Another tough H2H match. This time I was playing the Indians, as the Spanish of course. AI: China, Zulu, Russians.
Settle in 4000 BC, have 3 trees, 3 grassland, 2 sea tiles.
Do the usual 2 warrior start then grow. Get my 100 gold in 2700 BC & put 3 settlers on the boat. Find the Indians quickly so I'm teching to BW now & trying to get some defenses going in preparation for legion rush.
Settle 3 cities w/whales, find KT (only 2 artifacts in game), find Atlantis, just leave Atlantis for now. I tech up to Irrigation & get it first this time. Go for CoL, have CoL by 800-900 BC, continue expanding. Drop off KT + warrior army for attempt at his second city. Too late, he's got an archer army. Leave KT on a hill to keep him honest. Have archer army + walls in Madrid, I feel safe now. Tech to Currency, get the free market (yeah!). Go for literacy. Hoping to get before China gets 5th tech, don't make it but need it for democracy anyhow. Start banking hammers in capital for EIC (although I select TF for this purpose). I've got 6 cities & built 5 settlers once I get 100 gold from banking, 11 cities will have to do. It's like 100 BC. I look forever & don't find many whale cities. Ouch. This is going to be a rough game most likely. The Indian player is good. He's attacking all the AI cities & making trouble all the while having good defenses where needed. No easy drop-offs here. I go for Democracy, after Engineering getting +1 prod bonus. Get it around 100 AD or so & have 14-16 techs. All cities have some defenses w/Madrid well fortified.
Anyhow, I'm ahead in tech but I know it won't last forever as I simply don't have enough cities & India can do like America at 14 techs. So I decide I'll need some "GP power" to help out especially since India can get culture w/religion. So I get first to Monarchy, then 500 gold, then Invention in the span of 4 turns. Nice. I get 1 GH, 2 GS. I pop Corp + Ind w/GS. Pop GH once I have 7 cities (no more whales on the map so I'm floating around w/settlers looking for save settling spots). I go aheah & pop the GH. I get 2000+ gold for +1 pop & now things start getting messy as the Indians are taking AI caps like candy. Indians pop Oxford for Atomic Power, it's obvious he's going for the nuke & 4 cap dom victory. Ok, I probably won't stop the nuke as Oxford put it out of reach so I just go for Steam Power. I've got to take 1 cap before he takes mine. I go for Moscow & get it w/3 vet cat armies, 2 pikemen armies. Of course, on the turn I do that, he gets GB for nuke, pops Madrid & takes it w/archer army. Great. He'll be after Moscow next but I have to try & get the EIC back otherwise, I'm likely toast due to his city advantage. I send cruiser fleet back w/2 cat armies + pikemen army, forgetting my 3rd cat army (which almost costs me the game!). In the meantime he's coming w/knights + riflemen. Oh yeah, did I mention he got Leonardo's & upgraded all his units to riflemen armies! Yeah, he did.
So now he comes after Moscow. I've got riflemen now & he attacks. He takes my knight, my cats, my warrior, my pikemen army. I'm left w/1 riflemen + 1 militia. He has a riflemen army + knight army + cruiser outside Moscow. It looks hopeless. I scramble another cruiser which I had built the turn before from a nearby island. I've got over 40 hammers banked so I can rush 2 riflemen. I put them on the cruiser & run the cruiser over Moscow. I've got 2 cruisers now. I've rushed a barracks in Moscow so I can build vet riflemen. I check to make sure nothing is going to finish this turn & put my cursor on the cruiser w/the riflemen in it. Turn ends, I immediately move riflemen into Moscow, I'm safe for another turn. Rush another one. Now I've got 4 riflemen. He attacks but his knights get damaged. He attacks w/riflemen army & wins. Down to 2 riflemen. Build another cruiser in island city. Make non-vet fleet. Rush another riflemen in Moscow. He attacks & loses his knights. I destroy his cruiser w/fleet. He moves his riflemen army away. Ok, I've bought some time. I'm teching to Combustion hard via Metallurgy. 1 turn before I finish, he uses GS to pop Mass Production & Combustion. Great!
I've now got my 2 cat armies at my capital w/pikemen army + cruiser fleet. I begin attacking even though he has riflemen army. It's like 33 vs. 30. I win. I keep doing this & retreating when necessary. I lose 1 cat army but kill like 5 riflemen armies. He's burning everything he has on trying to defend as we both essentially aren't teching much anymore. I'm working on getting a tank army. His original 2nd city is a key city w/12 pop & is blocking his empire & feeding Madrid w/units. I decide I must take this city as it will cut off the Zulu cities, his cities, & Madrid all in 1 fell swoop or else I'm going to lose.
I build tank army + 4 riflemen & take them to this choke city. I attack Madrid first trying to make him desperate. Sure enough he moves his riflemen army out of this choke city leaving it open. I put riflemen on road to block reinforcements & dump all the other units into the city. I make a riflemen army as I know he'll try to take it back immediately. Sure enough he tries but I've got 40 defense & he loses his army. I finally lose my 2nd cat army but now he's cut off, w/no production in Madrid & down to 1 last riflemen army. I see he's moving a MI army trying to walk it over (he couldn't do it by boat as I have cruiser fleet in Madrid's port & other port isn't accessible). I move my pikemen army north blocking Madrid completely from the north. I leave my militia on the trees fortified. Now he makes a huge mistake. Next turn, he attacks my militia w/his last riflemen army in Madrid before rushing a unit there. I immediately take Madrid w/pikemen army. He has meanwhile moved his MI back & is next to my city on the hill. I have a vet battleship fleet now at this location (needed to ensure it was never taken back). I attack w/vet tank army from hill w/battleship support. 95 vs. 36, I win. Now I know he's hurting as he's burned lots of gold on 6 riflemen armies, he didn't get Ind/Corp. BTW, he takes another city of mine that I left underdefended but that's fine I had to make decisions as I was rushing 2 riflemen + 1 tank per turn now to stop his 2 simultaneous tank army attacks in 2 locations (Moscow + other city I had).
At this point, he sends "gg" & quits. Definitely worth a "gg" back! I think I was going to roll through his cities now thanks to the roads but it was a hard fought game. Geez, it's been a tough day today. 2 wins but neither of these games was a walk in the park. I think the 6 week hiatus has hurt my Spanish play considerably.
best regards,
Pedal2Metal




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He was Mongols and I was the Japanese. I never remember details too well, because I sort of get lost in the moment. I think we had about the same number of cities---almost 20 for both sides, unless I missed something. He really wanted Hanover, and even took it a couple of times, but ultimately I kept it (that is, until I lost the game!!). I'm not sure how he started out, but my beginning was filled with bad luck. Of course, I'm just rationalizing. Good players make their luck, right!! But twice I got to barbs just in a nick of time for the French and Germans to take them before I reached them. This one perhaps I could have avoided: I moved a caravan right in front of a French dude. I suppose I could have been more careful and moved him two tiles instead of 3. Oh well. That meant I started with very low cash, and it took me some time to get my gld city and horse rush going---but finally I did and I took Berlin and another German city late (I forget when---1700/1600?).
