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Thread: Difficulties?

  1. #1
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    Difficulties?

    Does anyone (Or the "BioBabe") know if there are difficulty settings in the game?

    I (really really) hope they have at least three different difficulties
    It just wouldn't be very exciting anyother way

    EDiT: ok, i fixed the name... kind of odd that you guys are answering my question less than talking about that
    Last edited by BioShockWins; 04-05-2007 at 03:02 PM.

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    I think they were talking about implementing adaptive difficulty.

    Also— I get the impression 2K'beth doesn't like being called "rapture mom" (probably not least because she's a rapture babe) —maybe in future we should call her BioBabe
    Last edited by Hatesink; 04-05-2007 at 02:02 PM.

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    The recent issue of the German 360 Live Magazine called it "Dynamic Training System". They say that Bioshock does not have a tutorial and lets you do experiments on your own. If the system detects problems, it becomes activated...whatever the result may be.


    Quote Originally Posted by Hatesink View Post
    Also— I get the impression 2K'beth doesn't like being called "rapture mom" (probably not least because she's a rapture babe) —maybe in future we should call her BioBabe
    Yeah, BioBabe sounds sexy, but I fear we are getting sexistic here...^^

    Guessing from her voice, I think Elizabeth is quite young and not our Mom.

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    Quote Originally Posted by BioShockWins View Post
    Does anyone (Or the "Rapture Mom") know if there are difficulty settings in the game?

    I (really really) hope they have at least three different difficulties
    It just wouldn't be very exciting anyother way
    I concur on having three difficulties, rather than the bane of *blech* Adaptive Difficulty only, or as I refer to it, the "Would you like us to hold your hand?" option.

    Plus I would like to actually see Bioshock have it's Hard level actually be hard. Too many games these days are no challenge to people who have been pounding the keyboard for over a decade, especially in the FPS circuit.

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    Quote Originally Posted by Rapture_Tourist View Post
    Yeah, BioBabe sounds sexy, but I fear we are getting sexistic here...^^
    Maybe so, but I'm sure she'd prefer BioBabe to Rapture Mom

    I like 'BioBabe'

    Quote Originally Posted by Rapture_Tourist View Post
    Guessing from her voice, I think Elizabeth is quite young and not our Mom. Maybe
    She is young, younger than me (at least chronologically speaking). I've seen a picture of her, and yes she is a BioBabe.

    Speaking of BioBabes...

    Quote Originally Posted by Raveness View Post
    I concur on having three difficulties...
    Hey Honey-bunny...for a moment there I thought you were vouching for the babeliciousness of 2K'beth
    Last edited by Hatesink; 04-05-2007 at 02:43 PM.

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    Quote Originally Posted by Hatesink View Post
    Hey Honey-bunny...for a moment there I thought you were vouching for the babeliciousness of 2K'beth
    I'm not really chromosomally qualified to vouch for her babeliciousness, but I'm sure she draws all the boys to the yard. I think of her more in the "Rapture Mom" or "Rapture Big Sis" sense.

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    What can I say, I guess I'm just a slave to my biological predispositions

    Quote Originally Posted by Raveness View Post
    but I'm sure she draws all the boys to the yard.
    Well you already know her strawberry spritzer gets my vote
    Last edited by Hatesink; 04-05-2007 at 04:40 PM.

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    Well, one interesting style used in a video game when addressing the difficulty level is the one used in Advent Rising for Xbox. There are three different settings, easy, medium, and hard, and you choose one at the beginning when you start the campaign. However, what makes it nice is that you can change the difficulty setting whenever you want in the game. This helps out because I started the campaign on hard, but could not get past this one part after numerous tries. I finally decided to change it medium and got through it easier. This method helps prevent any roadblocks in a campaign of not being able to beat this one part...

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    [QUOTE=Rapture_Tourist;4754]The recent issue of the German 360 Live Magazine called it "Dynamic Training System". They say that Bioshock does not have a tutorial and lets you do experiments on your own. If the system detects problems, it becomes activated...whatever the result may be.


    the game activates its own electricity plasmid and fries our arses!

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    [QUOTE=splicer;8654]
    Quote Originally Posted by Rapture_Tourist View Post
    The recent issue of the German 360 Live Magazine called it "Dynamic Training System". They say that Bioshock does not have a tutorial and lets you do experiments on your own. If the system detects problems, it becomes activated...whatever the result may be.


    the game activates its own electricity plasmid and fries our arses!
    what if the game gets harder automatically if we are doing too well?

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    i think it would be good to have the 3 standard difficulty settings, and then the option to not use them and use dynamic difficulty, giving the player to experience a difficulty level that far surpasses the hardest setting -- only if the player plays the game like they want a challenge.

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    Quote Originally Posted by somecut8 View Post
    what makes it nice is that you can change the difficulty setting whenever you want in the game.
    That's something I like a lot. If a game has that feature it can make a world of difference. So many games I'm enjoying playing on a difficult difficulty setting suddenly present me with something I just want to bypass to get on with the game (I've taken to using cheats for those parts— "giftfrompterodon" for example is invaluable) It would have been nice to have been able to continue the game from any point (or just bypass levels) also, rather than only being able to select single missions (after unlocking them), so that you could both, see all of the incidental cut scenes, and, feel a greater sense of continuity.

    Also— I personally really like adaptive and dynamic difficulty. For me it's all about keeping your head in the game.
    Last edited by Hatesink; 04-25-2007 at 03:49 AM.

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    HL2 is good with its difficulty system, you jsut go to menu and switch it around in game

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    Quote Originally Posted by borgdrone89 View Post
    i think it would be good to have the 3 standard difficulty settings, and then the option to not use them and use dynamic difficulty, giving the player to experience a difficulty level that far surpasses the hardest setting -- only if the player plays the game like they want a challenge.
    I agree, but remember that the Hardest difficulty will be made harder or easier depensing on the player's approach and initial success within it. I'd rather have an extra fourth difficulty level of "Hardcore", which can limit saves and be ultimately realistic when it comes to damage from gunfire (similar to Call of Cthulhu would be OK), all this rather than a system developed to pander the world, its enemies and its obstacles to those who prefer to be hand-held.

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    I say the highest difficulty should go the route of System Shock 1 and impose a timer...say so many hours until the structural integrity breaches? Although if they have ideas for a sequel (don't have to be solid plans - there were ideas for Oblivion while Morrowind was still in production), that may have an effect as you cant have a sequel if you destroyed the city.

    ...but something of that nature. In lots of cases the Hard mode can be made easier just by taking it easy and going very methodically through the game. Some sort of timer (or respawn although I hate respawn) makes this impossible.

    Also what about a slider for enemy intelligence (again ala System Shock 1). It's more fun when the Hard mode is hard because the enemies start thinking more, versus just hitting harder (Unreal Tournament)

  16. #16
    Quote Originally Posted by nmrahde View Post
    I say the highest difficulty should go the route of System Shock 1 and impose a timer...say so many hours until the structural integrity breaches?
    No way, I HATE timers in games, I like to work at my own pace and i like to stop and enjoy the view of the nice graphics of the game, i dont want to be rushing by trying to beat the clock.

    I think the best thing to have would be 3 standard difficulties and an unlockable fourth difficulty that is extremely hard, the only way to get it is by beating hard mode though.

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    Timer for the whole game?? *smacks nmrahde upside the head* Dictating the player's pace that much is a big no-no, even on the highest difficulty. You're not making the game any more difficult, as many would probably have done the whole game already using a lower difficulty. Timers kill immersion, as player's would start thinking more of the clock and less of the world around them, turning the game into a statistic instead of an experience.

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    Timers are damn annoying
    It really can make or break a game

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    Well ideally it'd be a dynamic timer (and I'm only talking on the absolute hardest level here). System Shock 1 worked one in perfectly, it was going to take Shodan so long to fire everything up and use the mining laser on Earth - nothing in the game told you that you had X minutes left you just knew you couldn't dawdle.

    How many games have something where everybody's shouting and in a panic and all manner of thing has hit the fan yet you can still wander around and take your time? How long would Rinoa just hang there (by her freaking fingers!!) in FF8 if you decided to take your time fighting the enemies? Talk about breaking immersion.

    What I'm thinking is something subtle, and since Rapture is a city in a bottle that's gone through a civil war and who knows what else, structural integrity would be the perfect timer. You could then incorporate stray rounds affecting structural integrity for the worse, and possibly sealing off areas permanently affecting it for the better. You could even go an even cheaper route and just have so much breathable air (say whatever recyclers they used were broken in the fighting - or have a few working that could take collateral damage and stop working)

    If it's done right it'd prevent a lot of the "Hey the bad guys about to destroy the planet but I wanna grind/scout for ammo more" effect that damn near everything has. F*ck if it's an important task that needs to be done now it should feel like it!

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    As I understand it, the games difficulty is not in the amount of damage being taken and given, but the different challenges and being equipped properly for them. Also i remember something about if you have too much ammo, the game wont spawn much more until you really need it. and if you have low ammo, it spawns enough so you can get by. also it might check which type of ammo you have, and spawn enemies your ammo is not good against, forcing you to carry all types of ammo around. this was just some general ideas about how the game is kind of hard to give a set "difficulty". an easy way to make it more or less difficult is to adjust the enemy and ammo placement to make it easier to solve it. oh and i forgot about plasmids, checking which ones you have and either giving situations that let you take advantage of it, or stretch its usefulness to the limit.

    anyway, this is all just rambling as thoughts are coming in, none of it is very well thought out.

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    Sorry, nmrahde, your ideas are nice, but I hate timers. You still don't address the core idea of a timer forcing the player to rush through a section, level or the entire game, and having to unneccesarily reload if they fail. To me they are always cop-outs for developers that can't find inventive ways to keep up the game's pace.

    You're ideas always come off as great starting points though; a conceptual designer you must become. A timer for a certain section that needs emergency bulkhead containment or pressurization routines would be OK, but should be kept minimal and only be used to enhance an ongoing frantic piece of the Rapture narrative
    Last edited by Raveness; 04-27-2007 at 04:55 PM.

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    Any clue how one becomes a conceptual designer?

  23. #23
    goto school, get assets, and connections

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    Quote Originally Posted by Hatesink View Post
    What can I say, I guess I'm just a slave to my biological predispositions

    Well you already know her strawberry spritzer gets my vote
    mmmmhmmmm it is quite the treat !!

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