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Thread: New to Civ Series and Rev is first Game. Know the basics, but.

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    New to Civ Series and Rev is first Game. Know the basics, but.

    What exactly does a Settler do? When and why is it advantageous to create on and settle it in the city it was produced in?

    What are the basics to city management or resources? Should I look at a city and decide it should only be producing gold because of what is around it?

    Which 'tiles' help produce which items the most efficiently? how does that work?

    Thank you for answering any of these.

  2. #2
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    With a settler you can create a new city. If you settle it in the original city it was made it adds population I believe.

    For city resources, it is pretty much automatic. All you do is tell it weather to produce gold, science, etc and it maximizes the tiles for you.

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    Quote Originally Posted by notjustbread View Post
    What exactly does a Settler do? When and why is it advantageous to create on and settle it in the city it was produced in?
    A settler creates a new city. It's never advantageous to build one through normal means and then settle it in the city where it was built. Building a settler costs 2 population from the city it was built from (1 if you have the Republic government). If you then settle it back in the same city, you will gain at most 1 population back. Often you won't get a full population immediately but will merely reach your next population point sooner. You can see why this is not a very good plan.

    What is a good idea is to build lots of settlers and have as many cities as possible. Expanding in an orderly fashion while maintaining proper defense is one of the key strategies of this game. I'd suggest you try pushing the envelope a little as you learn the game. See how many cities you can make. If you end up with weak cities or your settlers are captured, you'll know you've pushed it too far.

    Quote Originally Posted by notjustbread View Post
    What are the basics to city management or resources? Should I look at a city and decide it should only be producing gold because of what is around it?
    Most players like to specialize some of their cities, like have one city for gold (yeah, if you have some gold in the mountains, this is a fine choice), one for pumping out armies, maybe one for producing settlers and often several science cities, at least once you get out of the medieval period. I think many people find that the presets don't work that well and usually go to custom. Most of the time I put both workers on forests to begin to create some early Warriors to explore, then switch to food to grow to population 3, then go for some combination of growth and science. Check out some of the strategies in the strategy section and you'll see a lot of stuff like that.

    Quote Originally Posted by notjustbread View Post
    Which 'tiles' help produce which items the most efficiently? how does that work?
    You can see this stuff when you're on the worker screen. Tiles can produce hammers, apples, beakers or gold. Tiles that have more stuff (especially the stuff you want) are better. For example, early in the game you might have a city next to oak (5 hammers once you've researched Construction) and a mountain (just one hammer until you build an Iron Mine). You obviously want to put your worker on the oak. This will happen by default if you don't mess with it, but you could put your worker on the mountain and not the oak if you wanted to for some reason.

    Note that as your city grows, new workers will be assigned automatically, usually in a fairly balanced fashion. If you want your city to be extremely specialized, you'll need to go back into the custom screen and assign the new workers. Also, your assignments can be changed if an enemy unit enters a tile you were working.

    If all that seems like too much as you learn the other aspects of the game, it's fine to leave things balanced at first. That's certainly good enough for the lower difficulty SP games. Your workers will still go for the best resources automatically, you just won't be extremely specialized.

    Quote Originally Posted by notjustbread View Post
    Thank you for answering any of these.
    No problem.

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