In SS2 I ran into a big problem... resources. I could barely use my cyber modules to upgrade my character and he was always really bad. I couldn't by anything from those vending machines
In SS2 I ran into a big problem... resources. I could barely use my cyber modules to upgrade my character and he was always really bad. I couldn't by anything from those vending machines
so... what's your question then? if BioShock has enough resources?
(whoops bad at posting =) )
Yeah basically. I had a bad character because because he didn't get enough upgrade things. Couldn't use my guns because I never had bullets so I was always using my crowbar. I just pray Bioshock won't turn out like this
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I generally find that resources are supplied in amounts that require a certain type of play. i.e. providing you achieve a certain level of efficiency, or remain within a certain 'envelope' with each item and with your gameplay, you should have enough resources. Although SS2 was kind of an exception, because no matter how careful you were you still didn't really ever have enough unless you absolutely sprinted through the game and even then you'd never seem to turn the corner, but rather just find more and more powerful mêlée weapons (light saber, 'dental-pain stick' etc.)
So, as long as you are careful, you think that there will be enough supplies to use?
As I understand the idea behind this type of resource system (you're in a destroyed, isolated city where people mutated themselves to survive so there's hardly anything left) I keep hearing Ken Levine mention SS2 and how its components are going to be implemented into Bioshock. Everything sounds awesome except that part. I really didn't like that game at all
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Well you're going to be in the minority here, this is virtually a System Shock 2 Von Braun survivors loungeI found that the lack of resources and statistical upgrade devices (the RNA cyber modules) was a welcome touch of realism. The game probably suffered a bit from undersupplying the modules in regards to the higher difficulties, and could have had more stock provided without making the lowest difficulty a cake walk.
I believe that a game studio like Irrational that has many years under it's portfolio, and veterans that have stuck with the company since inception, are now well experienced when it comes to balancing game's resources - difficulty wise.
Plus this game is being made for a console, so it's already easier![]()
What she said (but better grammer)
...until you love me.
I just hope they don't go overkill with the supplies. It got irritating in SS2 which (in my opinion) was its downfall. So far in the videos, it looks like you'll have enough ammunition, and adam seems to be found a bit easier than the cyber modules.
Right now the game is kind of vague in getting down to hard details, so I guess we'll have to wait and see.
I think it'll work out okay. It seems that one of their key concerns is balance, so I'm sure it should work out.
Oh, and also. does anyone know if Rapture will be divided into sections, areas or zones like in SS2? I like the idea of a totally seamless world, but I realize that it wouldn't be easy to do this.
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Yes, that has been confirmed a few times. Everything we've seen in screenshots and videos has been from one 'deck' or zone, ie. the medical area.
I actually found the lack of resources in System Shock 2 to be part of the fun. It gave me the feeling that I wasn't some super-powered killing machine, but another person who was forced to make do with what was given to me. This also made me play much more carefully than I would in most first-person shooters. Mind you, the lack of cyber modules in the early game did bug me a bit during my second time through...or was that the third? :P
Oh, and I'd like to say hello to everyone, since I'm obviously new here. I don't think I'll post much, but only time will tell.
Did you finish the game? Because there are parts near the beginning where you see a turret and realize have no way of getting past it. But there is always that last bullet you need somewhere. That's part of the fun. Later on in the game, though, you will be earning 50 or so cyber modules without even noticing it. Then you can get an assault rifle that will kill anything in a few shots. Last time I finished the game I had maxed out all the skills I focused on and had a huge hoard of ammo, hypos, maintenance tools, nanites etc.
Once I get the assault rifle, I don't use much else. With three types of ammo, it can take on anything. The shotgun is also handy is as there is more ammo for that than you can shake a stick at. The crystal shard is my melee, since I research everything.
I don't spend Cyber modules on heavy or energy weapons skills.
Well what I meant was this. In SS2, it was almost like a corridor type of level system. You start in section A, do something there, then go to B, do something there, then go to C...
It was almost like levels, if you know what I mean. Ken Levine said (I think it was the E3 demonstration, 14 minute video with Joe as the player) "...you can go anywhere." Is Rapture going to be a real city, where you can just run around. I'm aware that there are six, areas or whatever you want to call them. But I guess my question is, how big are they? Are they SS2 size or are they big?
(sorry, I just woke up so I'm not making much sense)
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