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Thread: New Enemies For Bioshock 2? Thoughts?

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    New Enemies For Bioshock 2? Thoughts?

    I am curious about what we know so far about the enemies, aside from the Big Sister who will surely be challenging the GI article says that Splicers for the most part will not be that challenging unless in large groups.

    Maybe I missed something that was released but who will be fighting in the sequel?

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    Quote Originally Posted by FtRapture View Post
    I am curious about what we know so far about the enemies, aside from the Big Sister who will surely be challenging the GI article says that Splicers for the most part will not be that challenging unless in large groups.

    Maybe I missed something that was released but who will be fighting in the sequel?
    Soviets, Giant Squids and Dogs! Nevermind that, I would be surprised if we didn't come across atleast one new splicer type. I really would like the Splicers AI to be able to pick up any weapons they may find on the ground.
    But as for completely new types.... How about a Splicer that sets traps up? He picks a hallway or a couple rooms and sets up a few traps. Then he lures you into them. Like explosive tripwire, flamable objects near oil spills, electrical things near water.

    I'd really like to see some more advanced Splicers take use of plasmids, what a great fight that would be.

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    I would like to see splicers that set up ambushes, like a group of 3 hiding around corners in a hallway to jump out and attempt to beat your metal face in.

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    I don't know, who else could be natural enemies in Rapture's environment? It is tough to think of stuff without dipping into cliches.
    It is a cliche, but maybe some nightmarish creations of Dr. Suchong? Or maybe they could do something like plaster splicers; that is use existing splicer enemies but find a way to make them more terrifying.

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    i mentioned this idea in a couple of other posts, but so far, we've been able to splice our dna to small animals like the magnetic bugs in security bullseye and the hornets. maybe in this one, we'll see huge splicers spliced with bear or shark dna or something. they would definitely pose a threat

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    I talked about Leprechaun splicers, but my idea was shot down

    Anyway, I hope there will be passive splicers...you know, they look at you and are like "what are you looking at buddy?", and then you can try to befreind them...and sometimes it works and sometimes not. Something like that.

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    Quote Originally Posted by thebluefirebean View Post
    i mentioned this idea in a couple of other posts, but so far, we've been able to splice our dna to small animals like the magnetic bugs in security bullseye and the hornets. maybe in this one, we'll see huge splicers spliced with bear or shark dna or something. they would definitely pose a threat
    I don't remember Security Bullseye having bugs... I thought it was just, like, a glob of some sort of marker fluid that attracted the bots and cameras.

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    Well something certainly is flying around your hand

    http://www.youtube.com/watch?v=1mnbIMvRKOo

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    hm... good point. I didn't use it much, to be honest. Pretty much just when I first got it. I always hacked the cameras and turrets and bots anyways.

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    I would like to enemies based around plasmids, it seemed the splicers in Bx 1 would just try to beat you (except for the iceman) but plasmid powerhouses would be a welcome addition to destroy big daddies.

    I have a sneaking sensation that Suchong is still alive, as you never saw him die...if so I hope he's more powerful than Steinman.

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    Quote Originally Posted by Justlookaway View Post
    I would like to enemies based around plasmids, it seemed the splicers in Bx 1 would just try to beat you (except for the iceman) but plasmid powerhouses would be a welcome addition to destroy big daddies.

    I have a sneaking sensation that Suchong is still alive, as you never saw him die...if so I hope he's more powerful than Steinman.
    Well, you found Suchong's body with a massive drill halfway through him, and he'd been sitting there for quite some time, so I doubt he's alive. And you heard the audio diary of him dying

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    Quote Originally Posted by Justlookaway View Post
    I would like to enemies based around plasmids, it seemed the splicers in Bx 1 would just try to beat you (except for the iceman) but plasmid powerhouses would be a welcome addition to destroy big daddies.

    I have a sneaking sensation that Suchong is still alive, as you never saw him die...if so I hope he's more powerful than Steinman.
    Erm.. when you go to his lab for your lot antidote he is lying on the table with a huge Big daddy drill up his ass :P Theres also an Audio diary next to him explaning what happened.

    As for new enemies, i like to see new big daddy types and splicers that actively use plasmids like electro bolt and incinerate.

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    That's what I am hoping for, is that although we play as a Big Daddy I hope that doesn't mean they won't be around in this game. Since we are also one of them it doesn't make sense that we would be fighting them.

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    As I see it we've only got a limited number of options:

    1. Big Sister.

    2. Big Daddy + a number of new versions (what about a taser lol?).

    3. Splicers + a number of new versions.

    4. Animals? Well, there is plenty of ADAM around, but I doubt that there were especially many pets in Rapture. A zoo perhaps. But isn't the thought of that to see "natural" animals? And wouldn't the animals been slaughtered for food and ADAM? Spliced guard dogs? Spliced "guard cats"? Zoo animals? Squid? Shark? ADAM slug?

    5. Security + a number of new versions.

    In my humble opinion the security offers a large amount of choices, bots and turrets with different weaponry (flamethrower, electricity, meatballs...). Perhaps a new humanoid and bipedal superdroid?
    The animals are pretty interesting but they could never replace the splicers as standard foes, except under certain conditions. I can imagine that it would be useful to have a big hound the size of a bear guarding you during Raptures decline.

    It would be funny to replace the Rosie's Rivet gun with a harpoon.

    I talked about Leprechaun splicers, but my idea was shot down
    As to Leprechaun splicers who are, if I remember correctly from that old thread, splicers who hide in Little Sister vents? To be honest, I don't think that's a bad idea. Only the marketing went wrong. :-) If we call them "Parasites" and make them hardly human and the shape of a large spider with a couple tentacles and legs, almost like a twisted, evil hand. Imagine that jumping at you when you least expect it, killing your precious Little Sister whom you've just adopted and sent back to her Hidey Hole. Let's not limit them to that however, any crack or pipe from which they can strike and then retreat, and where you can't follow. It would be extremely fast, and that combined with its size would make it almost unhittable. Why not add throwable spikes and poison while we're at it? High damage as it can sneak in between the cracks in your armor. Raid tactics, attack and poison you then retreat into a hole. Think facehugger or chestburster in Alien. We could perhaps make it a mutated spider or seaslug instead of a splicer though, probably simpler. To me this sounds like a deadly foe. All hail the Lepre... Parasite Splicer!
    Last edited by Endiku; 03-24-2009 at 08:53 AM.

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    Quote Originally Posted by Endiku View Post
    5. Security + a number of new versions.

    In my humble opinion the security offers a large amount of choices, bots and turrets with different weaponry (flamethrower, electricity, meatballs...). Perhaps a new humanoid and bipedal superdroid?
    what the heck?

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    Quote Originally Posted by Endiku View Post
    As to Leprechaun splicers who are, if I remember correctly from that old thread, splicers who hide in Little Sister vents?
    Lol yeah. Your idea isnt bad except...you misewell just make it a giant spider, as you pretty much erased the whole Leprechaun thing.

    ****Story of the Leprechaun Splicers**** (I just wont let it go !)

    Part of this idea is rooted in social sceince, and part of it is rooted in old Irish myth. I added just a bit to it today. Enjoy

    There was a band of midgets that felt mis-placed living in Rapture, much like they do anywhere thanks to prejudice, which Rapture is not immune from. Feeling like social outcasts, they retiered to an old part of Rapture that had been abandon for the most part by other Rapturians. This part of the city is where they would not have any contact with anyone else, and could live in their own "secret society" and be happy and safe. They worshiped the mythical leprechaun from Ireland, since it too was short, but also powerful. They began to read all they could about them, and even began to emulate them. The midgets were living a happy life...until after the civil war began, when dangerous Splicers began to wander to the midgets part of the city. To defend themselves, the leader of this band of midgets had developed a powerful "Leprechaun plasmid", which gave them great speed and electrobolt abilities...and most important, the ability to garner Adam from dead bodies.

    These Leprechaun splicers look a little like actual leprechauns (but not completley). They are already short, and their plasmid caused deformities such as longer noses and pointed ears, making them resemble leprechauns from the Irish fables. Only some of them have Irish accents (the one's that were Irish to begin with). Since they are in a part of Rapture that the little sisters are not...they pretty much take their place, living in abandon hidey holes and coming out only to rob corpses of Adam. Therefore Leprechaun splicers are very solitairy, and usually stay in their hidey-holes. However, if you stray too close to any hidey-hole, you might get zapped by a nasty bolt of static electricity.

    Leprecahun splicers are very quick and only emerge to rob a corpse of Adam, but if you can catch one, then you not only have him but you also have his "pot o' Adam" (instead of pot o' gold). Following the old Irish wise-tale, he will then try and make a deal with you. Let him keep his pot of Adam and he will "owe you a favor", that he may repay. So you get to make a moral choice.


    So here you have a story of predjudice, a story of banding together, a story of adaptation (taking the role of the LS), plus some Irish myth thrown in for fun. What do you think? (I can take it)
    Last edited by Blue Lightning; 03-24-2009 at 02:42 PM.

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    What you say about Reeser splicers. They have mutated many arms and legs and are 3 times bigger than a big daddy. They allways cry over their lost souls.

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    Quote Originally Posted by FtRapture View Post
    I am curious about what we know so far about the enemies, aside from the Big Sister who will surely be challenging the GI article says that Splicers for the most part will not be that challenging unless in large groups.

    Maybe I missed something that was released but who will be fighting in the sequel?
    If splicers will not be challenging unless in groups, there has to be another enemy. An enemy that is tough to kill and usually travels alone (not a Big Daddy) or in a group of two.

    Also, more variety in terms of splicers would be REALLY nice. Splicers didn't really use any cool plasmids, and all most of them did was rush at you. Make them smarter, utilize some sort of cover, or have them retreat to lure you into a trap or something.

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    Yeah, I think "Splicers" as an enemy group has barely been touched. When you are talking about genetic manipulation, the field is wide open.

    I'm hopeful that Fontaine Futuristics is a big hint about what we will see. Why? Because they did plasmid research. So the possibility of unique, extreme Splicers is very high. As are test animals. Also, the chance for new automated security is also high. Remember that the rest of Rapture's weapons were ramshackle because the war took them by surprise. Fontaine was gearing up for it and would surely have a dedicated weapons program (maybe covert) in his labs. Both for defense of his secrets and for possible later sale.

    I've said as well that I'm totally jazzed by the idea of sea floor levels. I want to see what wild creatures, who have been dining on Adam-rich sea slugs their whole lives, would look like....

    EDIT: I was thinking about sea floor encounters, and a great image popped into my head. You are walking along and find a BD helmet. Nearby, you see maybe an arm or a leg. As you examine them, you notice that more and more parts appear...until you find a cave who's entrance is strewn with bits of BD's. Heh, heh. Something has been snacking on your brothers. And normally you'd pass on by, but you are sure that the pile of carcasses must contain precious ammo and maybe even a new class of weapon. So in you go....
    Last edited by japester; 03-24-2009 at 11:53 AM. Reason: added last section

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    Quote Originally Posted by Justlookaway View Post
    I would like to enemies based around plasmids, it seemed the splicers in Bx 1 would just try to beat you (except for the iceman) but plasmid powerhouses would be a welcome addition to destroy big daddies.

    I have a sneaking sensation that Suchong is still alive, as you never saw him die...if so I hope he's more powerful than Steinman.
    well it shows him dead, no one can survive a drill stuck inside your stomach..

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    WTF?

    Facehuggers and robots?

    Seriously, come on, guys. This isn't Aliens. It's BioShock. Yes, there are (or, were) geniuses in Rapture. That doesn't mean every type of advanced technology imaginable should be included. ADAM was their big breakthrough. Expect plasmids and tonics, splicers and Little Sisters. Splicers are HUMAN. None of them have been genetically engineered into something else - they kept splicing, and that twisted them, physically and mentally... but they're still largely human.

    A game with superdroids and facehuggers and spliced animals (who would splice an animal? People splice themselves. Would you want a dog that can bark fireballs at you? What happens when it bites a visitor, and they go up in flames?) and God knows what else wouldn't be BioShock.

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    I want to get attacked by a giant slug. Or snail.

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    Splicer children who rely mainly on plasmids rather than guns or blunt objects. We already know that there ARE children in Rapture, i don't doubt a few suvived.

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    Quote Originally Posted by FISHY CRACKERS View Post
    Splicer children who rely mainly on plasmids rather than guns or blunt objects. We already know that there ARE children in Rapture, i don't doubt a few suvived.
    Except that 10 years have passed, so any who were children before would likely now be at least teens. And I doubt that splicers would have enough rampant sex to make splicer children a viable threat. Also, how do you think the soccer-mom, Jack-Thomson-worshiping masses would react to a game in which you harm children!!! OH NOES!

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    Quote Originally Posted by Brissan View Post
    Except that 10 years have passed, so any who were children before would likely now be at least teens. And I doubt that splicers would have enough rampant sex to make splicer children a viable threat. Also, how do you think the soccer-mom, Jack-Thomson-worshiping masses would react to a game in which you harm children!!! OH NOES!
    Jack Thompson was disbarred awhile ago.

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    Ok, I added some good stuff to my Leprechaun splicer post on the last page...it is now a complete story/idea. What do you guys think of it? Be honest (I can take critisism).

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    No offense intended, but I think it's silly. Also, the leader would have to have (presumably) worked at Fontaine Futuristics to be able to develop a plasmid... and if he had, you can bet that his work would have been appropriated by Fontaine.

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    Quote Originally Posted by JimmyTheCannon View Post
    Also, the leader would have to have (presumably) worked at Fontaine Futuristics to be able to develop a plasmid... and if he had, you can bet that his work would have been appropriated by Fontaine.
    Hmmm...well mabey the leader of this group of midgets did once work for Fontaine, and fled later with his band of friends to the abandon part of Rapture. So he had the knowledge.

    Quote Originally Posted by JimmyTheCannon View Post
    No offense intended, but I think it's silly.
    None taken Anyone else?

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    I think they should make bioshock even more gory then the first! Like a big daddy can rip out your armor and you can watch your guts spill out. COOL! And the rivit gun should be able to pin splicer limbs to walls and such! (yes i read the gameinformer magazine on bioshock 2)

    -on the other note, there should be more security bot types.
    Last edited by coffee009; 03-24-2009 at 02:48 PM.

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    Quote Originally Posted by japester View Post
    Yeah, I think "Splicers" as an enemy group has barely been touched. When you are talking about genetic manipulation, the field is wide open.

    I'm hopeful that Fontaine Futuristics is a big hint about what we will see. Why? Because they did plasmid research. So the possibility of unique, extreme Splicers is very high. As are test animals. Also, the chance for new automated security is also high. Remember that the rest of Rapture's weapons were ramshackle because the war took them by surprise. Fontaine was gearing up for it and would surely have a dedicated weapons program (maybe covert) in his labs. Both for defense of his secrets and for possible later sale.

    I've said as well that I'm totally jazzed by the idea of sea floor levels. I want to see what wild creatures, who have been dining on Adam-rich sea slugs their whole lives, would look like....

    EDIT: I was thinking about sea floor encounters, and a great image popped into my head. You are walking along and find a BD helmet. Nearby, you see maybe an arm or a leg. As you examine them, you notice that more and more parts appear...until you find a cave who's entrance is strewn with bits of BD's. Heh, heh. Something has been snacking on your brothers. And normally you'd pass on by, but you are sure that the pile of carcasses must contain precious ammo and maybe even a new class of weapon. So in you go....
    I was waiting for you to make an insightful contribution to this thread, and I got it .

    I particularly like your repeated theory on the sea floor sections, and I wholeheartedly agree. Although a third-person view of rapture would be cool to see from the sea floor, these sections would loose the impact they will first have on us, so some sort of underwater horror would be warmly welcomed.

    I personally am hoping for some epic underwater Big Sister fights, maybe she follows you outside of rapture for some intense battles where you cannot use your plasmids.

    As for new enemy types, I am hoping for some more Big Daddy and Splicer varies, and some "proper" security drones, instead of the ramshackle ones created for the Civil War.

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    ...ah. Japester's got a good point. Okay, that's one reason why we might see spliced animals.

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    Thumbs down

    Quote Originally Posted by ..Only Man.. View Post
    I was waiting for you to make an insightful contribution to this thread, and I got it .

    I particularly like your repeated theory on the sea floor sections, and I wholeheartedly agree. Although a third-person view of rapture would be cool to see from the sea floor, these sections would loose the impact they will first have on us, so some sort of underwater horror would be warmly welcomed.

    I personally am hoping for some epic underwater Big Sister fights, maybe she follows you outside of rapture for some intense battles where you cannot use your plasmids.

    As for new enemy types, I am hoping for some more Big Daddy and Splicer varies, and some "proper" security drones, instead of the ramshackle ones created for the Civil War.
    In regards to the sea beastie thing, I think it could be cool to see what has happened to the animals that have eaten the ADAM slugs. The fish of the deep oceans are freaky already, so just imagine them all hyped up on ADAM! Also, in regards to using the underwater segments as ways between levels, that would be great.

    Just imagine: the first time you go underwater, you are tasked with traveling to a specific port. On your journey, you see many views of rapture, as well as occasional flicks of dark tentacles in the corner of your eye, peeking out of rocks for split seconds before squirming away. Imagine finally reaching an overlook, with a view of rapture beyond the chasm before you. And out of the chasm rises. . . a mutated giant squid! The squid grabs you and hurls you away, over the chasm and through the glass of a certain section of Rapture. Breaking the glass, you are forced to flee the oncoming flood.

    Heheh, got a little into it I guess. Man, this forum really gets the mind juices flowing!

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    Quote Originally Posted by japester View Post
    Yeah, I think "Splicers" as an enemy group has barely been touched. When you are talking about genetic manipulation, the field is wide open.

    I'm hopeful that Fontaine Futuristics is a big hint about what we will see. Why? Because they did plasmid research. So the possibility of unique, extreme Splicers is very high. As are test animals. Also, the chance for new automated security is also high. Remember that the rest of Rapture's weapons were ramshackle because the war took them by surprise. Fontaine was gearing up for it and would surely have a dedicated weapons program (maybe covert) in his labs. Both for defense of his secrets and for possible later sale.

    I've said as well that I'm totally jazzed by the idea of sea floor levels. I want to see what wild creatures, who have been dining on Adam-rich sea slugs their whole lives, would look like....

    EDIT: I was thinking about sea floor encounters, and a great image popped into my head. You are walking along and find a BD helmet. Nearby, you see maybe an arm or a leg. As you examine them, you notice that more and more parts appear...until you find a cave who's entrance is strewn with bits of BD's. Heh, heh. Something has been snacking on your brothers. And normally you'd pass on by, but you are sure that the pile of carcasses must contain precious ammo and maybe even a new class of weapon. So in you go....
    Great post Jape. I like your ideas here. Maybe they have some polar bears in Fontaine Futuristics that they were testing on. Fontaine had to get that stuffed bear somewhere, right?

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    Quote Originally Posted by vampristic View Post
    I want to get attacked by a giant slug. Or snail.
    I was thinking something like a giant sand flea or something. I wouldnt mind that to be honest.

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    Thanks for the kind words, gentlemen. (Where is the blushing emoticon? LOL)

    Although I'm bullish on the game, I feel a slight twinge when I let my imagination run wild because the surest way to be disappointed is to formulate the best game imaginable in your head beforehand. Heh.

    Quote Originally Posted by vampristic View Post
    I want to get attacked by a giant slug. Or snail.
    I really wish you hadn't said that. Because now I hate the fact that I have zero artistic skills. I want nothing more than to animate the image this puts in my head, and I can't.

    Picture a murky green sea floor. The camera is pointed across a sandy expanse. The only sound is a slight sloshing. From camera right, you see a BD enter, running in full-tilt cartoon character mode, but he's moving in slo-mo due to the water. As he hits center, a giant snail, filling the frame, is straining to catch him, head and antennae aggressively angled forward. Both are moving at approximately the same speed as they both pass out of frame to the left.

    LOL!

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    Quote Originally Posted by Brissan View Post
    Well, you found Suchong's body with a massive drill halfway through him, and he'd been sitting there for quite some time, so I doubt he's alive. And you heard the audio diary of him dying
    EXACTLY.The corpse had been there for a LONG time...how could we tell it was Suchong. The diary hinted towards it, but given the capabilities of Fontaine and Tenenbaum, I wouldn't be surprised is Suchong had methods to keep Big Daddies off of him as well.

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    I heard that there won't be any fighting on the sea floor.... Thats too bad if it's true... There are easy ways to incorporate ADAM into the local ecology.. Like the many leaks in Rapture. ADAM could have bled out into the sea where the native sealife feeds and KAZAM.... ADAM filled sea creatures!!!

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    In my humble opinion the security offers a large amount of choices, bots and turrets with different weaponry (flamethrower, electricity, meatballs...). Perhaps a new humanoid and bipedal superdroid?
    what the heck?
    Glad someone noticed.

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    What new enemies would you like to see?

    I hope in the new game, Splicers, Turrets, Big Daddies, Security Bots and the Big Sister aren't the only enemies. If there are going to be new locations, plasmids etc, why shouldn't we get new enemies? I know that in Rapture there's supposed to be an eco-system, in the sense that there's a kind of hierarchy with, say, leadhead splicers arguably at the bottom and elite big daddies (Big Sister in this game) at the top, but can't we just add new tiers to the food chain?

    Now I'm not talking about having the Red Army, spliced dogs/rhinoes or even the GIANTSEASQUIDBOSSOFDOOM, but stuff like maybe a security robot (one that is more powerful than the bot, maybe walks instead of flies), different kinds of splicers, e.g. ones that specialise in elecricity/ice or mini-boss powerful ones who have spliced themselves into huge monstrosities, and a new kind of big daddy would definetely be nice (maybe one that was very, very armoured so it could work with lava in Hephesteus).

    That way one could maintain the gameplay system but make it a bit fresh. I know the point of Bioshock isn't to have a "zombie level", or to have new enemies for each level, as that doesn't really fit in with the idea of a breathing city with an infrastructure, but I'd like some new content.

    What would you like?
    Last edited by AlexB1001; 04-07-2009 at 01:36 AM.

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    Maybe if there's a zoo level (please 2k make it so!!) then there could be a spliced up zoo-keeper who takes splicers who wind up in the zoo and "splices" them even more, but this time instead of splicing them with Adam, splices them with zoo animals, so you would have a Rhino Splicer, and then a Lion Splicer..and etc.

    Maybe there could be a new plasmid you could get there, called Animal Growl (or something), that would give off a big growl, and would render the enemies in its path your personal slave for a certain of time (as a growl is associated with Lions, and Lions are the king of the Jungle).

    Also what would be cool is that picture this, you exit the Bathysphere to Rapture Zoo, you approach the massive gates, the Big Sister swoops down before you and opens a smaller gate that you go past once you go through the big gates, she disappears and you hear animals. A moment later about 7/10 mutated Rhino Splicers come barging through the open door and start ramming through the big gate, all this time while being this the mad Zoo-Keeper (maybe he would be an old friend of Andrew Ryan, and after hearing of Jack killing him in the first game, decides to take matters into his own hands and bring Rapture down even further, but before he can (as Rhino and other splicing takes a number years to perfect) the Big Sister shuts off Bathysphere access from there, effectively trapping him, but not now since you came there), comes on the radio says you will be my next invention...the Elephant Splicer, and and then Tenenbaum comes on the radio and tells you make your way through the Rapture sewers, so you can go through the zoo and get to the other Bathysphere on the other side, but obvously this fails and you have to make your way through the zoo grounds, facing the animal splicers and the zoo-keeper.
    Last edited by Mr.Big_Daddy; 04-07-2009 at 03:27 AM.

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