So in some of the vids it looks like you can have two Plasmids equipped. Will there be any synergies between plasmids? Or two that refuse to work together with some dangerous side effect to yourself?
The first one I thought of would be an Ice and Telekinesis synergy to allow you to control how the ice radiated out (in this thread).
Perhaps a synergy between the chameleon plasmid and one that targets others to make someone else blend into the background? Possible uses: Making a Big Daddy forget about his ward. Setting up and ambush of invisible splicers.
The bee arm thingy and fire could be used to launch flaming insects at someone...
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One's that wouldn't work so hot...
The main one would be Fire and Ice plasmids causing some sort of minor explosion from superheating and then supercooling air (or vice versa). Although you could possibly have it be an area effect that hurts everything.
Bee arm and the disguise plasmid (there was one mentioned that would make a big Daddy think you were an LS), in which the bees get confused and attack you.
Most of these aren't as thought out as I'd like cuz Im tired, but you get the idea. Quite a bit of possibilities...
Edit: Perhaps using some sort of Heat/Fire plasmid + Telekinesis to cause various things to superheat (like body liquids, or the water around an enemy)




But they never mentioned if combining their use together will result in a distinct new product, which is what nmrahde is wondering.
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