I'm sure this woudl be easier for the developers to implement.

    Maybe they all play EA games, which is where they got their idea of "widescreen" from.

  10. #10
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    You could change the FOV manually in Default.ini.

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    Quote Originally Posted by Freddo View Post
    You could change the FOV manually in Default.ini.
    You could if it had a FOV value to change in there ...
    With Unreal engine games the FOV has always been in the user.ini ... it is not in the user.ini for this game.

    Quote Originally Posted by Alminie View Post
    so how did you line up the screenshot the way you did?
    there is no way to get it perfect like that inless you, changed monitors on the same PC :P
    Think about it ... I'm sure you can work it out ...

  12. #12
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    Well I have a TripleHead2Go, I'm now worried I won't be able to run it in 3840x1024 at all.

  13. #13
    I've just looked at the 360 demo, you can not see the sleeve when holding wrench.

  14. #14
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    Quote Originally Posted by Dragon View Post
    I've just looked at the 360 demo, you can not see the sleeve when holding wrench.
    I can confirm. FOV is not calculated correctly even on Xbox 360 version.

  15. #15
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    I hope that gets fixed soon.

    It may be, that the developers did it this way, because of the ingame-cutscenes. But they could change the FOV every time a cut-scene starts (when the black bars appear) and have correct FOV for the rest.

  16. #16
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    Well that's pretty bad, and I feel sorry for all the widescreeners out there, but I have a question - does this field of view problem mean that at 1280 x 1024 (19" LCD 5:4 ratio) I will in fact get a 'taller' screen? Or will my aspect ratio simply be screwed?

    PS I assume Paddywak had both monitors running on one pc at the same time, which is why the screenshots match perfectly?

  17. #17
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    Quote Originally Posted by neems View Post
    PS I assume Paddywak had both monitors running on one pc at the same time, which is why the screenshots match perfectly?
    No I didn't ... two separate PC's ... you just need to know what you are doing ...

    Quote Originally Posted by Chris Kline, Lead Programmer, Bioshock
    The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9.
    Quote Originally Posted by Chris Kline, Lead Programmer, Bioshock
    Folks, don't fret, there's no letterboxing in 4:3, nor in 16:9. The game will use the most bad-ass resolution available to your video card and monitor.

    The HUD elements are adjusted appropriately align nicely in each aspect ratio.
    These statements are both correct ... BUT ...
    Doing the resolutions ... making sure that the HUD is in the correct place ... and not adding letterboxing are all great but they do not make TRUE widescreen ... you also need to adjust the FOV Chris.

    It feels very odd with this restricted FOV ...

    Please ... please fix this ...

  18. #18
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    I specifically signed up on this forum to disclose my huge distaste for the improper widescreen implementation.

    2K, please fix this issue promptly.

    I will be holding off my purchase of this game until I hear a resolve to this issue.

    Thank you.

  19. #19
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    Talking

    ... yeah fix it!

    But let's not forget nor show lack of appreciation for 2k for making this game even if it does have one or two quirks at this (very) early stage.

    It's great to see devs giving the PC some lovin' and we don't want them to think we are a bunch of whiny geeks who don't appreciate a game for what it is so thanks!*




    *now fix the widescreen problem

  20. #20
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    Has anyone tried to access the console yet and changing the FOV? I think old UT used something like 'setfov 90' for example and the console key was the key next to the '1' top left of keyboard (I don't have the demo yet!).

    If you do get the console up and fov command doesn't work maybe look at the roboblitz wiki for commands that it may use (ue3) or for that matter any other ue3 game.

    If it could be set higher it would be something but not sure if that ends up a bit 'fish-eye lens' if you go too far (been a long time since I messed with it).

  21. #21
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    Quote Originally Posted by greylantern View Post
    ... yeah fix it!

    But let's not forget nor show lack of appreciation for 2k for making this game even if it does have one or two quirks at this (very) early stage.

    It's great to see devs giving the PC some lovin' and we don't want them to think we are a bunch of whiny geeks who don't appreciate a game for what it is so thanks!*


    *now fix the widescreen problem
    I 100% behind you lantern in what you said there. I think 2K have done a marvelous job, and it is quite obvious. It should be said and not left to the employees to imagine that we think they have done a good job. It deserves to be expressed. They should feel very proud of them selves for thier product and we as a community should let them know not just by buying it, but by rewarding them with comments and encouragement. This should be done as equally as we make negative suggestion and input. Sadly, it always seem one sided, and you don't see lot of praise.

    The widescreen users and surround users are enthusiasts who spend alot of money on thier hobby and are not the "loud" bunch who whinge at any conceivable issue that they would have done differently had they designed a game. It is expensive to buy a bigger screen, and it does have it's occasional issues, ala what we see here. The widescreen cummunity is mostly a mature enthusiast community and I hope that becomes obvious in this thread.

    Hopefully our rational arguments and requests are seen with reasoning and understanding. I think that is all we have to go on, not blatant forum whinging and whining which can become typical from certain parts of the online community.

    *Now fix teh damn widescreen!

  22. #22
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    Surely nowadays more people are on widescreen than standard anyway? Most new generic-box pc's you see being advertised seem to come with one, and they're essentially the same price as 4:3 screens to buy anyway.

    It's kinda pathetic not to have bothered with true widescreen support, and as this is a demo not a beta I guess we have to wait for a patch to fix (if at all). Another reason (broken sound being the first) not to buy the retail yet, I guess....

  23. #23
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    it drives me nuts in the 360 version that it reads "Atla" instead of "Atlas".

  24. #24
    I've posted a temporary fix here:

    http://forums.2kgames.com/forums/showthread.php?t=5438

    Please read it ALL very carefully and post results in that thead so it's kept bumped for all to read, thanks.

  25. #25
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    This is lame!

    Not properly supporting widescreen monitors in a new game is ridiculously lame.

    I've been excited about this game for quite a while and since I've already purchased it I'll be playing it rather than seeking to get my money back. However, I will remember this on future purchases. Pre-purchases are rare for me, and henceforth I'll be waiting on all 2K games so that I can check the forums for problems like this.

    Widescreen gaming is a large part of modern gaming. Get with the times and support it properly like you should! To do otherwise shows nothing but contempt for a large segment of your customer base.

  26. #26

    Bunch of whining babies

    I had to join this forum just to say that you are all whining ☺☺☺☺s! I just loaded up the demo again on 360 and the game looks beautiful! I can't believe anyone would say that they are no longer buying this game because the view isn't the way they want it.

    All it takes is for the issue to be raised, and then just wait for a response. Crying about how the game is ruined for you is pathetic, and I bet the developer is happy a pice of ☺☺☺☺ like you isn't going to play their masterpiece.

    GREAT JOB 2K. AMAZING GAME!

  27. #27
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    Quote Originally Posted by tracertong View Post
    I was going to buy this off steam tommorow until I heard of this anomaly and saw it in the demo. I dropped a lotta cheese on a new PC and 22" widescreen monitor...why the ☺☺☺☺ should i have to play a 2007 game without proper widescreen support?! I wont get it until its patched correctly
    Quote Originally Posted by HurricaneJesus View Post
    I had to join this forum just to say that you are all whining ☺☺☺☺s! I just loaded up the demo again on 360 and the game looks beautiful! I can't believe anyone would say that they are no longer buying this game because the view isn't the way they want it.

    All it takes is for the issue to be raised, and then just wait for a response. Crying about how the game is ruined for you is pathetic, and I bet the developer is happy a pice of ☺☺☺☺ like you isn't going to play their masterpiece.

    GREAT JOB 2K. AMAZING GAME!
    stop trolling. you dont even know what this thread is about you stupid ass

  28. #28
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    It is BEYOND me how they could mess something like this up in this day and age !!! So I guess this will be added to the wall of shame on WSGF ? Along with many other EA games of ill repute....

    I hope some of the great people over (WSGF) there can fix this,or that 2K Australia get on the ball,and get this sorted out ASAP.


    Like say,before I come back from EB tommorow morning at 11am.

  29. #29
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    Wide screen issue

    I am LITERALLY downloading the demo on steam right now. In anticipation of DL'ing the game as soon as it was available.
    While I was waiting I was reading digg.com and saw this article! http://www.widescreengamingforum.com...ic.php?t=11658

    I WILL NOT buy this game until I hear this wide screen issue is fixxed!!!!!!!!!


  30. #30
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    Quote Originally Posted by Paddywak View Post
    Awwwww pants 2K ...

    http://wsgfmedia.com/uploads/paddywa...ioshockFOV.jpg

    Yep ... that's right ... the FOV is the same width whatever your screen ... so widescreen users are missing the top and bottom of the view (the red bit).

    Question to the team ...
    Are you going fix this ?

    2K - FIX THIS ☺☺☺☺ please!

  31. #31
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    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.

  32. #32
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    Quote Originally Posted by 2K Elizabeth View Post
    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
    Thank you ...

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    Quote Originally Posted by 2K Elizabeth View Post
    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
    Can't say fairer than that! Thanks Muchly

  34. #34
    Quote Originally Posted by 2K Elizabeth View Post
    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
    Many thanks - for some of us this is a deal-breaker.

  35. #35
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    Quote Originally Posted by Phosphor View Post
    Oh you whiny little c***s, just play the game you spoiled brats!

    Very intelligent post here


    Quote Originally Posted by Lexx87 View Post
    This is so stupid! If it the other way around 4:3 users would get the sides chopped off...they made it this way. Battlefield 2 was exactly the same, NO-ONE CARES. Cancelling pre-orders...Irrational...no-one cares. It's fine. Don't fix it. If these people won't play the game because of it it's their loss. Not ours.

    Rock on.

    Another member of the ME FIRST generation folks.... bravo !


    Quote Originally Posted by LittleMic View Post
    Exactly my thought : this game is designed for widescreen and support 4/3 ratio
    Quote Originally Posted by Lexx87 View Post
    It'll be a fraction of lost sales. Won't make any difference if it's 100,000 or 99,900 to them.

    So many cant see past thier noses,Oh wait what else is new ??


    Quote Originally Posted by Basman View Post
    Just posting to say that I'm very dissapointed in this. Half-Life 2 managed to do this in 2004, why not Bioshock, in 2007?

    I was thinking JUST that when I woke up this morning,as did Farcry,it was perfect right out of the box,years ago....


    Quote Originally Posted by Agnus Déi View Post
    One of the reasons i wont be getting a WS monitor in the near future, the support on todays games is a joke, seriously ws monitors has been around for ages and tons of people are using it yet it is so few games that fully support it, i dont get it are they lazy or what..

    Actually,support is pretty good overall,but some titles still slip through the cracks,even with AAA games like this one.


    Quote Originally Posted by MightyMouse View Post
    I am LITERALLY downloading the demo on steam right now. In anticipation of DL'ing the game as soon as it was available.
    While I was waiting I was reading digg.com and saw this article! http://www.widescreengamingforum.com...ic.php?t=11658

    I WILL NOT buy this game until I hear this wide screen issue is fixxed!!!!!!!!!

    I am sitting here,waiting to go down to EB to pick up two fully paid for copies for PC... I can go back and get my full deposit back in protest.

    148.17 $




    Quote Originally Posted by CyberKing View Post
    Where is the truth plasmid when you need it?

    Chris Kline: "You will see more in widescreen. We use a different- shriek!!!" *using truth plasmid on Mr. Kline*
    Community: "What were you saying?"
    Chris Kline: "TOUGH! NO true widescreen for you! Haha!"
    Community: "Ermmm... thank you"

    Thanks for lightening my mood a litttle.


    Quote Originally Posted by dandragonrage View Post
    Not a problem. There is no logical reason why widescreen means you should see more. Sounds like you widescreen guys are just elitists whining that you're not getting preferrential treatment.

    Why not read up on the issue at hand and educate yourself,before,speaking and making it clear to all,your a tool ?


    Quote Originally Posted by Codmate View Post
    Many thanks - for some of us this is a deal-breaker.

    Here here !! Elizabeth to the rescue !! I hope.

  36. #36
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    Okay, some people have said that the issue isn't necessarilly the Horizontal FOV being too small for widescreen users, but that the Vertical FOV is extended for fullscreen users. Some people have said it in different words, but overall it is a valid arugment. If not for this:

    Quote Originally Posted by ckline View Post
    You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.
    Assuming this person is who he claims to be, Bioshock's lead programmer, it is sufficient to say that a larger Horizontal FOV for Widescreen users (as is becoming increasingly standard) is a promised feature of the game that evidenced by this thread is of importance to many widescreen gamers, myself included.

    Hopefully 2K Elizabeth gets back to us with information.

  37. #37
    Quote Originally Posted by 2K Elizabeth View Post
    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
    FYI it is being addressed

    If this gets fixed before I get off work, I won't have to cancel my preorder!

  38. #38
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    Quote Originally Posted by 2K Elizabeth View Post
    hey guys,

    i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
    Thanks Elizabeth, muchly appreciated!

    This is a real problem for widescreen users, but it's relatively easy to fix and I'm sure 2K will do so. Stalker had the same problem, and GSC Game World rectified it in pretty short time.

  39. #39
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    i am sure it will be fixed but until this happens i will do some pressure on the devs and cancel my preorder (pc) and buy it when it is fixed.

  40. #40
    Quote Originally Posted by mrt181 View Post
    i am sure it will be fixed but until this happens i will do some pressure on the devs and cancel my preorder (pc) and buy it when it is fixed.
    good job. dont let anyone tell you youre being stupid, or over reacting. its your right and power as a consumer to do this to express your frustration.

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