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Thread: Little Sisters Harvest Clarification

  1. #1
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    Little Sisters Harvest Clarification

    From recent information, I've gathered a list of insight on the LS's death. I've noticed that many people here don't seem to understand exactly what happens or why.

    -LSs don't die in gunfire because that would affect gameplay choices, it would break the game, because one simple mistake would stop you from making the Harvest/Rescue decision.
    -It's been pointed out in an interview by IGN that they want to make the LS Harvest/Rescue sequence as suggestive as possible, they wanted to express as much that was needed to get the point across (thus, no cartoony cutscene of breaking a little girl's neck).
    -When you rescue the LS, she will be turned to a normal girl again and trot off to the nearest vent.
    -When you harvest the LS, she will disappear from the screen afterwards so as to not show the cartoony gore, as it would just be unrealistic and plastic, no emotion.
    -Doctor Tenenbaum will most likely remark against your actions of harvesting the LS, attempting to make you feel guilty for your actions.
    -You won't hear the LSs in either process, which I'm taking an estimated guess that because of this tragic and emotional act (as the girl screams, "NO!" at you), you become nauseous and dizzy, your (character in game) in shock.
    -PCGamer UK reviewer Tom Francis has cited that there's a later sequence in the game that forces guilt upon you for killing the LSs, "BioShock's main plot isn't about the Little Sisters, but it does have a sequence that gave me a Schindler's List pang of guilt for killing them all (what? I needed the Adam). And Schindler's List isn't a cultural touchstone that comes up a lot when talking about games. There's a richness to BioShock's fiction, a conflicted complexity to its characters, and a humanity in its themes that we're wholly unaccustomed to in gaming." So killing the LSs will end up to be a very emotional and thematic experience.
    -There is a difference between the rewards you attain... Harvesting the LSs will give you all the Adam possible. Rescuing them will give you some Adam, but not as much, later on in the game you will get another reward just as worthwhile as all the Adam.

    They're going for an emotional game, showing ludicrously fake and plastic gore scenes of a dead little girl wouldn't provide anything but detachment from the game how unrealistic it would be. There is a scene later in the game that'll force guilt for what you've done, confirmed the PCG UK reviewer Tom Francis. If the previous death scene was still in the game, it would be so outrageous and phony, it would just confirm the fact that you're playing a videogame, immersion would be lost. Not only that, but it would get extremely repetitive, harvesting the LS (with the scream and snap) would have lost its touch by the end of the game, the same sequence and sounds over and over again, also reinforcing the fact that you're only playing a videogame. Sure, hearing her scream and the snap of the neck the first time can be very emotional, but by the 5th time, you know exactly what happens, it's just a matter of getting past it. So to get away of standard videogame repetition, there will be one lone sequence that'll stick with you for a long while, something I highly doubt you'll forget.

  2. #2
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    Thanx man hopefully this thread will stop all the questions about harvesting the LS.

  3. #3
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    thanks for that i dont think its got to do with being unrealistic theres just no way they'd allow a game with a girls neck being broken or whatever you do to them thats why it goes off screen

  4. #4
    i going to try not to kill a single one.

  5. #5
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    Well said poopypooperson.

    *Tips Hat*

  6. #6
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    nice, that'll reduce the number of pointless threads a lot. maybe this should be sticky?

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    Quote Originally Posted by downzy View Post
    thanks for that i dont think its got to do with being unrealistic theres just no way they'd allow a game with a girls neck being broken or whatever you do to them thats why it goes off screen
    Children dying on screen was in multiple other games before, it wouldn't have been much a problem. Not only that, they could have kept the noises in the sequence easily without showing anything. But just think for a second, hearing that every single time would get awfully repetitive and not even relatively emotional once you got farther in the game, one huge sequence though that happened only once, will stay with you, though.

    The game is not about killing little girls, it's not a choice of killing them or keeping them alive. It's whether you harvest them for Adam or turn them back into normal girls for another reward later in the game.

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    very good post, well stated

  9. #9
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    Quote Originally Posted by A.D.A.M. Addict View Post
    nice, that'll reduce the number of pointless threads a lot. maybe this should be sticky?
    That would be nice, so newer members can go directly to that.

  10. #10
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    Oh man...I think I'm gonna have to save them all now after reading that.

  11. #11
    oh well, i can live with the guilt.

  12. #12
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    Well no violence on the LS might make it a bit boring. But ah well with the ESRB turning into gore nazis its understandible

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    Quote Originally Posted by Rebelphoenix View Post
    Well no violence on the LS might make it a bit boring. But ah well with the ESRB turning into gore nazis its understandible
    http://www.gametrailers.com/player/u...ies/94053.html


    And did you even read my post? Ken has said it has nothing to do with the ESRB.

  14. #14
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    that was a good summary of the LS's. must've taken you a long time to make.

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    Interesting thread, thanks for the info.

  16. #16
    Thanks as well poopy for making this thread to shed light for people that are posting those harvesting threads all over the board

  17. #17
    Nice list hopefully this will answer everyones questions about the little sisters

  18. #18
    Presuming that's all true (I'd love to see the sources, to see what more info they give), I'm definetly going to slaughter them all now, just for the more emotional experience. My question is; do you get emotional sequences from saving them?

  19. #19
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    Quote Originally Posted by Shakura Jolithion View Post
    Presuming that's all true (I'd love to see the sources, to see what more info they give), I'm definetly going to slaughter them all now, just for the more emotional experience. My question is; do you get emotional sequences from saving them?
    Well I presume the emotional sequence from saving them is watching them turn normal again and thank you. And also the secret reward probably says something about their outcome.

    It's all true, I make sure that everything I find has been stated by someone important. The suggestiveness was talked about in an IGN interview a while back. The disappearing of course was in the PCG UK review. The same with the guilt-forced sequence. The benefits from saving and harvesting the LSs has been stated many times. Not hearing the LSs in the processes came from an e-mail Tom Francis sent me. Doctor Tenenbaum talking to you through your ear about harvesting the LSs is in many many previews. You can hear the LS screaming at you before you rescue her in the Gamer.tv review. That's about it.

  20. #20
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    thanks for the clarification. i'm sure it cleared up a lot of questions people had.

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    Quote Originally Posted by Black_Dog View Post
    thanks for the clarification. i'm sure it cleared up a lot of questions people had.
    I just hope the thread doesn't sink to the bottom of the ocean... hidden from the viewing lens of newbs around the world.

    bump

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    Thank you for stickying this! Hopefully more people will read it now.

  23. #23
    Thank you for the topic, it was a great explanation of a complicated aspect of the game.

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    You have saved everyone a lot of trouble, poopy. Thank you.

  25. #25
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    Very well written, but its very hard to take anything seriously when it comes from somebody named "Poopypooperson"

  26. #26
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    Thanks, This should be the Final LS Harvest/Rescue Thread

  27. #27
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    Excellent info. I've always been one to play the good guy and after reading your post, I am may not even be able to force myself to harvest the LS's. I do want to see all the possible endings but thats going to be a tough call..

  28. #28
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    Good info, hopefully people stop asking so many LS questions. I think now ill save them first to see what that reward is, i'd imagine it would be better than having all the adam. Then on my second playthrough ill kill em all.

  29. #29
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    The "good" choices are usually the most rewarding in the long run. Like in an average RPG, bad deeds give you some more money/loot while good gives you lots of experience points or a unique item.

  30. #30
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    I actually think that killing a little girl would probably be one of the more realistic experiences in a game set in a 50's themed underwater city inhabited by genetically mutated humans, flying security droids and heavily armored, gun wielding behemoths.

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    I think I'm going to have to go through twice, once rescuing them all, the other harvesting them. Great information, thanks.

  32. #32
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    i think its great that the LS has been put in the game to provoke an emotion out of the gamer, its something that has been sorely needed in gaming for ages, without over the top corniness.i hope bioshock does emotion justice, which from what ive seen, im sure it will

  33. #33
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    I don't know if this has been asked before but...

    How much of a difference in Adam will there be between harvesting or rescuing? I'm guessing 50%. Say you get 10 for harvesting you only get 5 for rescuing? I think the reward could be a big daddy style gun?

  34. #34
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    Quote Originally Posted by BioRoach View Post
    I don't know if this has been asked before but...

    How much of a difference in Adam will there be between harvesting or rescuing? I'm guessing 50%. Say you get 10 for harvesting you only get 5 for rescuing? I think the reward could be a big daddy style gun?
    You mean the drill right? Would be the best thing ever after the chainsaw from doom

  35. #35
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    Quote Originally Posted by KamikaZe View Post
    You mean the drill right? Would be the best thing ever after the chainsaw from doom
    there are other weapons that the bd's use, but yeah, that drill would be pretty cool. i like the wrench though, it's so much more...brutal...

  36. #36
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    I meant the flak cannon type gun that i can remember from the old hunting the big daddy video. I thought the drill was instead of a hand? Would be cool though......

  37. #37
    Very interesting...

    I'm going to aim to save them all...

    I figure the reward will be worth it in the long run, plus ive heard that you get the official cannon ending...

  38. #38
    Im going to harvest them the first run, then save 'em all. I was already going to, 2 achievements both worth 100G.

  39. #39
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    Nice post...

    GIMME YO' ADAM!

  40. #40
    Thanks for the information, i'm looking forward to rescuing them all.

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