View Poll Results: Should Bioshock have a multiplayer component?

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Thread: Multiplayer?

  1. #1
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    Multiplayer?

    Irrational has announced that Bioshock will not have a multiplayer component. What do you guys think about this decision?

  2. #2
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    No because I want them concentrating on single player plus the multiplayer would probably be a generic thing.

  3. #3
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    I voted for No.

    Questions everyone should ask himself:

    Why multiplayer? If you add multiplayer to a game, it should increase the game experience/fun or its just a little extra if you have time left in the development process. Usually, you have rarely time left and why should you put extra energy in a MP?

    So if multiplayer - What kind of? Deathmatch, Capture the Flag? In Bioshock it would feel artifical.

    Cooperative elements on the other hand can be nice. But then you often have to create a game for cooperative functions right from the beginning and it should be tightened into the story and gameplay. "Oh, I am alone on my own in Rapture....hey, I am not? I have got a lucky friend with me, getting me out here maybe!" - That would destroy the game's mood, I think

  4. #4
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    Right now I would say, let them focus on the experience of single player and the world as a whole. I could see them possibly trying to get something going at a later date. I twould have to be, different though. Because this is already such an interactive world and the story is so involved.
    Last edited by Corgano; 02-23-2007 at 06:54 PM.

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    Bah... i dont really see how they could include the type of multiplayer we usually see in shooters. Deathmatch, Capture the flag, etc... these things dont really fit in the setting of Rapture/Bioshock.

    But i guess, eventually, coop would be great...

  6. #6
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    Even coop would not go with the story and would make the game to easy I think.

  7. #7
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    Quote Originally Posted by One0Shot View Post
    Even coop would not go with the story and would make the game to easy I think.
    Well, i dont think there would be a too big difference if there were 2 survivors of the plane crash. Maybe enemies could be harder to kill and you would have to share your ammo/plasmids/items with you partner.

    Correct me if im wrong but i think there were a MOD for SS2 that let you play COOP with a friend back in the days... I never tried it so i dont really know if it was cool.

    But hell what do I know im not into game programming or designing!

  8. #8
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    I think with MP you could do some interesting things with the Rapture Universe.
    A game of protect/destroy the little sister anyone? And Coop would be fun too,
    but if it were to take away from the singleplayer experience in any way, which I think has sort of happened with recent FPS games, then I would vote no.

  9. #9
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    not for the first bioshock no but if there were a sequel then yes

    co-op could be implemented like Gears of War or Crackdown whereby the players split up and take on other sides of the map and only joining for the difficult enemies

    vs mode could be achieved like splinter cell's spies v mercs where i need to reach a particular area or plasmid with the opposition attempting to stop me in time

    or like rainbow 6 vegas' new mode where you have to escort another player (in bioshocks case a good mutant) to a location without that player dying
    Last edited by bulldogsfan; 02-23-2007 at 09:15 PM.

  10. #10
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    Quote Originally Posted by Xerxes View Post
    Correct me if im wrong but i think there were a MOD for SS2 that let you play COOP with a friend back in the days... I never tried it so i dont really know if it was cool.
    My memory is also vague, but I believe the co-op multiplayer support was added in the official patch.
    And likewise, I never played the multiplayer either.

    I don't mind the absence of multiplayer in BioShock at all. It's the kind of game that's designed for singleplayer. Multiplayer fans can stick with their Battlefield games and such. I'll take a good singleplayer game any day.

  11. #11
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    I'd settle for the game being moddable. Set it up so that if people want to add multiplayer, extra missions, or rebuild SS1 in the new engine they can.

  12. #12
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    As long as it has excessive replay value (which I hear will be explained in a forthcoming update concerning AI and approches) and possibly multiple endings, I'm cool with no multiplayer. Besides, at least on Xbox Live, it would never get played. IMO, there are already plenty of quality multiplayer shooters on the market (e.g. Gears, Halo, CounterStrike, UT, etc.)

  13. #13
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    No multiple endings, I'm afraid. Ken has already stated that it's hard enough writing one good ending, let alone several.

    Replay value will still be high tho', you could play weapons only, plasmids only, etc.

  14. #14
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    A "quick" co-op like in System Shock 2 would be nice. But really, it's really not important at all. In games like these, it's the single player experience that matters.

  15. #15
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    As has been mentioned: yes, a patch was later released for SS2 which came with a co-op component. I greatly enjoyed playing co-op with my older brother, so I would love to see something similar appear after BioShock's release. Plus, even though SS2 was essentially a single player game with the same "you are alone with no one to help you" scenario, I think it still worked as a co-op game. It was fun to split up goals and tasks between the co-op players and generally experience the world with the skills of another player. It was even possible to divide said skills amongst the players, ie. one player is skilled in weapons whilst the other is skilled in psionics, etc.

  16. #16
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    i don't understand why every game should have a multiplayer... some games (like BioShock) would just loose their great atmosphere and the feeling that you are completely alone in an unterwater city full of mutated people... would you play a point&klick adventure in a coop-mode

  17. #17
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    Coop was fun in SS2 but I can understand why they've not gone that route in BioShock.

    I can't see it being quite so likely to happen in this day and age, but the ss2 patch for multiplayer was very much a 'tacked on' feature. It'd be nice if BioShock went the same route later on. I don't demand perfect, bug-free coop, but being able to play around with a housemate/friend would be great

    I guess I just have to hope that BioShock is a massive success and someone mods it in (staff or otherwise).

    ...which reminds me - I hope that the community mod support is as good as I'm..er...hoping

  18. #18
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    Why would I ever want Multiplayer in a game like BioShock?

  19. #19
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    I'm a pro multiplayer person (in that I play multiplayer games) but there are certain games where multiplayer just wouldn't work. This is one of those cases. The entire game play style just isn't fit for competative multiplayer. Plus we want this game out quickly.

    -Maniac

  20. #20
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    Yes, only as a future component long after they've finished their plans with the original game or as a mod. Co-op would be amazing and I would love a original multiplayer with you being the big daddy, etc.

    Single player is the only thing needed but it would be fun to have some sort of multiplayer because you know Irrational would give it the same quality.

  21. #21
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    Quote Originally Posted by jackinthebox View Post
    i don't understand why every game should have a multiplayer... some games (like BioShock) would just loose their great atmosphere and the feeling that you are completely alone in an unterwater city full of mutated people...
    Exactly what I wanted to say. http://forums.2kgames.com/forums/ima...ons/icon14.gif I'm a single player fan but I like playing against others too. But this is just not that kind of game and it would indeed feel forced. If I want to play with others, there are tons of games made for that.

    But for those who can't live without a multiplayer part of the game, IG could release a patch after they've finished the game. Or as someone else said, with a good modding kit, fans can create anything they want to, including MP, co-op, whatever.

  22. #22
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    I still don't get it why everyone goes crazy for multiplayer. Someone screams multiplayer and all scream "here!" .

    You cant generally demand a MP, whithout having any idea or concept what should be in to make it fun.

    You want Deathmatch etc. with Avatars like the big daddy and little sister? Ok, then you have a deathmatch between players in the enviroment of Rapture (mapsize is another question). Where is the fun? You simply run around and fight each other, there is nothing special left from the original game (apart from weapons). And that would not be worth the work.

    Cooperative mode: If you have a single player game with just an extra cooperative mode on top of it, its boring quite early, I think. The problems you had to solve remain the same, you simply have another player with you all the time. Maybe you have more enemies to fight, but simply playing the single player mode without tasks that need teamwork - its dull. So no cooperative gameplay, if not right from the start.

    Contra-Mode: This could be more interesting maybe. You are somehow still in the single player mode, but this time the other player takes the role of a bad guy and tries to hunt you down. But, of course: Even the bad guy has to watch out for other monsters. The bad guy does not know where the hero-player is and has to make his way through the game world. He plays one of the enemies and if he gets killed, he replaces another enemy. That sounds more interesting to me, but I doubt the game engine will allow two players inside the whole city of Rapture and calculating what both of them do.
    Last edited by Rapture_Tourist; 02-24-2007 at 10:46 AM.

  23. #23
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    Adding multiplayer to the game will increase pressure on Irrational to knock out updates for it every month. I'm sure it's not what they want to be doing.

    I have to say though, playing System Shock 2 in 'deathmatch mode' was some of the best times I've had on a LAN. Maybe some talented individuals can make a mod to allow this after the game is released.

  24. #24

    Exclamation Mod worthy but not Dev cycle

    Yeah it would be an awesome fan-mod for PC. If it could somehow have the samesort of quality handcrafted areas but this time two people need to cooperate or hunt each other with strange beings between them. THat could be amost another game.

    As far as the actual team cranking out multi-player I have to hope and pray that's a no-no. Single player immersion/psychosis is a must.

  25. #25
    System Shock 2's cooperative multiplayer was an enjoyable afterthought to the singleplayer game, but it ultimately felt tacked on and diluted the game's atmosphere and intent. I am actually quite pleased Bioshock is singleplayer only.

  26. #26
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    I voted Yes to multiplayer, but I was actually thinking of co-operative play. Yes, the game would be much better suited for single player and yes, there wouldn't be too many people playing it to warrant spending hundreds of thousands of dollars on it, but still, I would really, really like to be able to play the game with a friend on co-op.

    A lot of good ideas have been put forth in the previous posts here, and the more I think about it, the more sense it actually makes for the team to actually add it in as DLC on Live or as micro-transacted software on the PC. Or, the best thing to do would be (as a lot of people have pointed out) open the game up so that people can design co-op, multiplayer and whatever else they want. Let's face it, HL2 wasn't a co-op game at all, (I am not confusing games here, so please, don't flame my sorry ass yet. I was just talking about the player being the character) yet I've had SO much fun playing it on co-op through GMod! A good community can literally transform a game. SS2 Co-op, Deus Ex multiplayer, etc. were all fun in their own stead, even though the games did not really lend themselves to a multi-user experience at all.

    Like someone pointed out earlier, I'd really love to see a couple of co-op missions designed around other survivors from the plane crash!

  27. #27
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    One of the defining themes of the System Shock games was isolation. Call me what you like, but that's a significant part of why I enjoyed them so much.

    So screw Co-Op for obvious reasons.

    And as for some silly tacked-on deathmatch shenanigans... well... really, what's the point? There are already hundreds of dedicated multi-player games that do it better than any half-arsed botch job Bioshock would have, just to fill a gap on the Marketing Department's bullet-pointed features list.

    Anyway... No no no no no. I'd vote again if I could.

  28. #28
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    Most of the people who're saying no to co-op seem to have never played it in SS2...

    ...Whilst that by itself is a good reason why BioShock doesn't need co-op, I urge you to at least TRY SS2's co-op mode and you'll soon realise just how much fun it is.

    DM mode....completely agree that it'd be a rather pointless addition aside from a novelty.

  29. #29
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    Voted for "No".

    Well, a multiplayer mode for a singleplayer-oriented game is mostly weak. Look at Doom3, S.T.A.L.K.E.R, HL2MP(?). So why should a Bioshock MP break this clichè? If there would be a such innovative MP, they would have already announced it.

  30. #30
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    Half Life 2 actually has a decent mp.....


    Besides the point. I voted No because this game is just too cinematic. You can ruin any games single player by adding multiplayer. Beautiful Rapture, you voyage across the area and you hear the echo of your buddy from across the hall... "WTF Hom13? Look a thsi d34d bodi h3r3!!!! Howd he die?!?!?"

    Not going to appreciate it. This game is also too strategic and and some points (don't shoot me) very (almost) slow moving. It seems like you have to think in this game. I compare many games with this aspect to friends saying, imagine a multiplayer Myst.

    ~~~~~~~~I'm not comparing BioShock directly to Myst, but just saying games that are so oriented towards choices and thinking deeper into things should not contain MP.

  31. #31
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    Quote Originally Posted by Veritas View Post
    Half Life 2 actually has a decent mp.....
    compared to it's SP it's just - face it - a standard MP. When I played it a year or so ago, it was hard to find a decent server.

  32. #32
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    Gp, it's mainly weapons that make the MP, HL2 didn't have a huge innovativeness to it.

  33. #33
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    Quote Originally Posted by pn18 View Post
    Well, a multiplayer mode for a singleplayer-oriented game is mostly weak. Look at Doom3, S.T.A.L.K.E.R, HL2MP(?). So why should a Bioshock MP break this clichè? If there would be a such innovative MP, they would have already announced it.
    STALKER's MP is very good IMHO. Based on the beta.

  34. #34
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    Quote Originally Posted by Necros View Post
    STALKER's MP is very good IMHO. Based on the beta.
    jackinthebox and I spended a lot of time playing the beta and it's cool, no doubt. but compared to the SP, you know...


    ...it suck ballz

  35. #35
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    I haven't seen the SP part of the game, yet. And the full game's MP can be much better too.
    But let's not spam the topic further.

  36. #36
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    Quote Originally Posted by FrenchTart View Post
    Most of the people who're saying no to co-op seem to have never played it in SS2...

    ...Whilst that by itself is a good reason why BioShock doesn't need co-op, I urge you to at least TRY SS2's co-op mode and you'll soon realise just how much fun it is.

    DM mode....completely agree that it'd be a rather pointless addition aside from a novelty.
    I see where you're coming from, and I can certainly see the appeal of co-op after a hilarious Gears of War session the other week with some mates and several cans of Kronenbourg1664

    But that's exactly it for me - I only ever play multi-player games for a laugh with a few beers, and even then the fun is only fleeting (unless it's Soul Caliber 3 - thats freakin' religious).

    I think there's a definite line between those kind of games and something like Bioshock, which demands you sit down and absorb it on your own, without any outside distraction, much like a good book.

    I mean, it's a bad analogy I know, but I wouldn't exactly relish reading a book with somebody else.

  37. #37
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    I can certainly see your point

    I loved the single player game of System Shock 2 (and I fervently hope that BioShock is just as great to play) and I guess I see co-op as 'icing on the cake'. I can completely understand why it's not included in the game when the time/money spent on it could be used elsewhere.

    However, the main disgruntlement I have with the general theme of this thread is that there seems to be a perception that having co-op included would somehow make it mandatory to play in that mode. Co-op in SS2 was definitely a bolted-on (and buggy!) extra, but it was great fun none the less and extended the life of the game for an extra couple of play-throughs (and has even inspired a few mods).

    To build on your analogy - though I like to read books by myself, I later enjoy discussing my experiences with someone else that has also read the book and to take that further, would enjoy 'reliving' parts of the book with them. That's kind of how I would envisage BioShock multiplayer.

    Probably badly worded, so please forgive me if it sounded somewhat rambling.

  38. #38
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    I see what you mean. But I just don't want to ruin my experience by teaming up with someone. That should be a different game. I mean, if someone will create a co-op mod, then it should alter the game itself too. Because Bioshock was created for one player only. And changing some stats won't make it right. So the modder should play through the game a couple of times, so he/she knows it inside-out and then start altering the whole thing. And after that it could be good for a co-op game. IMHO.
    Anyway, I'm not a fan of co-op gaming, so this may be just some stupid idea.

  39. #39
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    i really only want the game for the single player but multi player could work.

    i mean u can like choose to be big daddy, little sister, slicer, ect. like big daddys and little sisters team would have to go get some adam and the other team would have to stop them.

  40. #40
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    That would ruin the athmospere and IG wants to avoid that. And balance wouldn't be good either, as a Big Daddy you'd be too powerul.

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