Multi-suport compromises/simplification ? (In French)
Hi, i know this forum is an english-speaking place, but i'm french and i have some questions (and my english level is not... apropriate ^^) If someone want to traduct...
Voila, j'aimerais savoir quelle compromis on été fait au niveaux de l'interface par raport a System Shock 2 ou tout etais pensser pour le Clavier/souris. Et plus généralement si le jeux a été simplifier, par exemple si il y'aura autant de choses a gerer que dans SS 2 (armes modifiables et qui se déteriorent, gestion des radiations, des toxines, complexitée des pouvoirs psy, log audio, ect... ) car meme si Bioshock n'est pas vraiment une suite a System Shock 2, il en est quand meme le fils spirituel, et la complexitée du gameplay de SS 2 faisait son charme (avec l'ambiance), or le peut de video de gameplay que nous avons vu pour le moment montre surtout des phases de FPS, et pas beaucoup de RPG, d'ou l'inquietude de beaucoup de monde.
Et 2eme question: Le jeux serat-il moin long que System Shock 2 qui avais une durée de vie tres honnorable ?
Voila, i'ts all for now, sorry for the french langage but i don't speak english verry well
i don't know if someone from the team is able to speak french, but google always helps out
it's a bit weird, but we are one step closer to the secret...
Originally Posted by google tools ;)
Lol, tanks Jack, automatic traduction is not exellent, but it's allways better than nothing.
ewww, france french. All I can really do with this is sort out the grammar a bit from the general translation boxy provided.
"""I would like to know if there any compromises made on the level of user interface, compared to what we saw in system shock 2. -not sure about the keyboard/mouse sentence- . And in general if the gameplay was simplified, for example if there will be as many options as was offered in SS2 (modifiable weapons which degrade over time, environmental damage such as radiation or even poison, strengthening of psychological abilities, audio logs, etc..) Because Bioshock is not literally a sequel to System Shock 2, however it is the spirital successor of the game and the specific gameplay of SS2 is what gave the game it's "je ne sais quois" (<-- little anti-translation for you) aswell as the setting itself. However the most recent video of gameplay I've seen for Bx displays more FPS qualities than RPG, many people I'm aware of are concerned with this. 2nd Question.... something about system shock 2 being a cult classic I think, probably wondering if Bx will have the same future.""""
I think everything in there is close enough to the original to have the same intent, and should be a bit easier for folks to read.
I allays can try to trad the 2nd question ^^
SS2 is a long game, is bioshock shorter ?
ooooh ok, "honnorable" is what screwed me up.
Je parle un peut de francais. Les choses specifiques en BioShock n'est pas assez claire au moment. C'est possible que nous aurons tout les choses dans SS2 et plus, mais je pense qu'il change beaucoup de choses avec les changements de l'environnement de le jeu. BioShock aussi veut le succès financier qu'ils n'ont pas eu avec SS2 parce qu'il a été plus compliqué que la personne moyenne veut.
Avec ton deuxième question, seulement les personnes qui fait le joue savent maintenant.
Mon fracais n'est pas parfait tellement je suis desolé pour les erreurs.
Tks a lot Redarf, SS2 don't have a great commercial succes, ok, but he have an "hardcore gamers succes" i'ts a verry apreciate game, then if Irrational simpliffy the game for a larger public, they risk to lost the sympathy of hadcore gamers and gaming magazine (gaming news papers, i don't know the real word ^^), and i'ts not sure the casual gamers interest by this game, simply because it's not a game genre for casual gamers i think.
Excuse my poor english level, love Irrational Game, love Loocking Glass Studio ( ) and love BIOSHOCK ! ^^
I know what you mean, I'm somewhat worried too. There's plenty of crap games for the casuals anyway and if this one will also feel dumbed-down... well, Bioshock is my only hope this year as far as innovation goes and I definitely don't want it to make me feel like a 10 year old. I'm still not over the damn Deus Ex 2 incident with it's insultingly simple approach to everything. There was this "hotel" level or something that basically looked like this: 1 tiny floor with 4 doors and a corridor
- you enter the level through door nr. 1
- behind door nr. 2 you get your assignment
- door nr. 3 hides the item you require to complete your mission
- you exit the level through door nr. 4
... I mean, why the hell did I bother to play through the whole game ? Anyway, back on topic: I have faith that this time we won't see anything remotely resembling that, cause the X360 is a lot more powerful than it's predecessor. Still, there were signs showing a more mainstream approach during the last months, so who knows what to expect ? We can only try to constantly nag and annoy the devs while it isn't too late, to make Bioshock more grown-up oriented.
100% Ok with you Club Heaven, "emergent gameplay" POWA !
But i want listen that from the developement team, i think release the game for PC AND Console is an horrible thing for the PC verssion, PC player are habitued to complex games, with lot of command and possibility, unfortunatly, the consoles games are more "simple" in many times.
I DON'T want to see an other Deus EX Invisible War ! Simplification are not for this kind of game !