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Thread: The Dark Mod

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    The Dark Mod

    If you are like me, you found Thief: The Dark Project to be a revolutionary twist on an FPS game. Instead of shooting anyone, the goal was to sneak about stealthy and steal the loot of rich snobs, all the while trying not to hurt a fly. One of the best escapist games ever made

    The Dark Mod is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. They have a talented development team of about 15 regulars, including concept artists, modelers, texture artists and programmers. Their plan is to completely revamp the gameplay, AI, graphics, HUD and weapon set to fit our best view of a gothic steampunk universe as conceived by fans of the Thief genre. The project has two main stages: first, to release a complete series of tools allowing fans to make their own stealth missions, and second, to create a unique campaign using those tools.

    Forums here, and I dare anyone to find out who I am there

    These guys could always use some extra help with anything from texturing to programming AI
    Last edited by Raveness; 04-25-2007 at 12:08 AM.

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    Intriguing I guess it could make for quite a tense gaming experience,sneaking around the corridors of doom,you'd have to remove the heavy artillery though.Do you fancy taking on a hell knight or a pinky armed with only a screwdriver and foul language?-I like a challenge

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    Quote Originally Posted by Raveness View Post
    Forums here, and I dare anyone to find out who I am there
    Is that irony? Did you register under your own name?

    It's sounds impressive, but a lot of these things never get finished. I really hope it does, since I'd like to play Doom3 but just didn't really dig on the gameplay (so I kind of skipped it).

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    is your forum name... jan?

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    Quote Originally Posted by splicer View Post
    Intriguing I guess it could make for quite a tense gaming experience,sneaking around the corridors of doom,you'd have to remove the heavy artillery though.Do you fancy taking on a hell knight or a pinky armed with only a screwdriver and foul language?-I like a challenge
    It has nothing to do with Doom3, it is simply using the same game engine. That does not mean the levels will be limited to linear corridors. They can, and have done, large sprawling outdoor levels similar to The City in Thief 2.

    I kind of had the impression that it wouldn't be finished either, but soon realized the members they have are pretty hardcore dedicated.

    ...and no, I'm not the 'Jan' member there Nice try

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    Quote Originally Posted by Raveness View Post
    ...and no, I'm not the 'Jan' member there Nice try
    I'd like to play this game, but I don't want to have to trawl the forum. Could you narrow the field? ('Jan' was displaying on the index page)
    Last edited by Hatesink; 04-25-2007 at 11:14 AM.

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    You know, this was suppose to be about promoting their mod. Oh well if anyone is interested, the write-up and links are provided.

    OK, a hint.......I'm not a member of the team, and I have over 50 posts

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    I could spot you!-everyone has a unique slant to their writing,like a fingerprint,trouble is I'd have to read ALL the posts.....zzzzzzzzzzzzzzzzz

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    I watched the teaser video when it was released and was impressed with how well they'd captured the look and feel of the first two games. I was pleased to see that since I felt the visual style of Thief 3 looked somewhat different, not in a major way, but noticeable.

    Not having time to look into it atm, what are they doing exactly? I was never really sure. Are they just working on a toolset, or are they creating a fully-fledged single-player campaign? Or both?

    Are you Phil? FFS you could be anyone

  10. #10
    The concept is exiting and brilliant, but from what they have thus far, I am significantly under-whelmed.

    I truly hope these dry feelings are only a factor of their current progress and subject to change as their project closes in on completion. Because as I said, it is an exiting idea and I would love for its final form to equal the quality of its theory.

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    Quote Originally Posted by Raveness View Post
    You know, this was suppose to be about promoting their mod. Oh well if anyone is interested, the write-up and links are provided.

    OK, a hint.......I'm not a member of the team, and I have over 50 posts
    Crikey— I don't know. That doesn't so much narrow the field as it does make it more shallow (not very helpful).

    I had a go on one of those ideal job profiling software programs, and apart from the times I cheated to make it say 'direct mail marketer' it came back with forensic/scene-of-crime detective (without a degree (with a degree it came back as art gallery curator))

    If I were to go by what I know of you I'd say you'd probably only enjoy this game if you believed there was no way I could find you (which is also probably why you've given me a virtually useless clue), so I just have to assume that since you're reasonably convinced it's not possible for me to find you (for all I know you could be using your husband's username) and you're not entirely stupid I guess I should just assume it's not a riddle I can solve with a few cursory glances. Am I warmer? Do I get another clue? (because if it really is that difficult I'm not searching without better clues (I could find you, but it would just take way too long— fun for you, not for me, and so I'd loose both ways even if I found you (which is probably why you've agreed to play))
    Last edited by Hatesink; 04-25-2007 at 06:21 PM.

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    If I had to take a wild guess I'd say Vadrosaul, but that means you lied about your gender there.

    EDIT: As for the mod, it sounds interesting. If I owned the game I'd look into it more deeply, but I think I'll wait until it's close to completed.
    Last edited by Soulsphere; 04-25-2007 at 06:20 PM.

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    Vadrosaul is from Vancouver but Vadrosaul is almost definitely male. He has a similar turn of phrase to Raveness (which he could have gained through association with her) but he also has an Optimus Prime avatar which I couldn't really imagine any mate of Raveness' having. So while it's possible it could be Raveness' partner's account, I maybe wouldn't stop searching just yet.

    Edit: In this post Vadrosaul asks Entropy to say hi to Raveness for him (At the time it was posted it was around 9pm in Vancouver.)...
    http://modetwo.net/darkmod/index.php...ndpost&p=44774

    Around the time that that was posted Raveness was posting quite extensively at the CoC forums, which is one association she has with Entropy.

    I'm now thinking she could be the user named 'woah'. Mention of a surround sound system that I'm sure I've heard her mention here, but the words are less muddied by all of the 'highfaluting rhetoric', the 'exuberantly prolific loquacities'— the verbosity. It's possible she might be trying to impress while she's here, which also might cause the hypercorrecting (she's mentioned this is the only site where her language has been commented upon). So it's possible we could be looking for someone with much clearer diction, and clearer grammer, since the simpler words might not split and crack her setances apart as much as the more complicated ones do here (and we could still be looking for her partner's account, which could mean only a percentage of the posts (if any) would be her's)

    Bingo? http://modetwo.net/darkmod/index.php...ndpost&p=37792
    I'm loosely a fan, read some good stories like At the Mountains of Madness and Shadow over Innsmouth.

    My gf is a lovecraft uber fan. She hangs out as a regular in the Call of Cthulhu: Dark Corners of the Earth forums.
    We have a dangling modifier in the first setance again a habit simlar to Raveness' (although by no means exclusive), while the second sentance could be a description of Raveness.

    We know Raveness' husband is a chemist. Vadrosaul's brother is a physisist. That might make it more plausible that Vadrosaul might be a chemist. From this post we can see Vadrosaul is scientifically minded: http://modetwo.net/darkmod/index.php...ndpost&p=66128


    http://modetwo.net/darkmod/index.php...dpost&p=104774

    Vadrosaul's Fave games...
    Thief Series
    - System Shock 2
    - Deus Ex
    - Vampire Bloodlines
    - Undying
    @Raveness— do you post (or have you posted) using your husband's username Vadrosaul?
    Last edited by Hatesink; 04-26-2007 at 03:08 AM.

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    I'm thinking Raveness didn't expect this thread to turn out quite like this

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    Quote Originally Posted by Silent Film View Post
    I'm thinking Raveness didn't expect this thread to turn out quite like this
    Quote Originally Posted by Raveness View Post
    Forums here, and I dare anyone to find out who I am there
    I might not be right.


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    Quote Originally Posted by Raveness View Post
    If you are like me, you found Thief: The Dark Project to be a revolutionary twist on an FPS game. Instead of shooting anyone, the goal was to sneak about stealthy and steal the loot of rich snobs, all the while trying not to hurt a fly. One of the best escapist games ever made
    Um. were we playing the same game? I remember clubbing a guard from behind, dragging his body away, and dropping him in a pool of water and watching him drown... I also remember shooting out torches or lights with my crossbow and to make it dark to sneak up and whack people. Maybe you were trying not to hurt a fly... I think I wiped out almost everyone so I could just walk through the places as I pleased.

    I know finding ammo was a major factor in the game game too as it was hard to find. The game was a lot of fun though, and put a new spin on FPS as you stated. Was a good time. I never played any of the other releases though.

    As for this updated project using the DOOM 3 Engine, it sounds pretty interesting. I'll have to see if anything comes to pass of it.

    Not much of a coder myself, and I'm currently building for: www.markshire.com Which is an NWN PW. We're creating the world over for the NWN2 system and adding to it. So, most of my free time is tied up playing there and building.

    Peace,
    Cor

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    Quote Originally Posted by Corgano View Post
    Um. were we playing the same game? I remember clubbing a guard from behind, dragging his body away, and dropping him in a pool of water and watching him drown... I also remember shooting out torches or lights with my crossbow and to make it dark to sneak up and whack people. Maybe you were trying not to hurt a fly... I think I wiped out almost everyone so I could just walk through the places as I pleased.
    You can play Thief however you wish, though when you ramped up the difficult setting, you were restricted further and further from killing anyone. The mission would automatically end if you did. It was part of the playstyle the developers intended to be anti-FPS, and the best players would not even blackjack anyone, not even guards (called ghosting), when stealing from a joint.

    If I was you, I wouldn't go to TTLG and mention how you play Thief, they'll verbally castrate you for that

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    Quote Originally Posted by Raveness View Post
    You can play Thief however you wish, though when you ramped up the difficult setting, you were restricted further and further from killing anyone. The mission would automatically end if you did. It was part of the playstyle the developers intended to be anti-FPS, and the best players would not even blackjack anyone, not even guards (called ghosting), when stealing from a joint.

    If I was you, I wouldn't go to TTLG and mention how you play Thief, they'll verbally castrate you for that
    And, I will play Thief however I wish. I probably never ramped up the difficulty, as I was unaware of every having been penalized for killing anyone.

    Perhaps they were the best players, in your opinion. To me, the best players were the ones that could sneak up and blackjack all of the guards, and then continue on. That, IMHO, was more challenging than just sneaking by them.

    Hmmm... Sounds like I may have to go to TTLG and talk about how I enjoy playing thief. If they are an open-minded group, I don't see a problem. If they are close-minded, then there may be problems.

    EDIT: I come from an RPG background, so I like to explore ALL possible ways of play. I'm sorry I missed out on the harder levels and a different play style. Don't get me wrong though, I enjoyed the game and would like to have tried a different approach.

    But at harder levels for the game to automatically penalize me for wanting to play the way I want to play... Well... That's not a good thing. They should have tried to make both ways of playing acceptable, yielding different endings or titles or such, IMHO.

    Thank You for listening/reading this,
    Cor
    Last edited by Corgano; 04-29-2007 at 12:40 AM. Reason: ^^ See above.

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    Both ways of playing are acceptable, but certain one's are harder than others. Ghosting is certainly more difficult than blackjacking everyone, as you have to avoid several overlapping patrols more than once without being spotted, plus you may have had to pickpocket a few guards for critical keys. That means sneaking up behind them (where you could blackjack them) and only taking there keys.

    From personal experience, going around and killing people was the easiest, as you could attack with all tools, not worry about creating a ruckus, then have the run of the place after the massacre. Restriction to blackjack was next easiest, as you could essentially equate it to stealth killing, which needed to be done in the back & silently. Ghosting was third, as you had to complete all objectives, steal all the loot, and not arouse anyone through sense of touch or stone overturned.

    It's not penalizing when you've chosen the restriction yourself, which is told to the player before they start a mission. The labels of Easy (can kill), Normal (can kill only guards), Hard (can't kill anyone) were kind of placeholders for playstyles, but it's not hard to understand why the styles were placed on those difficulty level names.
    Last edited by Raveness; 04-29-2007 at 01:13 AM.

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    Okay, so there were no bumps besides the actual listed play-styles/difficulties? Meaning, that there were no other things changed in the other 2 styles of play? Harder guards or more guards at various locations?

    Then it's just a simple case of myself not remembering the various ways the game was set up. My apologizes.

    I may have to see IF I still have the original game floating around, so I may talk more intelligently about it.

    Thank You,
    Cor

    EDIT: Clarification to 'Ghosting'. Thank You for defining Ghosting as it pertains to Thief. The term, 'Ghosting' I define as: To Ghost someone, to turn them into a ghost; to kill them.
    Last edited by Corgano; 04-29-2007 at 01:52 AM. Reason: ^^ Ghosting

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    Quote Originally Posted by Corgano View Post
    Hmmm... Sounds like I may have to go to TTLG and talk about how I enjoy playing thief. If they are an open-minded group, I don't see a problem.
    Cor— (you've made my day with that comment) they're a bunch of lunatics at ttlg. It's bedlam over there. Once in a while one of them manages to escape and turns up here but responding in kind with normal rational conversation normally sends them scuttling off again.

    As for Thief gameplay styles, I always play on maximum difficulty, basically because it's so much fun, but there is something to be said for the alternate approach (i.e. easy difficulty and using as many resources as you have available).

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    Quote Originally Posted by Hatesink View Post
    Cor— (you've made my day with that comment) they're a bunch of lunatics at ttlg. It's bedlam over there. Once in a while one of them manages to escape and turns up here but responding in kind with normal rational conversation normally sends them scuttling off again.
    @Hatesink - ROFL!!! Still... laughing! YOU made MY day with that comment! And I don't even know any of the people over there! That was just hilarious! (Still laughing! )

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    Quote Originally Posted by Corgano View Post
    @Hatesink - ROFL!!! Still... laughing! YOU made MY day with that comment! And I don't even know any of the people over there! That was just hilarious! (Still laughing! )
    Don't say I didn't warn you

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    *Whispers* Actually, isn't Raveness from over there?
    (Just teasing Raveness)

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    Quote Originally Posted by Corgano View Post
    *Whispers* Actually, isn't Raveness from over there?
    (Just teasing Raveness)
    Well she says she isn't, and that's the story she's sticking to

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    Quote Originally Posted by Corgano View Post
    *Whispers* Actually, isn't Raveness from over there?
    (Just teasing Raveness)
    I was for a little while, back in the old Thief years, but a few members over there were/are very disrespectful, especially to newcomers who hadn't said more than a few words. Plus they tend to target their animosity onto tiny unimportant things, like vdog abbreviating Bioshock into Bx got them rolling for a couple of pages on how stupid it is

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    Quote Originally Posted by Raveness View Post
    I was for a little while, back in the old Thief years, but a few members over there were/are very disrespectful, especially to newcomers who hadn't said more than a few words. Plus they tend to target their animosity onto tiny unimportant things, like vdog abbreviating Bioshock into Bx got them rolling for a couple of pages on how stupid it is
    That's probably my fault— I quoted someone (v.dog?) to start a new topic of conversation re. abbreviations for BioShock (under the name TheManySingsTheBlues) and ended up basically having a big argument with them (I thought moderators were supposed to try and moderate that kind of thing, not just lay into you as well)

    The ttlg site states as it's credo: "Honoring the legacy of Looking Glass Studios". If that's how that's done, I'd rather not 'honor' anything
    Last edited by Hatesink; 04-29-2007 at 12:37 PM.

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    Quote Originally Posted by Hatesink View Post
    (under the name TheManySingsTheBlues)
    !!!

    I had a feeling that was you. I remember some guys there practically lynched you a few times. I've seen a few people get run out of the place in the same way.

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    that totally sux, but congrats!

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    Quote Originally Posted by MultiVaC View Post
    !!!

    I had a feeling that was you. I remember some guys there practically lynched you a few times. I've seen a few people get run out of the place in the same way.
    Dude— I was not run out of the place, believe me. I can post there now and they don't bother attacking me, because I fight back too hard (one of them was whining at me about it "you start of all unassuming and then..." cry me a river.)

    I just basically stopped posting there because it's such a hostile and toxic environment (I don't want to waste my time with those people (and it is a waste of time just trying to have a normal civil conversation around those people. There's basically something wrong with them, especially that Zylon Bane guy— he's a freak)). The people there just seem to have something the matter with them— this place is much cooler.

    Edit: Nor do I want any part of such an inhearently unhealthy, authoritarian environment — it's fear-based and cowerdly and too convenient for hiding the kinds of people you find at ttlg.
    Last edited by Hatesink; 04-30-2007 at 01:26 AM.

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    The Dark Mod looks very cool. Looks like a good reason to buy Doom3 whenever it's done, which is cheap nowdays anyway.

    There was a System Shockish mod done for Doom3 awhile ago too, but it died

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    Quote Originally Posted by Freddo View Post
    There was a System Shockish mod done for Doom3 awhile ago too, but it died
    The Dark Mod does look interesting, but too many of these things never make it to completion. Having said that I really do hope this one does.

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    Quote Originally Posted by Hatesink View Post
    The Dark Mod does look interesting, but too many of these things never make it to completion. Having said that I really do hope this one does.
    Very true. The vast majority of them out there die during the development.

    But I'm very glad Thief2X made it, though. It's the best game mod I've ever played and an updated version of that was released earlier this year.

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    A lot of mods drop to the wayside, and this one could be no different, hence my creation of it in order to drum up interest wherever I go. With so many demands on people's lives, it's amazing any group of disconnected but talented individuals can release anything more than a graphical upgrade with brevity. Like Freddo mentioned with Thief2X, it's possible if talented people stick through it, and the Thief community has got to be the most dedicated I've ever seen, so hope is not naieve.

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    Quote Originally Posted by Raveness View Post
    ...hope is not naieve.
    I don't think it's naieve (I hope they complete it (I really hope they complete it)), I just don't want to be disappointed. :/

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    [QUOTE=Freddo;9925]The Dark Mod looks very cool. Looks like a good reason to buy Doom3 whenever it's done, which is cheap nowdays anyway.

    It gets a tough time Doom 3,I enjoy playing it,I'm optomistic about the dark mod

  37. #37
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    Everyone should play the expansion to Thief 2 Metal Age, called Shadows of the Metal Age. You don't play Garrett in it, but nevertheless it is a sweet addon, better than most expansions that artificially inflate the original games.
    Last edited by Raveness; 05-01-2007 at 01:50 PM.

  38. #38
    Quote Originally Posted by Hatesink View Post
    The Dark Mod does look interesting, but too many of these things never make it to completion. Having said that I really do hope this one does.
    Sorry to resurrect such an old thread...but...we WILL finish it. We've been working on it for 3 years now, we're obviously not going anywhere.

    To clarify for someone who posted months ago, we're focusing on creating a toolset first. There will be a few stand alone missions released with the toolset, and a small campaign may follow, but a campaign is not our priority.

    As an addition to the toolset, we have a sub-team working on a customized version of the GTK-Radiant Quake editor. It has been completely revamped for use with The Dark Mod. It can also be used for Vanilla Doom 3 editing. A lot of the GTK-Radiant code has been totally rewritten, as the old code was..as some of our coders put it...spaghetti.

    You can check out the latest beta for Dark Radiant here:

    http://darkradiant.sourceforge.net/

    To clarify, in case anyone is confused, Dark Radiant is not the mod...it's simply the editor. There are no assets packaged with it...so you either need to be a Dark Mod beta mapper, or own Doom 3.

    Might work with Quake 4 and Prey as well. Haven't tested it myself.

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    Quote Originally Posted by New Horizon View Post
    Sorry to resurrect such an old thread...but...we WILL finish it. We've been working on it for 3 years now, we're obviously not going anywhere.
    Personally I can't say I'm glad to see this thread back (wish you'd started a new one ), but it's excellent news about the Mod...

    ...it's the only reason I've got to buy Doom 3

    (I absolutely love Thief).

  40. #40
    Well, despite being old..I felt it was better to resurrect the topic...rather than start it anew.

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