
Originally Posted by
Majoras incarnation
Some of the set pieces in the first were excellent...why would we want to ruin that with randomization...granted if they got a LOT of different ways for set pieces to play out and had the director determine those...that could work
Example: The Dental office fog scare from the first game: lets say it makes some kind of comeback in the second, it could play out any number of ways (three listed due to lack of creativity on my part =P) it could play like it does in the first game (fog fills the room and a splicer spawns behind you), it could have the fog mask your vision followed by a series of murderous yells and shouts then the room would be empty....and they would run in the moment you turned your back from the entry to the room, or they could have the patient in the dental chair leap up and attack when you try to move out the door