As many of you know, we have been working on a comprehensive patch for Civilization Revolution on both the 360 and PS3. The patch is currently being QAed by both Sony and Microsoft, and we’ll be announcing a release date soon. To get you ready for that release, I have the current Change List for 1.30.
Please note: This list could change, as the patch is not through final approvals with Sony and Microsoft. If that happens, I will update this list and note any changes.
Civilization Revolution 1.30 Change List
New Game of the Week Leaderboards Added
New leaderboards have been added to the Game of the Week competitions. The new leaderboards sort players according to the type of victory they attain. The original leaderboards combine all of the different victory types together and will still be available under the "Combined" tab.
By pressing RIGHT or LEFT TRIGGER, you can scroll through the information about each players' victory - their leader, victory type and the year they won. By pressing X, only your friends will be displayed on the leaderboard. By pressing Y, you will display your own best victory on the current Game of the Week for the board you have chosen.
Game of the Week Improvements
A number of improvements have been made to increase replayability of the Game of the Week. On the Chieftain level the Game of the Week remains the same, but at the Warlord level and beyond the AI civilizations receive new bonuses based on the difficulty level.
Using the "Find Me" Option Before the User is Ranked
Previously, if a player selected the "Find Me" option on one of the leaderboards before their game had posted, it would simply take them to the end of the list and show them another user. Now, when the player does this, a warning appears.
Leaderboards "Find Me" Functionality Improved
The "Find Me" functionality on the leaderboards has been improved to allow for a quicker response time and to fix a non-functionality error.
Incorrect Civilization Icon Appearing When a Player Loses a Game of the Week Match
Previously, players who lost a Game of the Week would occasionally see an entry posted for their name, but with an incorrect civilization icon. It would occur when the player would reach the year 2100 in the game, but with an AI player in the lead when the game ended. This has been corrected.
Fixed Game of the Week Matches Failing to Post to Leaderboard (PS3)
If someone played more than one ranked/Game of the Week game during a session, the subsequent games would not always post their results to the leaderboards. This has been corrected.
Fixed Old Scores Appearing After Player Completes a New Week's Game of the Week (PS3)
Previously, if a player completed a Game of the Week match one week with a high score and then the following week completed the new Game of the Week match with a lower score, their older, higher score would not be overwritten in the leaderboards. The result was that the entries in GotW leaderboards appeared out of order. They should be sorted by the year the game was completed in increasing order, which has been corrected in this patch.
Multiplayer Pausing Exploit
Previously in multiplayer, when one player paused the game the other players' games paused as well. This meant a player could continually pause and un-pause the game, making the game unplayable for the other players involved. To prevent this situation, players now can only pause the game once per turn in multiplayer.
Rushing World Bank/United Nations Exploit
We have corrected an exploit that allowed players to rush the World Bank/United Nations.
Absent Multiplayer Exploit Fix
Previously in multiplayer games, players had been able to walk away from their game, but leave the game running, forcing the other players to have to wait until the turn timer ran out every single turn, slowing the pace of play significantly.
If the player has not been taking their turn, and the player is the last to have not completed their turn, after roughly five seconds, the speed of that player's turn timer will increase.
This means that if the player has stepped away from the game, they will not slow down the pace of play. If the absent player begins to perform actions again, the player's turns will return to normal.
This only begins to happen once the game has progressed 40 turns (reached Year 0).
Democratic Players Ignoring Offers to Cease Hostilities
Previously in Multiplayer games, if two players were at war, and the player not using the Democracy government attempted to contact another player who was using the Democracy government, which normally would force the Democratic player to declare peace with the other player, the Democratic player could simply ignore the non-Democratic player, making it impossible for the other player to force them from war.
Now, when a non-Democratic player attempts to diplomatically contact a player using the Democracy government, the Democratic player cannot ignore them until they leave the Democracy government.
Democratic Players Being Able to Declare War
Previously, when a player with the Democracy government actively began Diplomacy in a multiplayer game, the option to declare war still appeared on the list of diplomatic options. That option has now been removed.
AI Players Randomly Give Techs
Previously, when players demanded a technology from an AI player, if they rapidly pressed the "Accept" button in certain situations, the AI might have randomly given them the tech they previously refused to give. This has been corrected.
Selling the Same Tech to AI Players Multiple Times
Previously, there was a rare situation where it was possible for players to sell a technology to the same AI civilization multiple times. This has been corrected.
Repeating "Production Complete" Sound Cue Bug
Occasionally, when a player completed construction in a city, the "Production Complete" sound cue would play multiple times. This has been fixed.
Wonder Music Bug
Occasionally, when a player built a wonder, the music would be exceedingly loud because the music was being played multiple times overtop of itself. This patch includes a fix for that bug.
Space Victory Sound Not Playing
Occasionally, when a player completed a game via a Space Race victory, the music would not play. This has been corrected and the music now plays.
Modern Era City Focus Recalibration
Once the player reaches the Modern Era, if they change their city's city focus to Gold or Science, their city will no longer produce Hammers. Instead, they will produce extra Gold or Science respectively.
Great General Bug
Normally, Great Generals would attach to units and not be able to move independently of their unit. A bug, however, allowed some Great Generals to separate from their unit. This bug has been fixed.
Main Menu Input Crash (360)
Previously, if players left their controller in a state where a button was continually being pushed for a long period of time on the main menu, then the game would crash. This has been fixed.
Improved Multiplayer Quick/Ranked Match Functionality (PS3)
We have fixed a number of bugs that had reduced the ability for players with different network connections to join the game. Improved NAT negotiation handling and the addition of a temporary failed connection blacklist will allow players to connect to Ranked or Quick match games more reliably.