Finally a Germans strategy
I knew how to play germans really but I haven't tought about writing the strategy, only some tips. Then now I will try to write you what you have to do with playing germans.
Start: Elite units get upgraded automatically
Ancient Era: Warriors start with veteran upgrade
Medieval Era: +1 production from forests
Industrial Era: 1/2 price barracks
Modern Era: 2% interest
The bonuses we should focus on really are the auto upgrade for elite units, this means that each time you get a new technology, obsolate units will get an upgrade (for example when you get iron working warriors become legions).
Then, the warriors start with veteran upgrade and +1 production from forests in the medieval era.
Let's see how you can start:
Work on 2 forests, 4 production per turn and build 2 warriors, if you want 4, try to get as much gold as possible. Then, grow in Berlin and in the new city, that should have at least 2 grasslands, 3 forests and 1-2 water tiles. If there are rushers as aztecs, arabs, zulu, then build warriors to defend yourself and set the first 2/4 warriors on choke points.
Try to get as fast as possible, if you want focusing only on science, pottery, masonry, irrigation, to get free wall in your capital to defend against others, and +1 pop for every city. If you want before this, build another city good as the second one, working on 2 forests - 1 grasslands, in 5 turns you will have 2 pop instead of 1 building the settler.
If you are afraid, go for bronze working first and build 1-2 archers (not the third, or at least don't build the army, let's see why). After you get irrigation and bronze working (research this now), go for alphabet. You will reach medieval era now. Start producing barracks in every city (with 2-3 cities you should do enough), then, build roads if possible to faster the moves.
You should have 200 gold if you explored with 4 warriors, or 100-150 with 2, however try to sell technologies to AI getting gold. Rush barracks if you want in every city after you are half on the way (20/40 for example). Now, start putting all into production, or if you want food, 1 grassland, 3 forests, 1 worker (10 production), but try to have 10 production or more if possible. Each turn normally you should produce 3 warriors with an elite bonus, combine the army and try to get infiltration, march and blitz (if you want also scout). Finish the archer armies first if you think one is going to rush you, then restart producing these warriors, and remember DON'T GET IRON WORKING OR DON'T GET MORE THAN 30 SCIENCE PER TURN, if you do this the strategy won't work. Produce as many warriors as you want, 10 armies are ok for you.
Now, just in case one is going to rush you, try to research as fast as possible iron working, if you want buy it from AI (they go for it really fast). However if they don't do this, reach 10 warrior armies, as fast as possible. Do everything but working on iron working, and if you have more than 30 science you will get it free for the backfilling. After you have the armies, go NOW for IRON WORKING and upgrade your units, then, go for monarchy and then feudalism (obviously try to start this race as fast as possible). You will have 10 knights armies, you can attack others now then, or wait for tanks, but here the strategy ends.
Code of Laws
Feudalism (horseback riding needed).
Until you don't have your 10 warriors armies, be sure you don't have more than 30 science per turn. 25 is ok. Use the scientist to rush monarchy if you want that can help you in the race, getting a new great person, or settle it, if that's since the start. If you want, continue for PANZER, then nothing will stop you, unless the other one has a bigger army.
morte this is an ok strategy not the best from you, you practically say build 10 warrior armies the whole strategy,
you ignore the plus 1 forest, and the 2% gold,
theirs one flaw in this, you wont get the upgrade from warrior to legion until each have upgraded to elite, that means all your amies together would have to go through 30 battles.
also you need ceremonial burial to get monarchy
...and you didnt even comment my strategy...=(
Oh my god.
If you're going to criticize his strategy, at least know what you're talking about. The +1 prod from forests is included in the strat. (He goes to medieval age before building warrior armies.)
The 2% gold only comes in later and is not decisive in this strat.
And in case you didn't know, barracks + German warriors = elite warriors.
He doesn't need Ceremonial burial to get Monarchy because you only need 2 out of 3 prereq's to research a tech.
they start with veteran and barracks gives elite?
Originally Posted by Caboose_Nor
and am just saying this is not his best work, go to his archieves, he says better things on those, he just made this one to have his archieve collection complete...
and he doesnt mention the 2% gold because he doesnt believe in modern era...
I've seen his archive. It's very good. But so is this strategy.
well....i think its because i dont like the germans thats all......their number 16 on my top 16 favorite civs...
I've been playing this game for several years. I can't believe I didn't know this. I figured you had to get your elite upgrades from barbs (which is still pretty good). But this is way better. It's like there's a hidden GL lurking in every German city, just waiting for you to build a barracks. #facepalm
Originally Posted by Caboose_Nor
The guy posted this for you about 1 and a half year ago!
Originally Posted by newsgothic
French Neighbors suck..no wonder the Germans hate em
I followed this strategy very tightly and with success. I make sure that I have at east two beakers at start and options for many more. I always tried to get on top of tech race. then when industrial era hits, the game is over.
A few times parked by the French I got culturally squeezed as there isn't much German you could call culture. So, with those failures i have learned to be a little tighter with my cities sacrifising a little courthouse growth, but not allowing squeeze or pinching of two french to one of my cities. If i have a French neighbor, i mix in some culture on tech. However, this often leads to not getting the freebies that are important to German.
I, at first, hated playing German. But once I got the vision, i now look forward to playing German.
Thank you for the good tips and extra work you do to improve. I am rather new to the game and still playing single player. I played my first online, drew Monguls and kicked. Unfortunately, couldn't stay to complete the victory.
I think the science isn't really needed with germans, maybe 25 science per turn, but you should never hit 30 science for the backfilling of iron working. Then, if you are afraid about attacks, simply, go for bronze working, and be sure 10 legions armies or more, will kill enemy units.
Just to echo what has kind of already been said in response to the argument that the Germans are too slow on tech, and that other civs could get riflemen by the time these elite knight armies get sent out -- it honestly doesn't matter. In order to protect a city from 10 knight armies with three elite upgrades apiece (all at least including infiltration, and hopefully blitz), you would probably need 3-4 veteran rifleman armies, and that's assuming there is no hill to attack from. This horde of knights is going to do plenty of damage either way and instantly swing the momentum in your favor, negating whatever deficit you're looking at in terms of tech. The key here is not that they are simply 10 armies...they are 10 elite armies, and you definitely shouldn't underestimate the effectiveness of something like that. If you can't put yourself in the driver's seat with something like that, even if your opponent is somehow already to riflemen (which is doubtful anyway), then you probably don't deserve to win.
Nice strat Morte! I love getting great leaders and settling them in a city with a barracks, then picking and choosing the combinations of elite abilities that each of my armies will have from there on out. With the Germans, every game is like that! I'll definitely take them more seriously from now on, but I won't be giving up the Spanish anytime soon I've been thinking about posting a strat for them on here because no one really meaningfully considers them, and as far as I have seen, no one has posted a decent strategy. Anyone who has played me knows I use them to great effect, so I must be doing something right. Still, I'm not sure I wanna share all my secrets just yet...
do u have to b the first to get fued. to get the knites. cuz i tryed this and had 10 warrior armys with 3 upgrades on each army. so when i got fued. i was not the 1st i was stuck with 10 upgradeds warrior armys.
You have to get it all in order. So first you get your elite warrior armies. Then you research iron working and they'll be upgraded to elite legion armies. THEN and only then, do you research Feudalism and they'll upgrade to knights. It works the same way leonardos workshop does. You have to have each tech in the order you get it, in order for the upgrade to work properly.
I know! Now I gotta read these other strats to see what else I've been doing wrong.
This strat is way out dated obviously.
I like to rush barracks in ancient since it is cheaper, I also like to build at least 15 armies but ultimately it is up to you. I think my average armies I have when playing Germany is around 18 to be honest. Most I ever made was 30. It was difficult to move them all in one turn
I think doing that much armies is overkill or gives too much time to your foe to tech away and prepare.
I agree. I'd be looking for an opportunity to try and finish it with 3 or 4 Legion armies (with a fast enough start), failing that maybe around 8 elite armies if i'm going for Knights, but then again, I'm no expert on the matter.
Originally Posted by SVPM
Just making sure LOL even if they have rifleman I can still beat them with 20 knight armies.
Originally Posted by SVPM
You should attack when you have about 5 armies to take at least a city and keep doing damage (attack and retreat, avoid losing armies). If you know you won't stop him, maybe it's time to build more than 5 and build something like 12. More armies will take time and will give the enemy time to defend, if he knows about it.