Other than the Awesome Wrench do you think there will be any other Melee type weapons? I'll be mostly using my Plasmids or my sex-ay Tommy Gun, but still, was just wondering.
Other than the Awesome Wrench do you think there will be any other Melee type weapons? I'll be mostly using my Plasmids or my sex-ay Tommy Gun, but still, was just wondering.
I hope so,in SS2,the trusty wrench became by best friend,and ammo is sure to be in short supply,i noticed a few of my namesakescarrying baseball bats which could come in handy,and as exciting as the plasmids are,I'm still drawn to the more conventional weapon types,pistol,shotgun ect-a bit of mayhem with a big daddies drill would be fun too.....
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Not only should there be more melee weapons than just the wrench, but we should be able to, just like in Condemned, use heavy blunt objects from around the environment to bash freakin' skulls with.
If you look around places, just in your home for example, there's plenty of odd items that can cause some damage. The bathroom has towel racks that can be ripped off the wall, the kitchen has knifes of different edges, or pots & pans; chairs, bottles, broken lightbulbs, protruding piping. That's not even mentioning any gardening tools the arboretum level will have laying around.
It was Condemned's selling point to me. When I played the demo, rather than the standard weapons fare impressing me, it was the use of any solid object to give blunt force trauma to the convicts, plus the investigation tools.
I love it when a game goes beyond formulaic boundaries, intentional or not, and makes you remember an interesting gameplay facet such as that.
Last edited by Raveness; 04-20-2007 at 09:43 PM.
What about salvaging a Big Daddy arm? Not like expecting it to work, just kinda wearing it piecemail. Of course that depends on how strong you are and how heavy it is, as they look pretty unwieldy..
Picking up the splicer knives or the adam extractor would be more feasible...
Or using a rotor from a security bot like a machete?
Last edited by nmrahde; 04-19-2007 at 09:04 PM.
nail through a wooden baseball bat would be a prefered weapon for me...
just saying
Plus it would be more likely to absorb and distribute the forces.
I guess if it's armored it might be a different story however.
I'll take an emergency fire ax for 500 Alex!
Daily Double!
Is the damage physics based like Oblivion?
I thinking just grab some sharp melee weapons with telekinesis plasmid and spin.
Lookit me Mommy! I'm a blender!
add in some claymores (crushing/splitting) and slashing weapons...
look at me mommy, i'm a pimped-out shuriken.
wouldn't it be cool if there were welders in the game, and you could attach all these sharp implements perpendicular to the pole and just telekine the pole and spin around?
you could use the welder to build makeshift ramps up to inaccessible balconies.
okay, a claymore is pushing it, but using a severed arm would be neat (I loved it in Planescape: Torment)
i sure hope there'll be tons of melee weapons or how about stuff you can throw? it would be nice to use a strength plasmid grab a pole and impale a splicer by throwing it
As long as you don't mind some silliness...
A can opener. To open up left over cans of food stuffs, or to possibly cut open big daddys and Plasma-Quik despensers. (I refuse to call it the gene-bank)
Aside from that... Like how we saw the telekenitic guys throw tables at the player using his mind, I'd like to be able to pick up a chair and... BLAM!
Peace,
Cor
I'm looking forward to sampling Iron Gut![]()
What is Iron Gut???
I am Iron Gut.
Get your facts straight, Vampire Bloodlines did not have severed limb functionality, it had weapon objects that happened to be severed limbs. What I mentioned was the ability to sever a limb from an enemy, then pick it up and use it as a weapon.
But yeah, your a laugh-a-minute![]()
Last edited by Raveness; 05-02-2007 at 02:08 PM.
I thought the zombies sometimes dropped their severed arms? Must just be my memory.
No, no. I understand what you mean. But they don't have to use a completely dyanmic system. They could just make it so certain parts fall off like in F.E.A.R. That would be less impressive, but still quite funky.
Yep. It's essentially the difference between having a seperate model of the limb, which visually and tactilely is more cumbersome, and having a seperation of a model into two parts (limb & rest of body) which is harder to program for, and most games' attempts I've seen so far of creating a weapon out of a limb are too cumbersome to pickup or effectively use for blunt force trauma. Severed limb functionality would require some nifty model programming I don't think we'll see in Bioshock.
To be honest, the current ragdoll system needs to be updated. It feels so artificial, I mean quite often the objects or characters seem almost weightless or at least very light. Nothing feels tangable.