True, most people play on consoles these days. Oh well, one can always hope.
True, most people play on consoles these days. Oh well, one can always hope.
Vito's story needs to continue in Mafia IV. Mafia 2 was so unrealistic, for example - During Chapter 15, at the planetarium where Vito and Joe verus Carlo Falcone and his goons, there was not enough objects for the computer of Joe to hide behind on. UNREALISTIC, I played that part and Joe was getting shot so many times, 2K you should give your Mafia Series to somebody else who knows how to make things realistic. Also, if I crashed my car and die, the computer of the other character is suppose to die too. My wish is for the Mafia Series to have Mafia 2 as its main storyline. Mafia I and III can be subplots. Mafia IV must continue the story after Mafia II. The next and fourth game needs to have longer stories. Mafia 3 should be set in the 1920s, 1930s, and 1940s, and the crime family moves to Empire Bay in late December 1951. The Mafia 4 game should be continuing Vito's story after Mafia II. I want to see conpriacy in Vito's 2nd story for Mafia IV. I want to see a good ending where Vito and Joe kills the main antagonist of the Mafia Series, and they continue on with their life. THAT SHOULD BE AN ENDING FOR THE MAFIA SERIES. In the Mafia Series, Vito Scaletta the titular character and primary protagonist, Joe Barbaro (Vito's best friend) the secondary protagonist, and Eddie Scarpa, the main supporting character. One more thing, 2K, if Joe is killed then leave his death to be implied UNTIL further notice, I don't want to see his fate revealed and playing a part in the third game NO NO NO if he dies. 2K please find a way for Joe to kill the two Vinci hitmen.
Here's part one of my storyline for the next game: (THIS IS ONLY FOR 2K, NOT PPL IN THIS THREAD SO DONT YOU DARE CRITIZE ME, EVEN IF MY STORYLINE SUCKS, I'LL KEEP PRACTICING TILL I GET BETTER!!!!!!!!!!!!!!!!!!):
Cremisi “Crimson Iron” Ferrucio was born in Palermo, Sicily, in the country of Italy in April 12, 1893. He was very well raised and received a good education. After graduating from College at the age of 18, Crimson got a career as a train conductor. However, he was laid off and left his career. Crimson later went to the government, but couldn’t find any job he wanted due to his passion with the subway. He moved to America in the city of Birkland to start a new life when he was 23 after six years of getting into illegal activities with a group of Mafia gangsters. In Brikland, Crimson worked with a criminal named Giovanni “Van Org” Borgata. Org and his two bodyguards Josh Wilkins and Herald Square gave Crimson 2,000 dollars to do business with them and later they want their money back. However, due to his greediness, Crimson hidden the money safely. To Org’s knowledge, Crimson did not have the money to pay back so Org decided to marry his neice Vittoria in place of the money. After forcing Vittoria into the marriage, even when she finds out that she had been scammed, Crimson became a free man. A few months later, Crimson began making more money by doing drugs. As coincidence, he is arrested for subtracting drugs. The Europeans were still looking for more people to fight in World War I, so the police gives Crimson a choice: serve a prison sentence or join the army. He chooses the army as a better way to avoid a prison sentence, and was assigned to the 55th (West Lancashire) Infanty Division. In 1918, the war was over and Crimson was sent home. Upon his return to Birkland, Crimson borrows money from a loan shark and supplied the drug deal with the Yakuza, a group of Japanese criminals. Crimson also began working for a man named Associazione Sindacato, the Don of the Sindacato crime family. Crimson does several illegal jobs – disguise himself as a Chinese mobster to get into a secret Chinese factory of The Kara Madu (base of operations for the Chinese Mob), get to the secret location where they hid their money. On the way out, Crimson kills the factory’s guards. The next job, he has to sneak into his loan shark’s shop (the loan shark that Crimson borrowed money from) and steal his money, even refusing to pay off his debt when the loan shark confronts him. Crimson even kills the loan shark as well as his guards. Crimson then delivers the money and goes home. One final job is that he must help his “now” partners Wilkins and Square into killing a man named Romania “Roman Wall” Wallachia, who has betrayed the Sindacato family and also not been paying off their money. Crimson, Wilkins, and Square succeed into the killing of Wall when they go to the mansion owned by him, fighting his bodyguards. Wall begs for his life, but Wilkins shoots him in the head, however, Wilkins was shot in the left arm by one of Wall’s remaining bodyguards. Crimson, Wilkins, and Square escape the mansion and drives to Afrikaans’ so Wilkins can be treated. Crimson became so wealthy that he buys his own house, car, and continues to work for the Sindacato family. He also marries Muriel Ferruccio, a young women whom Crimson always been dating since their first met in Brikland. Muriel then gives birth to a healthy boy and names him Giustino “Justin”. A few months later, Crimson discovers that his neice ratted out Org and wonders off to Org’s brother Fifone. Crimson then learns of Fifone’s address and rushes to his home, where he and Vittoria are having sex. During his confrontation with Fifone and Vittoria, Crimson kills both of them as well as their bodyguards, and takes all the money from the house. Soon later on, after learning the death of his formal wife, Org sends some of his men to kill Crimson in his own home. Crimson however survives the ambush and escapes to another house. Soon afterwards, he is then tasked to kill Org as Org pose as a great threat to the Sindacato family. Crimson then goes to Org’s private museum and kills three guards, he then fights his way to the center of the museum. As he approaches Org, Crimson is threaten by him for the trouble of not paying back his money which resulted in his neice’s death. A bloody shootout unleashes, Org’s henchmen as well as the society guards attempting to kill Crimson. He then gets the upper hand and successfully kills Org’s thugs as well as Org himself. A mortally wounded Org tries to crawl away but Crimson shoots him four more times, killing him. Crimson then leaves the museum to find a numerous of police where he gets arrested, charged with murder, burglary, and robbery. It has appeared that one of the members of the Sindacato family have ratted him out, pretending if they haven’t ordered Crimson to kill anyone, providing the police access to his family wife and son where they unknowingly told the police where Crimson is located right now. Crimson’s trial lasted for three mouths and was sentenced to death. During the trouble of Crimson, Justin had skipped town and came back after his father died, unware of what happen. His mother tried her best to keep the secret behind Crimson’s death from Justin. During Justin’s childhood, he was interested in crimes, money, and women.
NOTE: This is part one of my storyline cuz I didn't finish, I'll finish later. And furthermore, if there's any mistakes I made here in the storyline, ask me to refixed if it doesn't make sense. And I know I'm gonna have such critized comments (Sigh). And if there's things I have to change in this plot, okay ask me.
And the only way we can see Empire Bay as a larger city is by traveling on the train at the Union Station at Dipton. This is one of my suggestions for Mafia IV, which I want it to continue Vito's story and put the Mafia Series to an end. There are two rail tracks which leads to a tunnel which you'll cant pass through due to the game's map. I want the Mafia Series to be a better Series. The 3rd game should be set in the 1920s, 1930s, 1940s, and the crime family moves to Empire Bay in late December 1951. The 4th game which I want it to be the last game has to continue Vito's story and 2K please find a way Joe can survive by killing the two Vinci hitmen.
Not gonna happen.
Joe is dead,he had one gun.Their were 4 armed guys in the car,if he even tryed to shoot one fo them the other guys would kill him in a heartbeat.I like Joe,but their is no way he survived.It would not be realistic,and the mafia games are supposed to be serious.
WOW!!!!!!!!!!!! Did I say that Joe survived just because there were two people in the car with him? Read my quotes carefully, dum dum D:<. All I was saying is for 2K can please find a REALISTIC WAY for Joe to survive, if 2K can't then they shouldn't bother of CONTINUING Vito's story in the 4th game and playing a part in the third game cuz I don't want to see my favorite character Joe Barbaro who is Vito's best friend die at the hands of those two thugs. Jesus, I hate when this website actually allows ppl to critize one another. D:<
And furthermore, I wish for Mafia IV to continue the events after Mafia II, while Mafia III has a whole new setting and new characters, and the many of which crime family moves to Empire Bay in late December 1951 and makes offers with the Falcone and Vinci to bring them back on to the topped again after they were weaken in the events of Mafia II. A character from Mafia III should be the main antagonist in Mafia IV, setting in motions, and conspiracies. You get it yet? My main wish is for the MAFIA SERIES to be about Vito Scaletta, as well as the American Mafia (Mafia I and III can be subplots), I love Mafia II - best dialouge, best OSTs, and best storyline, but there's still major errors I don't like and other being UNREALISTIC.
Here we go again. Welcome back, McCrillis.
Look, if you don't like people critizing you, then why do you continue to post here? This is the INTERNET. This is a PUBLIC FORUM. If you have an idea, and tell others about it, those people have a right to disagree with you. You shouldn't take it personally. Calling people names is not going to get you anywhere.
Okay, fine. I'll let people say whatever they want to say about my ideas. Yeah, this is the internet. Yes, I still want to continue to post here because there's several ideas I must add it for Mafia 3 and possibly 4. Okay, next time I won't call you names. But my previous forum is that you didn't clearly understand it. ONCE AGAIN, I did not say that Joe survive because there was two of Vinci's men in the car with him. All I was saying is for 2K to please find a REALISTIC WAY for Joe to survive, if they can't then they shouldn't bother playing a part in the third game or even making a 4th game. As for possibly Mafia IV, Empire Bay should be larger. The Union Station at Dipton with the two railtracks to the tunnel possibly leads somewhere. Mafia II was my favorite game, and I forget to mention it had better and realistic graphics. For Mafia 3, it needs to improve, there should be more objects in a place for the player and the computer of another character that's aiding (for example the person playing as Vito and the computer is Joe) to hide while in a shootout. The last part during the fight where Vito and Joe verus Carlo Falcone and his remaining guards in the planetarium on the 15th chapter didn't have that much objects for Joe to hide, and he was getting shot several times, that's not realistic. Also, when you crashed your car to something and the player dies, and the computer of the other character is suppose to die too. I played Mafia 2 lots of times, lots of things are unrealistic, I just hope they improve on Mafia 3. As for the DLC's, they are lame. The Betrayral of Jimmy, Jimmy's Vendatta, and Joe's Adventures are lame. The DLC's needs to have a storyline behind it and lots of cutscence just like the main game. I don't want to see any mission pickups around the city and you have to do all of them, with other characters giving quotes, no cutscence, stealing trucks and just killing people. 2K felt lazy, And all those stuff you can actually do in Mafia 2, 2K must of thought you can do these things as missions, no no no. Okay, lets have 2K work hard, okay Mafia 3 can be release sometime in a few years like 2014-2015, no latter.
Well, it did seem that you were saying that Joe could survive by killing the two thugs guarding him. But, if I mistunderstood, I'm sorry. And I do agree with you on that second part. 2K Games had better change the way they publish games in the future, to avoid this sort of mess again.
Is this 'mess' being observed by the wider gaming public? I haven't seen anything to suggest this is the case.
Hardly anyone outside this forum is putting the game down for any of the reasons mentioned on this forum. Reviewers are putting the game down for being too linear, which is what the game is supposed to be.
I think if 2K do exactly the same with M3 but release the game quicker (<3 years), it will do just fine.
You need to look more. Steam forums, Achievments/Trophies . org, GameFAQs and so on. People realized, or felt, that content was stripped from this game to be sold as DLC. Who knows if they're right (I know what I think!).
I don't think people's take away from this game, in general, is that they'd go out and buy a Mafia III if it was announced. Not the way this one went down. Spend a little longer looking outside this board and people weren't thrilled at all. Especially PC community.
another sweeping statement, this "I'll never buy another game by xxxx" gets plastered all over forums and in reality means very little.I don't think people's take away from this game, in general, is that they'd go out and buy a Mafia III if it was announced.
I do think approx 3million sales is enough to make them consider Mafia 3, and they've got a "city" and all the tech that caused so many issues over they years so a few years development cycle is reasonable.
whether they'll take any notice of the "feedback" remains to be seen, I'm not optimistic Mafia 3 will appeal to me because I only see it going further away from it's roots, but is obvious there are many who want it to.
DLCs are used these days as copy protection and for platform exclusives and Mafia 2 certainly needed the former due to its popularity (3rd most downloaded game of 2010 in under 4 months). It's clear that some levels were moved because they were advertised with Vito playing and not Joe.
That doesn't make it a mess. Yes, some of the levels in JV should have been played by Vito and the JA levels should have been you playing as Joe while Vito was locked up and no DLCs but it didn't make the main game bad.
Maybe you should spend a little longer looking:
Mafia 2 PC: 8.4/10 from 3,446 votes
http://uk.gamespot.com/pc/action/maf...lt%3Btitle%3B0
Mafia 2 XBox: 8.4/10 from 1,808 votes
http://uk.gamespot.com/xbox360/actio...lt%3Btitle%3B1
Mafia 2 PS3: 8.4/10 from 1,079 votes
http://uk.gamespot.com/ps3/action/ma...lt%3Btitle%3B2
Mafia 2 PC: 8.1/10 from 479 votes:
http://uk.xbox360.ign.com/objects/957/957837.html
Mafia 2 XBox: 8.1/10 from 273 votes:
http://uk.pc.ign.com/objects/957/957839.html
Mafia 2 trailer: 1.8 million views, 2,880 people like it and 90 people from this forum dislike it:
watch?v=bVkHraUDDpk
Mafia 2 is in the top 20 most played games on Steam today and over half of those games are multiplayer games, it even topped MW2:
http://store.steampowered.com/stats/
Yeah, and they'll lose what loyal Mafia fans they have left, including me.
How many times have you played the 50's part of the game? I know every time I start playing those missions, the story feels rushed, chopped-up, and incoherent. Why? One of the reasons is because some of the missions supposed to be in the main game were taken out and sold as a $10 DLC, and there are now gaping holes in the story where those mission should have been.
This DLC phase is really erking me, Its god damn ridiculous, Ill tell you what, if developers want me to pay more for a ☺☺☺☺ing game, then I will pay more for the ☺☺☺☺ing game, I will pay them 30 bucks more to Release to me an ACTUAL GAME, and not segments of it. Pirating an issue? well then christ sake start finding new ways to impliment authentication
DLC ruin the atmosphere and pace of a game completely and utterly, the game should be a package not fragmented.
Days of old when expansion packs existed, those were great,
If those fans were loyal, they wouldn't turn on the developers when they don't deliver exactly what they want. Comparing M1 and M2 side by side, I don't really see as big a difference as people try to make out. IMO they have stayed very true to their roots - great story, great voice acting and scripting, great music and visuals that beat anything else out right now.
Look at how bad it could have been:
watch?v=fRo7Sl8ImBI
That game only came out just over a year before M2 and look at how terrible the production values are in it. Mafia meets The Sims.
The 50s start at chapter 7 so I wouldn't say I found them to be rushed. I'd say some chapters were a lot longer than others, which might seem like parts were cut out but while playing, I didn't feel like anything was missing.
It's not that simple, no game to date has managed it. The only ones that came close were the ones that need an internet connection always to play but people still bypassed it and it ended up pissing off legitimate buyers as they couldn't play on a laptop away from the internet - ironically the people who bypassed it could.Originally Posted by Slaydarius
There needs to be a shift in culture around PC gaming especially but developers need to realise that they can't sell an XBox game for £40 that you can resell for £20-30 and then sell a PC game for £40, which you can't.
2K have gone a few routes so they are probably testing out which methods make the most. I think Steam exclusively is the best way because of the automatic updates along with OnLive for demos and the main game.
Yeah, I wish they'd gone that route instead of the DLCs. They could have had Joe's Adventures as a full story expansion and they could have had either Henry's or Leo's stories in other expansions.Originally Posted by Slaydarius
I didn't say they wouldn't buy it, I said I didn't think they'd go out and buy it if it were announced - meaning, they'd need more proof that it didn't, even as you say, go further away from its roots. That seems to largely be the issue a lot of people had with it.
It's a game that could have sold far better than it did. It could have been triple-A all the way. The production values are all there. But somewhere along the line they stripped it of things that people expected. That stigma has stuck, not just on this board but on others.
Which was my other statement. Spend time on boards, not even this one, and its surprising the harsh tone this game is met with, more noticeable (to me) than other games from this company.
those are two different things, since the latter can only be determined after the announcement and they've revealed features etc.I didn't say they wouldn't buy it, I said I didn't think they'd go out and buy it if it were announced - meaning, they'd need more proof that it didn't, even as you say, go further away from its roots
it's fair to say some people will boycott a third game, but to say "in general" for a game that has sold almost 3 million is generalising, here or elsewhere.
I would actually be one of those deciding whether to buy or not, if Mafia 3 was more sandbox & less linear/movie like I doubt I would bother.
3 million:
First one million can be thanked to M1(PC) and to M2 trailers, gameplay vids from 2009. Many preordered the game.
After 2 months,from October, M2 and DLC prices started to fall quickly. For 10 bucks no wonder it sells...
3 mills sold copies is already good, probably it will top at 5 mills in a few years.
Just wrote it to be fair. A GOTY M2 would sell ~8-10 mills copies.
got a source? or are those "Lossfer figures".....First one million can be thanked to M1(PC) and to M2 trailers, gameplay vids from 2009. Many preordered the game.
which website has pre order numbers?
Yeah - for a Game Of the Year edition they'd have to have been awarded GOTY by someone, even a lesser known website. Was it?
I'm not backing up his claim, because I don't know - but there has been an interesting trend reported by NDP over the past year that pre-orders are taking over day 1 sales in a much bigger way than they used to, going so far as to sell out certain games on day 1. No idea if Mafia 2 had those numbers, and NDP access costs a lot of money and you can't reveal what those numbers are unless the companies allow it. 2K never did.
I thought the GOTY edition was based on the a whole bunch of websites voting for a game? not really sure how it works, but Mafia 2 would never get that, even in a non GTA year![]()
I was not referring to the developers, 2K Czech, rather the publishers, 2K Games. They are responsible for a great deal of grief on behalf of the customers. They were the ones that sold us the game with the parts that weren't there. And yes, people are bound to compare Mafia II to Mafia I. After all, the name of the game is Mafia II, and it is part of the Mafia franchise. Therefore, I believe we have a right to compare the two. I will say though, as a standalone game, it isn't all THAT bad. The removed features and arcade DLCs, however, are what people are angry about.
Aren't you the one that's been saying the story of Mafia I was boring, the graphics were bad, and the characters were "monotonous, suit-wearing nobodies"? Make up your mind.
There were several things that, for me, made the 50's part of the game less enjoyable. One of them was that it was inaccurate. They had cars, clothing, and music from the late fifties, while the game itself ended in 1951. Now, the game WAS going to end in 1957, but that was before more missions were cut and the game was longer.
In the overall sense, the games have the same style of play. IMO Mafia 2 does a better job of implementing most of the elements but it's not a significant departure from the style - a common complaint I read is the M2 is no longer even a mafia style game, which I don't agree with at all.
Yeah but this is one of those points people find while googling for reasons not to like the game. When you played it through, I guarantee you had no idea when those songs were released nor even which year the game was set in exactly during each chapter to even notice an inconsistency.
the game does actually tell you the exact date in which the events of each chapter takes place, so it's easy to relate with the innacuracy, for me, for example, i hate how there are several Playboys shown during cutscenes, even back at 45, specially knowing that Playboy was only created at 53 (as far as i can remember...) so yeah, it's just those kind of inconsistencies, sure, it might not be such a big deal, but it shouldn't be there when it's a game that it's all about inmersion, specially when some canon errors feel like a kick in the head(Tommy's death for example)
Well, I guess it's just another difference of opinion.
You don't need Google to tell you that the music and cars are not from 1951. Actually, it's the use of plain old common sense. R&R wasn't popularized until the mid to late-fifties, and most of the music playing on the radio is from 1954-1959. The cars are also obvious. And what about the police siren? I know it's a small detail, but these things do add up after a while.
Not common sense but a good knowledge of vehicle and publication chronology or being older than 70. There's also artistic license; I'd rather have access to good music, cars and playboy centrefolds than not have them at all just so that the era is exact to within a few years.
You know as well as me that if they'd cut out playboy collectibles or some decent soundtracks or certain cars, people would be here complaining that the collectibles sucked and there's no good music in the game and how awesome the game could have been with x model of car in it.
Some of the audio tracks really made the game for me in certain scenes:
watch?v=SOpch08yPuw
This is apparent when you see the highest rated comments on this one:
watch?v=Lc4o_wNoOBk
Nearly all of the chosen tracks in M2 deserve to be heard and what better way than while driving through a beautifully rendered 1950s scene.
I agree. I liked the stereotypical 1950's atmosphere in the game. But I wish they could have made the game end in 1957, so that the music and cars would be more accurate to the period. Knowing that the game is set in 1951 and everything else was from the late fifties sort of ruined it for me.
Does it state explicitly in the game that it's 1951? I guess you would normally assume that each time Vito goes to bed that it counts as a single day and count from the prison scene but really, the events that take place chapter by chapter aren't going to be 24 hours apart. Tommy is shot in 1957 in the original Mafia and this takes place in chapter 14 so unless they actually say in the dialog or whatever, I'd assume that it's 1957 in chapter 14.
http://i362.photobucket.com/albums/o.../Mission15.jpg
Does this answer your question? That mission took place the day after Tommy's death, btw.
So, yeah, this also conflicts with M1's story. Tommy was killed in 1957, not 1951. I'm surprised no one has caught this yet. This is a major discrepancy!
Actually I have to say as much as I do enjoy Mafia II, there were inconsistencies that didn't make sense
and to be honest, I was surprised that they put that mission in where you go and whack Tommy Angelo.
However maybe, and this is only a maybe.. The devs wanted to show that in no way was Mafia II going
to be a follow on from the first game, mainly because Thomas Angelo was the main protagonist and was
killed, he would not be returning; neither would the city of Lost Heaven.
However this still made the time and period contradictory.. and talking of music, there are tracks that go
into 1963-64 well one I can think of: "No Particular Place to Go" by Chuck Berry. I think it is this, if you
like me were more concerned with the story and era rather than all the tack and freedom, where there
were holes. I for one am more interested in the structure rather than goofing around in a game (own pref).
@AndrewR
As i said before, the game tells you EXACTLY the date in which every chapter takes place, at the very beggining of each chapter, right under the Chapter's name, as far as i can remember it works for every single chapter and it's pretty clear when it says "September 26th, 1951" at the beggining of "Per Aspera ad Astra"