Hi everyone,
Referring to what we can see in the 2K demo movies or hear in their podcasts, with Bioshock, a child is introduced as a main character in an action-based first person shooter game. To the best of my knowledge, this is happening for the first time in computer gaming history. The children shown in Prey only appeared transparent while reflecting a message from the past similar to the appearances in System Shock 2.
I would be interested to 1) learn more about the use of children in action-based computer games and 2) know how the role and characteristics of children in such games have to be defined in order to eliminate any potential interpretation of abuse.
In the world of Rapture, I understand that the Big Daddies are protecting their Little Sisters. However, I am curious about the behavior of the game engine upon violently approaching a Little Sister after her Big Daddy has been defeated. I realize that this tension is a part of both the Bioshock story and the thrill to solve the puzzles in the game. But I can see a potential risk for the translation of repeated virtual threatening of premature individuals into the real world at the same time.
So I am curious to read your thoughts about the (ab)use of children in computer games.



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kk, Taken from the front page of the cultofrapture site.