
Originally Posted by
derekt75
I was playing the French on deity, and things seemed to be going my way. Early in the 16th century there was only one city on the map (Moscow) that wasn't mine, so I figured I'd see how high the gold production could go. turned out to be 182084 in 2098AD. Focusing on science would get me 93162 beakers per turn. Culture was 6100 per turn.
I had 49 cities each with population 31. Sea tiles gave me 22 food and 23 trade. I used most of the lake/sea/desert tiles available on the map.
In retrospect, I should have built more inland cities. While they wouldn't have used any more water, I would have had more workers inside cities generating trade.
Obviously, I'd also be far better off with a civ that has a gold bonus. Either the 50% variety or the 2% interest variety. (2% interest on 10,000,000 would exceed all of my production!)
Some quirks:
I earned a bunch of great people that the game didn't let me use. I'm guessing my problem was that I had set all of my cities to science, thus preventing production. Maybe if you do this, the city refuses to produce the great person?
The histograph seemed somewhat normal up until around the time I nuked the Russians. After that, the Russian slice of the histograph went negative. The eliminated civs were correctly zero in the late game.
The game was really slow when I was trying to micro-manage tiles (trying to optimize for the cities that had the great explorer/scientist). I'm not sure if this was because I had 31 people or because it was trying to draw 43 pictures per tile.
Here are my thoughts on Pedal2Metal's city:
(4 Bank) *
(2 Colossus) *
(2 Trade Fair) *
(2 Internet) *
(1.5 Great Person) *
(1.5 Democracy) *
(1.5 Spanish) =
a factor of 108.
With East India, each tile then produces 3 * 108 = 324!
He had 18 tiles plus two dye = 20 * 324 = 6480.
13 in-city workers on "balanced" can generate 1*5 + 6*4 + 6*3 = 47 gold * 108 = 5076.
Add in 7*108 for first production, and you get a total of 12312.
13 in-city workers on "gold" can do better, generating 1*6 + 6*5 + 6*4 = 60 gold * 108 = 6480 for a total of 13716.
I'm not sure why neither number agrees perfectly with Pedal's, but they're both close.
As far as I can tell, two tiles of forest don't matter at all. The first 13 workers of a 31 pop city can generate as much or more trade inside the city as they can on a sea tile, even with East India.