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Thread: Improvements/Suggestion thread for the game

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  1. #1
    Join Date
    Feb 2007
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    Improvements/Suggestion thread for the game

    Hopefully, we can gather some improvements and suggestions for the game, based on your gaming experience.

    The demo was not the final game, but maybe there are some ideas coming to your mind. We could use this thread for the final game, anyway.

  2. #2
    Join Date
    Jul 2007
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    Louisiana
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    It's a bit late to make suggestions for the game now that is in production. Besides, judging from the demo, I don't have any suggestions/recommendations that would make the game any better than it already is. I just hope we PC users get a demo before release so we can have an idea of how the retail game will perform. I'm 100% sure I'll be running this game perfectly fine, at high settings, but I'd like to check it out and see for myself.

  3. #3
    Join Date
    Aug 2007
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    Scotland!
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    I don't like the way that your guns disappear once you run out of ammo. I would still like to be able to hold the empty gun lol =P

  4. #4
    Join Date
    Mar 2007
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    I'm from Brooklyn!!!
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    Multiplayer?

    someone had to say it, lol

  5. #5
    Based on my experiences with the demo, I really think, even the existence of a multiplayer mode, would diminish the ambience and experience of playing through the story of Bioshock. Being able to mindlessly run/gun thru Multiplayer maps of existing game areas would diminish the tension/ambience/character/whathaveyou imbued in those areas of the game...

    Just my opinion

  6. #6
    Join Date
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    At first at was a little bit difficult for me that you have to switch to the proper weapon for reloading/refreshing eve. You firs thave to equip the pistol e.g. for reloading and then you have to change to the plasmids for eve. If you need to prepare for a battle quickly, this change is a bit difficult.

    But I can understand that it makes sense in the game world (you mostly need two hands for reloading/recharging one thing). Doing both together sound unnatural.

  7. #7
    Quote Originally Posted by I'm your big daddy! View Post
    I don't like the way that your guns disappear once you run out of ammo. I would still like to be able to hold the empty gun lol =P
    i have to agree. i would love if when ou ran out of ammo you could use the gun as a melee weapon or it would auto switch to your previous weapon.

  8. #8
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    Jun 2007
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    Quote Originally Posted by SweetTooth View Post
    i have to agree. i would love if when ou ran out of ammo you could use the gun as a melee weapon or it would auto switch to your previous weapon.
    Well, you can keep it out... just switch to it by holding RB.

  9. #9
    Actually i thought of something, after playing Oblivion and Condemned, I was expecting to be able to block with the melee wrench but found myself not being able to and instead being struck frantically by the splicers.

    So, i would like a block function - unless it's in there and i didn't figure out how to do it.

  10. #10
    Join Date
    Jun 2007
    Posts
    20
    it annoys me how you have this incredibly interactive world, which alloys you to hit stuff with a wrench, shoot stuff, and (eventually) use telekenises to move things, and yet you can't do something a simple as picking up a suitcase with your bare hands. I know its pretty irrelevant to gameplay, but it just kinda bugs me. I liked how in half life 2 you could just pick random crap up and move it around with your bare hands.

    besides this, though, everything was awsome. The enemies were challanging, ie the splicers with guns are great at strafing, dogding your shots, and shooting at you. I liked how you have the option to turn off the quest arrow and auto aiming, if you feel so inclined.

    but yeah... doesnt matter now eh? 7.5 days!

  11. #11
    Join Date
    Aug 2007
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    Ulyanovka, CCCP
    Posts
    10
    Would that the Atlai had heeded the criticism of the their contemporaries.

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