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Thread: Little Sisters Harvest Clarification

  1. #201
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    Maybe they don't have anywhere else to sit and she was just chillin in the wheelchair. You know, wheelchairs are uber cool LOL.
    ~Mari.

  2. #202
    I've never been able to harvest a LS. Don't have the stomach. And I have to admit, when the rescue animation is playing, I love yelling "THE POWER OF CHRIST COMPELS YOU!!!" (from The Exorcist get it?)

  3. #203
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    from what I see, I seem to be the only cold-blooded Bioshock gamer around here. most people just finds it too emotionally hard to harvest the little freaks as I have no trouble doing it at all. for some reason, when the Little Sisters point their figer at you when you get too close, a primal instinct awakens inside me.

  4. #204
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    I don't find it emotional, I just like getting certain tonics from tenenbaum.

  5. #205
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    Quote Originally Posted by Atlas-Puppet View Post
    I don't find it emotional, I just like getting certain tonics from tenenbaum.
    do you find the Little Sisters annoying though compared to the average kids today? I tend to find Little Sisters to be abnormal you see in terms of meeting strangers who don't mean any harm.

  6. #206
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    Quote Originally Posted by Atlas-Puppet View Post
    I don't find it emotional, I just like getting certain tonics from tenenbaum.
    Same here.
    ~Mari.

  7. #207
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    Quote Originally Posted by jokerthesplicer View Post
    do you find the Little Sisters annoying though compared to the average kids today? I tend to find Little Sisters to be abnormal you see in terms of meeting strangers who don't mean any harm.
    I do actually, because children of today actually don't go around poking your dead family members with needles and say they are taking ADAM from angels.

  8. #208
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    do you harvest them too Atlas-Puppet?

  9. #209
    I beat the game saving all of them then harvested one on another profile to see what it looked like. Lets Just say i like saving them better.

  10. #210
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    In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.

  11. #211
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    True, but a lot of players don't know that yet.
    ~Mari.

  12. #212
    Quote Originally Posted by Renight View Post
    In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.
    I so agree there, saving them gives you more in the end plus like you said the extra free plasmids. Killing them should provide the player with some bad-ass plasmids so it actually becomes a total player's choice.

  13. #213
    Quote Originally Posted by Renight View Post
    In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.
    BS is a mediocre unbalanced game that has sold well enough for the devs to ignore it, its sad really it sold well ,where are the patches were are the fixes this was a rush job another mediocre 20$ romp of a game.....

    at this point and time a SDK is the only thing that will save 2K from my sht list.

  14. #214
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    Quote Originally Posted by Renight View Post
    In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.
    Let me re-clarify. I LOVE Bioshock, and is one of my faviorte games. i just hate that part, it would be awesome to see, like a drain life plasmid for the harvested. I wouldn't mind not getting ammo, but you should get WAY more adam. Also, the game should have a more balanced ending system. If you harvest even 1 little sister you get a bad ending! That is REALLY stupid. It should be the the choice you made the most! It doesn't make much sense. For example, what if you do what atlas says at the beginning of the game and harvest the LS. Then, horrified, you try to save the rest to make up your past actions. Just because you harvest 1 doesn't mean you go all powerhungry! Anyway I'm just ranting, but I know people agree with this.

  15. #215
    Quote Originally Posted by Renight View Post
    Let me re-clarify. I LOVE Bioshock, and is one of my faviorte games. i just hate that part, it would be awesome to see, like a drain life plasmid for the harvested. I wouldn't mind not getting ammo, but you should get WAY more adam. Also, the game should have a more balanced ending system. If you harvest even 1 little sister you get a bad ending! That is REALLY stupid. It should be the the choice you made the most! It doesn't make much sense. For example, what if you do what atlas says at the beginning of the game and harvest the LS. Then, horrified, you try to save the rest to make up your past actions. Just because you harvest 1 doesn't mean you go all powerhungry! Anyway I'm just ranting, but I know people agree with this.
    I do not love BS I respect its existence as a bearable above average(6) game and thats using the old industry standard of 5 not 7.

    If the AI was comparable to halo,far cry,fear I would have let the flaws go but the AI is more like Jericho's drooling wittless it moves it shoots AI the kind I have not seen in FPSs since the doom/hexen/duke days...... only they were better because the level design kept you from falling asleep....

    BS breaks down to this for me

    story: fractured but bearable
    overall gameplay:weak
    weapons+mod:weak
    plasmids+stat?:unbalanced
    World interaction:weak
    AI:WEAK CHOPPER WEAK!!!!
    level design:cramped but fair
    music:solid
    Art design:solid

    really SS2 had 2 problems begin to realistic(the entropy weapon thing should have been a choice or better yet a slider) and it being to hard,Bioshock is just another safe non trend bucking 20$ romp....



    BS is just a casual mash marketed to sheeple who care not for quality, the industry is slacking on quality and letting some things out before tis done so I will call out any high level of flaws I see, I don't mind being called names for stating put more effort into game design, I have shed the wool and donned the magical black paint and tinfoil hat of the black sheeple, fear us for we are legion! (stands in a filed alone with a fe baaing sheeple paying no attention to him)

    oy....
    LOL
    :P

  16. #216
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    Quote Originally Posted by ZippyDSMlee View Post
    I do not love BS I respect its existence as a bearable above average(6) game and thats using the old industry standard of 5 not 7.

    If the AI was comparable to halo,far cry,fear I would have let the flaws go but the AI is more like Jericho's drooling wittless it moves it shoots AI the kind I have not seen in FPSs since the doom/hexen/duke days...... only they were better because the level design kept you from falling asleep....

    BS breaks down to this for me

    story: fractured but bearable
    overall gameplay:weak
    weapons+mod:weak
    plasmids+stat?:unbalanced
    World interaction:weak
    AI:WEAK CHOPPER WEAK!!!!
    level design:cramped but fair
    music:solid
    Art design:solid

    really SS2 had 2 problems begin to realistic(the entropy weapon thing should have been a choice or better yet a slider) and it being to hard,Bioshock is just another safe non trend bucking 20$ romp....



    BS is just a casual mash marketed to sheeple who care not for quality, the industry is slacking on quality and letting some things out before tis done so I will call out any high level of flaws I see, I don't mind being called names for stating put more effort into game design, I have shed the wool and donned the magical black paint and tinfoil hat of the black sheeple, fear us for we are legion! (stands in a filed alone with a fe baaing sheeple paying no attention to him)

    oy....
    LOL
    :P
    I'm not trying to say that bioshock's perfect but, I hate you. GTFO the forum.

  17. #217
    Quote Originally Posted by Renight View Post
    I'm not trying to say that bioshock's perfect but, I hate you. GTFO the forum.
    LOL
    lil lambs go into shock when they figure out their world is not prefect,why do you think they becomes emos and black sheep...altho from zombie to a emo is that a upgrade or a down grade, altho I am no emo...yet...but damn...I is falling ><

    self deprecation aside, BS was rushed for no good reason other than sales and its sold well so wheres the support wheres the fixes, I have no end of distaste for devs that release a game and not support it...

  18. #218
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    Quote Originally Posted by ZippyDSMlee View Post
    LOL
    lil lambs go into shock when they figure out their world is not prefect,why do you think they becomes emos and black sheep...altho from zombie to a emo is that a upgrade or a down grade, altho I am no emo...yet...but damn...I is falling ><

    self deprecation aside, BS was rushed for no good reason other than sales and its sold well so wheres the support wheres the fixes, I have no end of distaste for devs that release a game and not support it...
    I'm just saying many of your things are stupid, like AI, its predictable but not bad. If YOU were on fire wouldn't you run to water?
    Also world interaction is bad? Being able to make enamies fight eachother, hack turrents and pick up almost anything, even enamies own mask's with telekinesis and use it as a weapon is bad?!?
    And the biggest injustice of all, the story is Bearable? BEARABLE! I'll show you bearable!
    http://thatwealthadvisorguy.files.wo.../angrybear.jpg
    Last edited by Renight; 05-10-2008 at 09:17 PM.

  19. #219
    Quote Originally Posted by Renight View Post
    In the end, its pointless to harvest them. You only get like 60 more adam in the long run, but rescuing gives you ammo and a plasmid. You are obviously almost forcing players to rescue, which ruins the choice.
    http://www.cutekittens.info/cute-kitten.jpg
    ggrrrrrrr back at you :P

    The AI is dumb for one reason you can stand behind it jump up and down and shoot at it but as long as it dose not see you or you hit it, it wont "find you".

    AI shooting each other is not new DOOM had that, the cover variations of splashing off water and running to health stations is nice but doesn't fix the glaring fact the AI is deaf and can't be distracted by noise...

    Sorry there is no excuse for the AI being so bad, I could write off the rest of it to petty money grubbing rushing but that just pushes it over the edge to mediocrity, above average mediocrity but mediocrity none the less.

  20. #220
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    unlike most of you, I always harvest them with pure hatred boiling in my head.

  21. #221
    Quote Originally Posted by jokerthesplicer View Post
    unlike most of you, I always harvest them with pure hatred boiling in my head.
    "harvesting" is handled poorly........just another hole in a rushed game...

  22. #222
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    Quote Originally Posted by ZippyDSMlee View Post
    "harvesting" is handled poorly........just another hole in a rushed game...
    true, if only they hired a serial killer or a torture expert to direct the harvesting.

  23. #223
    Quote Originally Posted by jokerthesplicer View Post
    true, if only they hired a serial killer or a torture expert to direct the harvesting.
    Not really you should get more ADAM and they should appear much more sickly and sluggish after you harvest them, simple things man simple things they didn't have the time for.... and hevan forbid they patch and re balance the mess thats left....

    edit
    also taking a different cutaway approach with harvesting maybe use shadow play might help add to the feeling of "harvesting", but what do I know I am just a game nazi who expects better from the bland and tired media industry"s".
    Last edited by ZippyDSMlee; 05-29-2008 at 06:15 PM.

  24. #224
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    Quote Originally Posted by ZippyDSMlee View Post
    Not really you should get more ADAM and they should appear much more sickly and sluggish after you harvest them, simple things man simple things they didn't have the time for.... and hevan forbid they patch and re balance the mess thats left....

    edit
    also taking a different cutaway approach with harvesting maybe use shadow play might help add to the feeling of "harvesting", but what do I know I am just a game nazi who expects better from the bland and tired media industry"s".
    what about after you harvest them, they become so disoriented and pale that they will find the nearest long sharp object and impale themselves.

  25. #225
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    Quote Originally Posted by ThunderBuns View Post
    I couldn't kill the LS's because (when their eyes aren't yellow) they are so CUTE! Their eyes are HUGE =( How could you mercilessly slaughter something with eyes as big as them D=
    I can.
    in fact, I find it very, Very, VEry, VERy, VERY hard to spare them.

    oh yeah, I find them cuter when their eyes are yellow.
    Last edited by jokerthesplicer; 06-17-2008 at 10:16 PM.

  26. #226
    Quote Originally Posted by jokerthesplicer View Post
    what about after you harvest them, they become so disoriented and pale that they will find the nearest long sharp object and impale themselves.
    ever hear of subtlety?
    go to a shadow on the wall of the pick up and removal of the parasite, only since its harvesting once you put them down they don't get back up of coarse once switch back to first person mode the body is not there, its a trade off of effect V immersion V censorship.

    They had to stall out production over the no child deaths in the hidden rules of the ESRB political correctness has "won" the day....puke.

    Besides you don't get near enough adam when harvesting them as well..of course tot hem the game is finished and is perfect it needs no balancing,patches or a SDK.... if I could script on the guns,mods,plasmids and enemies for this POS it would be a much more interesting game, by all means lock the LS code and what not all I want to do it balance this game to fun and not just another mass produced FPS....

    PS the original LS design was alot cutier it seems they made them a bit more ulgy for the final production...so much for shock value so much for trying to be ahead the herd... I can't wait for the train wreck thats BS 2..... between working on it and making a PS3 port(now that one can gain a profit off a PS3 title) who cares if the game is not finished or not....

  27. #227
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    Good Clarification. Although Im new I am quite aware of the confusion that many people have about harvesting little sisters. This should be a sticky.

  28. #228
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    and when you rescue them you get presents that help throughout the game

  29. #229
    I harvested one little sister, and I couldn't do again after that. I know, it's a game, but...doing in a little girl just to gain what you want doesn't sit well with me. Though I am curious as to how the game ends if you harvest all of them; and, what happens after you duke it out with fontaine.

  30. #230
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    Yup. rescued all. Being a grandparent (and being totally immersed) greatly influenced my decision. The final cutscene was well worth the lack of Adam.

  31. #231
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    lol know i fell bad for killing them

  32. #232
    You all do realize they die either way the parasite gives them their unlife, by removing it they can die and be released from what they have become.

    The more I think about it the more the concept is flawed as they harvest Adam from corpses for the city...so when the city is at its apex of stability their would have to be hundreds of deaths a year to maintain production.

    Then again if they produce and recycle the adam the dead have its not so bad...then again I am still pissed its a lulzy shooter and not a proper FPS RPG.....

  33. #233
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    Quote Originally Posted by poopypooperson View Post
    From recent information, I've gathered a list of insight on the LS's death. I've noticed that many people here don't seem to understand exactly what happens or why.

    -LSs don't die in gunfire because that would affect gameplay choices, it would break the game, because one simple mistake would stop you from making the Harvest/Rescue decision.
    -It's been pointed out in an interview by IGN that they want to make the LS Harvest/Rescue sequence as suggestive as possible, they wanted to express as much that was needed to get the point across (thus, no cartoony cutscene of breaking a little girl's neck).
    -When you rescue the LS, she will be turned to a normal girl again and trot off to the nearest vent.
    -When you harvest the LS, she will disappear from the screen afterwards so as to not show the cartoony gore, as it would just be unrealistic and plastic, no emotion.
    -Doctor Tenenbaum will most likely remark against your actions of harvesting the LS, attempting to make you feel guilty for your actions.
    -You won't hear the LSs in either process, which I'm taking an estimated guess that because of this tragic and emotional act (as the girl screams, "NO!" at you), you become nauseous and dizzy, your (character in game) in shock.
    -PCGamer UK reviewer Tom Francis has cited that there's a later sequence in the game that forces guilt upon you for killing the LSs, "BioShock's main plot isn't about the Little Sisters, but it does have a sequence that gave me a Schindler's List pang of guilt for killing them all (what? I needed the Adam). And Schindler's List isn't a cultural touchstone that comes up a lot when talking about games. There's a richness to BioShock's fiction, a conflicted complexity to its characters, and a humanity in its themes that we're wholly unaccustomed to in gaming." So killing the LSs will end up to be a very emotional and thematic experience.
    -There is a difference between the rewards you attain... Harvesting the LSs will give you all the Adam possible. Rescuing them will give you some Adam, but not as much, later on in the game you will get another reward just as worthwhile as all the Adam.

    They're going for an emotional game, showing ludicrously fake and plastic gore scenes of a dead little girl wouldn't provide anything but detachment from the game how unrealistic it would be. There is a scene later in the game that'll force guilt for what you've done, confirmed the PCG UK reviewer Tom Francis. If the previous death scene was still in the game, it would be so outrageous and phony, it would just confirm the fact that you're playing a videogame, immersion would be lost. Not only that, but it would get extremely repetitive, harvesting the LS (with the scream and snap) would have lost its touch by the end of the game, the same sequence and sounds over and over again, also reinforcing the fact that you're only playing a videogame. Sure, hearing her scream and the snap of the neck the first time can be very emotional, but by the 5th time, you know exactly what happens, it's just a matter of getting past it. So to get away of standard videogame repetition, there will be one lone sequence that'll stick with you for a long while, something I highly doubt you'll forget.
    i got a question about harvesting. If you harvest the LS will Fontaine tal diffrent to you through out you're journey when you try to stop him. becouse when you save them (like i did ) he talks to you about saving Rapture and stuff.

  34. #234
    Quote Originally Posted by poopypooperson View Post
    From recent information, I've gathered a list of insight on the LS's death. I've noticed that many people here don't seem to understand exactly what happens or why.

    -LSs don't die in gunfire because that would affect gameplay choices, it would break the game, because one simple mistake would stop you from making the Harvest/Rescue decision.
    -It's been pointed out in an interview by IGN that they want to make the LS Harvest/Rescue sequence as suggestive as possible, they wanted to express as much that was needed to get the point across (thus, no cartoony cutscene of breaking a little girl's neck).
    -When you rescue the LS, she will be turned to a normal girl again and trot off to the nearest vent.
    -When you harvest the LS, she will disappear from the screen afterwards so as to not show the cartoony gore, as it would just be unrealistic and plastic, no emotion.
    -Doctor Tenenbaum will most likely remark against your actions of harvesting the LS, attempting to make you feel guilty for your actions.
    -You won't hear the LSs in either process, which I'm taking an estimated guess that because of this tragic and emotional act (as the girl screams, "NO!" at you), you become nauseous and dizzy, your (character in game) in shock.
    -PCGamer UK reviewer Tom Francis has cited that there's a later sequence in the game that forces guilt upon you for killing the LSs, "BioShock's main plot isn't about the Little Sisters, but it does have a sequence that gave me a Schindler's List pang of guilt for killing them all (what? I needed the Adam). And Schindler's List isn't a cultural touchstone that comes up a lot when talking about games. There's a richness to BioShock's fiction, a conflicted complexity to its characters, and a humanity in its themes that we're wholly unaccustomed to in gaming." So killing the LSs will end up to be a very emotional and thematic experience.
    -There is a difference between the rewards you attain... Harvesting the LSs will give you all the Adam possible. Rescuing them will give you some Adam, but not as much, later on in the game you will get another reward just as worthwhile as all the Adam.

    They're going for an emotional game, showing ludicrously fake and plastic gore scenes of a dead little girl wouldn't provide anything but detachment from the game how unrealistic it would be. There is a scene later in the game that'll force guilt for what you've done, confirmed the PCG UK reviewer Tom Francis. If the previous death scene was still in the game, it would be so outrageous and phony, it would just confirm the fact that you're playing a videogame, immersion would be lost. Not only that, but it would get extremely repetitive, harvesting the LS (with the scream and snap) would have lost its touch by the end of the game, the same sequence and sounds over and over again, also reinforcing the fact that you're only playing a videogame. Sure, hearing her scream and the snap of the neck the first time can be very emotional, but by the 5th time, you know exactly what happens, it's just a matter of getting past it. So to get away of standard videogame repetition, there will be one lone sequence that'll stick with you for a long while, something I highly doubt you'll forget.
    Myth 1: Breaking game play:
    If thinking about combat tactics is breaking game play perhaps the game is already broken.

    Myth 2: You can save them.:
    They die no matter what you do, the choice given is put them to rest with a minimum of pain or put them to rest by taking out as much Adam as possible.

    Either way they wonder off to die.


    The semantics and unpolishness of the process is a joke IMO.

  35. #235
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    <spoiler alert>

    I disagree. The "normal little girl" that escorts you through the locked doors after you leave their safe house was an Adam gathering little sister - as Tenenbuam explains at the first dead body she starts to harvest. You also have to keep her alive due to her not having regenerative abilities anymore. I think they did an awesome rescue sequence - not twisted enough to explore the dark side....
    Last edited by fiznerpin1962; 01-02-2009 at 02:35 AM.

  36. #236
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    By the way, I think the dev.s meant you to be the good guy....
    Last edited by fiznerpin1962; 01-02-2009 at 02:38 AM.

  37. #237
    Quote Originally Posted by fiznerpin1962 View Post
    I disagree. The "normal little girl" that escorts you through the locked doors after you leave their safe house was an Adam gathering little sister - as Tenenbuam explains at the first dead body she starts to harvest. You also have to keep her alive due to her not having regenerative abilities anymore. I think they did an awesome rescue sequence - not twisted enough to explore the dark side....
    Its kinda silly they are only invincible until you have to protect them, I hate invincible allies as well its like how dumbed down can we make this...

  38. #238
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    Its kinda silly they are only invincible until you have to protect them, I hate invincible allies as well its like how dumbed down can we make this..
    There're invincible when they have the slug in them and they look demonic. The one you're escorting is only mentally conditioned to get the ADAM, so she can't recycle it, and doesn't have the protective properties of the slug.

  39. #239
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    Well, getting back to where this all started, about repetitive gruesomeness versus hard-hitting singular sequence, I must say that I agree totally. And I as a player am proof.


    I had no idea what the ending sequences were before playing this game (I've avoided spoilers and any plot knowledge like the plague), so I really was a virgin player to the story. And, when there in the Medical Pavilion looming above the first LS with options glaring, I picked harvest - I knew I'd need the Adam, the more the better right? Especially in the beginning when I don't have any. In fact, I harvested all but one up until Rapture Central Control.

    Now I hope I am correct of this, but the "single big sequence that sticks with you" is Tennenbaum's house? Because if so, it worked - after hearing the girls' comments of "who's he?" "he's the one who hurts us." and "mama Tennenbaum told us to stay away from him," I rescued all of them.

    --------------------------------------------------------------

    Sorry readers, but after all that I have a trifle more to say. I agree with Yahtzee, there are really only two endings, with a jarring difference between them. I think that the two extremes (all save, all harvest) are well arranged (in other words, the ending scenes are commensurate to the player's actions), but I think that if you take the type of track that I did (and I'll bet many players do) where you predominantly harvested BUT THEN after seeing the sequence predominantly saved, there should be some other, middle-of-the-road ending video. A player who takes this path probably would not still show the girls brutality at the end (he/she's been changed), but they also might not be the perfect virtuous Mother Teresa as in the %100 good ending. A third video would be nice, because I am sure there are a lot of this third type of player.

  40. #240
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    I don't know if you made it to the end yet, but the ending cutscenes (2) are where you really get to "reap what you sew"
    Middle ground would be good, but it boils down to choose wisely - are you the avatar, or the fiend?
    The good ending makes it worth all the trouble...

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