
Originally Posted by
grayson
this is what i recommend for a generic civ (not taking into account bonuses)
- produce 2 warriors in 5 turns
- as soon as you get 20 gold, rush another warrior with gold. often you can get 3 warriors in 5 turns.
- grow your cap back to 3 in five turns by working on two grasslands.
- set city to 2 science, 1 food (or 2 food, 1 science, depending on how fast you get your 100 gold and are going to rush a settler from your cap). research bronze working
- get 100 gold, work on food for at least 8 food in your cap before rushing a settler there.
- settle your new city, build archers, then start building another settler.
- settle your 3rd city from settler that was rushed from cap. build archers there, then set it to research or produce another settler if it has enough food.
- by 25 turns you should have 5 cities, or more. by 30 turns, get to 7 cities if possible, look for fish and other resources that will provide growth.
- tech to irrigation. you should be able to get it anytime before 1000BC against the AI (keep an eye on the Egyptians if they are in the game, when they get 5 techs, they receive irrigation for free)
to get irrigation: pottery, masonary, irrigation
- after this, tech hard to get to code of laws: alphabet, writing, code of laws.
- start producing lots of settlers, while making sure you have defenses.
- tech up to navigation: writing (you should have this from getting to code of laws) and mathematics, then navigation.
- get currency for your free market, preferably on an island with whales or dye. just switch one of your cities to gold before you get the tech and you should get the free market there (you should pretty much be all science before this point. if you every need gold before getting currency, sell old units or switch all your cities to gold for a few turns. having a gold specific city this early usually is not worth it compared to science.)
- now rush some settlers and get to the islands. look for artifacts if you haven't already. you don't need to rush a galley before this unless you see some islands you wanna settle, or a hut tells you where an artifact is.
- settle islands with whale, rush a few settlers from these islands.
- don't build libraries till you are sure you aren't going to rush a settler from a particular city. I usually don't start building libraries until the late BC or early AD, because two cities can produce as much sceince as one city with a library.
- get monarchy and feudalism
- rush with knights or continue teching up to democracy, engineering, invention, steam, industrialization, railroad, gunpowder, corporation, metallurgy, combustion, then go kill them.
- basically, if you follow this really rough outline, you should have 10 cities in the BC, and never really have a problem against the AI. I might have left out a few minor details, but this is broadly a lean and mean strat. Don't build building early unless they can really help you right away. this means no temples, no libraries, no barracks (unless you are going for an early rush and need vet units, or if you really aren't better off rushing a settler from a city that you're thinking of putting a library in).