Maybe they don't have anywhere else to sit and she was just chillin in the wheelchair. You know, wheelchairs are uber cool LOL.
~Mari.
Maybe they don't have anywhere else to sit and she was just chillin in the wheelchair. You know, wheelchairs are uber cool LOL.
~Mari.
I've never been able to harvest a LS. Don't have the stomach. And I have to admit, when the rescue animation is playing, I love yelling "THE POWER OF CHRIST COMPELS YOU!!!" (from The Exorcist get it?)![]()
from what I see, I seem to be the only cold-blooded Bioshock gamer around here. most people just finds it too emotionally hard to harvest the little freaks as I have no trouble doing it at all. for some reason, when the Little Sisters point their figer at you when you get too close, a primal instinct awakens inside me.
I don't find it emotional, I just like getting certain tonics from tenenbaum.
do you harvest them too Atlas-Puppet?
I beat the game saving all of them then harvested one on another profile to see what it looked like. Lets Just say i like saving them better.
In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.
True, but a lot of players don't know that yet.
~Mari.
BS is a mediocre unbalanced game that has sold well enough for the devs to ignore it, its sad really it sold well ,where are the patches were are the fixes this was a rush job another mediocre 20$ romp of a game.....
at this point and time a SDK is the only thing that will save 2K from my sht list.
Let me re-clarify. I LOVE Bioshock, and is one of my faviorte games. i just hate that part, it would be awesome to see, like a drain life plasmid for the harvested. I wouldn't mind not getting ammo, but you should get WAY more adam. Also, the game should have a more balanced ending system. If you harvest even 1 little sister you get a bad ending! That is REALLY stupid. It should be the the choice you made the most! It doesn't make much sense. For example, what if you do what atlas says at the beginning of the game and harvest the LS. Then, horrified, you try to save the rest to make up your past actions. Just because you harvest 1 doesn't mean you go all powerhungry! Anyway I'm just ranting, but I know people agree with this.
I do not love BS I respect its existence as a bearable above average(6) game and thats using the old industry standard of 5 not 7.
If the AI was comparable to halo,far cry,fear I would have let the flaws go but the AI is more like Jericho's drooling wittless it moves it shoots AI the kind I have not seen in FPSs since the doom/hexen/duke days...... only they were better because the level design kept you from falling asleep....
BS breaks down to this for me
story: fractured but bearable
overall gameplay:weak
weapons+mod:weak
plasmids+stat?:unbalanced
World interaction:weak
AI:WEAK CHOPPER WEAK!!!!
level design:cramped but fair
music:solid
Art design:solid
really SS2 had 2 problems begin to realistic(the entropy weapon thing should have been a choice or better yet a slider) and it being to hard,Bioshock is just another safe non trend bucking 20$ romp....
BS is just a casual mash marketed to sheeple who care not for quality, the industry is slacking on quality and letting some things out before tis done so I will call out any high level of flaws I see, I don't mind being called names for stating put more effort into game design, I have shed the wool and donned the magical black paint and tinfoil hat of the black sheeple, fear us for we are legion! (stands in a filed alone with a fe baaing sheeple paying no attention to him)
oy....
LOL
:P
LOL
lil lambs go into shock when they figure out their world is not prefect,why do you think they becomes emos and black sheep...altho from zombie to a emo is that a upgrade or a down grade, altho I am no emo...yet...but damn...I is falling ><
self deprecation aside, BS was rushed for no good reason other than sales and its sold well so wheres the support wheres the fixes, I have no end of distaste for devs that release a game and not support it...
I'm just saying many of your things are stupid, like AI, its predictable but not bad. If YOU were on fire wouldn't you run to water?
Also world interaction is bad? Being able to make enamies fight eachother, hack turrents and pick up almost anything, even enamies own mask's with telekinesis and use it as a weapon is bad?!?
And the biggest injustice of all, the story is Bearable? BEARABLE! I'll show you bearable!
http://thatwealthadvisorguy.files.wo.../angrybear.jpg
Last edited by Renight; 05-10-2008 at 09:17 PM.
http://www.cutekittens.info/cute-kitten.jpg
ggrrrrrrr back at you :P
The AI is dumb for one reason you can stand behind it jump up and down and shoot at it but as long as it dose not see you or you hit it, it wont "find you".
AI shooting each other is not new DOOM had that, the cover variations of splashing off water and running to health stations is nice but doesn't fix the glaring fact the AI is deaf and can't be distracted by noise...
Sorry there is no excuse for the AI being so bad, I could write off the rest of it to petty money grubbing rushing but that just pushes it over the edge to mediocrity, above average mediocrity but mediocrity none the less.
unlike most of you, I always harvest them with pure hatred boiling in my head.
Not really you should get more ADAM and they should appear much more sickly and sluggish after you harvest them, simple things man simple things they didn't have the time for.... and hevan forbid they patch and re balance the mess thats left....
edit
also taking a different cutaway approach with harvesting maybe use shadow play might help add to the feeling of "harvesting", but what do I know I am just a game nazi who expects better from the bland and tired media industry"s".
Last edited by ZippyDSMlee; 05-29-2008 at 06:15 PM.
ever hear of subtlety?
go to a shadow on the wall of the pick up and removal of the parasite, only since its harvesting once you put them down they don't get back up of coarse once switch back to first person mode the body is not there, its a trade off of effect V immersion V censorship.
They had to stall out production over the no child deaths in the hidden rules of the ESRB political correctness has "won" the day....puke.
Besides you don't get near enough adam when harvesting them as well..of course tot hem the game is finished and is perfect it needs no balancing,patches or a SDK.... if I could script on the guns,mods,plasmids and enemies for this POS it would be a much more interesting game, by all means lock the LS code and what not all I want to do it balance this game to fun and not just another mass produced FPS....
PS the original LS design was alot cutier it seems they made them a bit more ulgy for the final production...so much for shock value so much for trying to be ahead the herd... I can't wait for the train wreck thats BS 2..... between working on it and making a PS3 port(now that one can gain a profit off a PS3 title) who cares if the game is not finished or not....
Good Clarification. Although Im new I am quite aware of the confusion that many people have about harvesting little sisters. This should be a sticky.
and when you rescue them you get presents that help throughout the game
I harvested one little sister, and I couldn't do again after that. I know, it's a game, but...doing in a little girl just to gain what you want doesn't sit well with me. Though I am curious as to how the game ends if you harvest all of them; and, what happens after you duke it out with fontaine.
Yup. rescued all. Being a grandparent (and being totally immersed) greatly influenced my decision. The final cutscene was well worth the lack of Adam.![]()
lol know i fell bad for killing them
You all do realize they die either way the parasite gives them their unlife, by removing it they can die and be released from what they have become.
The more I think about it the more the concept is flawed as they harvest Adam from corpses for the city...so when the city is at its apex of stability their would have to be hundreds of deaths a year to maintain production.
Then again if they produce and recycle the adam the dead have its not so bad...then again I am still pissed its a lulzy shooter and not a proper FPS RPG.....
Myth 1: Breaking game play:
If thinking about combat tactics is breaking game play perhaps the game is already broken.
Myth 2: You can save them.:
They die no matter what you do, the choice given is put them to rest with a minimum of pain or put them to rest by taking out as much Adam as possible.
Either way they wonder off to die.
The semantics and unpolishness of the process is a joke IMO.
I disagree. The "normal little girl" that escorts you through the locked doors after you leave their safe house was an Adam gathering little sister - as Tenenbuam explains at the first dead body she starts to harvest. You also have to keep her alive due to her not having regenerative abilities anymore. I think they did an awesome rescue sequence - not twisted enough to explore the dark side....
Last edited by fiznerpin1962; 01-02-2009 at 02:35 AM.
By the way, I think the dev.s meant you to be the good guy....![]()
Last edited by fiznerpin1962; 01-02-2009 at 02:38 AM.
There're invincible when they have the slug in them and they look demonic. The one you're escorting is only mentally conditioned to get the ADAM, so she can't recycle it, and doesn't have the protective properties of the slug.Its kinda silly they are only invincible until you have to protect them, I hate invincible allies as well its like how dumbed down can we make this..
Well, getting back to where this all started, about repetitive gruesomeness versus hard-hitting singular sequence, I must say that I agree totally. And I as a player am proof.
I had no idea what the ending sequences were before playing this game (I've avoided spoilers and any plot knowledge like the plague), so I really was a virgin player to the story. And, when there in the Medical Pavilion looming above the first LS with options glaring, I picked harvest - I knew I'd need the Adam, the more the better right? Especially in the beginning when I don't have any. In fact, I harvested all but one up until Rapture Central Control.
Now I hope I am correct of this, but the "single big sequence that sticks with you" is Tennenbaum's house? Because if so, it worked - after hearing the girls' comments of "who's he?" "he's the one who hurts us." and "mama Tennenbaum told us to stay away from him," I rescued all of them.
--------------------------------------------------------------
Sorry readers, but after all that I have a trifle more to say. I agree with Yahtzee, there are really only two endings, with a jarring difference between them. I think that the two extremes (all save, all harvest) are well arranged (in other words, the ending scenes are commensurate to the player's actions), but I think that if you take the type of track that I did (and I'll bet many players do) where you predominantly harvested BUT THEN after seeing the sequence predominantly saved, there should be some other, middle-of-the-road ending video. A player who takes this path probably would not still show the girls brutality at the end (he/she's been changed), but they also might not be the perfect virtuous Mother Teresa as in the %100 good ending. A third video would be nice, because I am sure there are a lot of this third type of player.
I don't know if you made it to the end yet, but the ending cutscenes (2) are where you really get to "reap what you sew"
Middle ground would be good, but it boils down to choose wisely - are you the avatar, or the fiend?
The good ending makes it worth all the trouble...