greek strat:
move your settler in any direction. you'll find resources to use in your courthouse range... proceed as per normal.
greek strat:
move your settler in any direction. you'll find resources to use in your courthouse range... proceed as per normal.
How can impis protect you through modern era? Also, when do you stop making impis?
once you get combustion you can stop.
They don't. That's the joke. A typical bad Zulu player makes a few Impi armies and attacks vulnerable cities. When he runs up against any kind of defense (archers, usually), he expands a little, and starts teching, but isn't very good at either. A lot of the time someone else will get some knight or tank armies together and attack the Zulu cities, only to discover he hadn't even bothered to build archers.
That should answer your second question as well.
morte, I just realized that you don't have your newer american strategy that you wrote a few months ago in the archive. You have the one you wrote before that in there. The newer one is very good, it may be one of your best strategies on the board.
here's the link:
http://forums.2kgames.com/forums/showthread.php?t=26883
also, the french strategy that is now posted on by think_before_you_speak is better than the other french strats in the archive.
here's the link:
http://forums.2kgames.com/forums/showthread.php?t=34214
Last edited by Grayson; 05-07-2009 at 04:45 PM.
I tried that American Strategy...wasted my scientist on horseback riding, blew what money i had on horseman...got my horseman army very quick...and set out on a path of destruction....only to get my arse handed to me by a German warrior who then quickly took over my capital...dropping me almost 20 spots in the ranking. I might try again though.
the risk you take it the time it takes to produce a horseman. it's unlucky that you started right next to a german vet warrior that found your first horse (which you should have by 5 turns from hammers).
but exploring with your great scientist for a few turns while you bank hammers ususally give you a feel for what's close to you. Americans are great horserushers, but more importantly, it's what comes later that makes the americans one of the best civs.
the exploration is a huge determining factor for me. i always want a horse army but if i don't see any sitting ducks i won't sell out everything for it. i tried that yesterday but when i failed to get any cities i found myself paralyzed with no gold to jumpstart my expansion. in another game i got my favorite, the builder, and used it on collosus in my second city with 2 wheat (1 with marble), a whale, and fish. i rushed a granery and library and was able to build a university there with overflow before my opponent quit. the city grew huge and was making close to 200 tech in early a.d. it is my favorite way to roll with americans.
Do you think that if you were the greeks, had democracy, had hipolites (whatever they are called) defending in the ancient era, expanded several cities in gold/research areas, and defended off fierce people well, would you destroy with a tech victory/econ victory or get destroyed by someone else?
Don't tell me to try it out. I'm new to multiplayer so I want some tips before I just jump right in there.
Last edited by tsizzle; 05-09-2009 at 01:19 PM.
Very open question, hard to answer as it all depends on circumstances, but in ranked you could not compete tech wise if you built a hoplite army in every city, Better option is to have 2 single units, rush 3rd and form an army with the a forted one if a threat arises.
Greeks are a good civ, one of my favourites but take some skill to master, islands are your best friend, they particularly pay off if you reach modern. Make sure to expand enough, a big mistake made by many Greek players is they settle only 4 cities, then they lose one to ga flip due to low culture.
How about the ol' english- good ancient defense with a monarchy matches french culture without the fear of a destruction of a cathedral, right?![]()
I recommend reading the all the links in the strategy archive morte put together (found on the first page of this thread), and practicing these strategies till you know them well and can put your own spin on them.
Pick one or two civs to learn really well, master a few different strategies with them, and start playing a lot of multiplayer games to see what it's really like to put them into real practice. Mainly you've gotta learn how to defend in the BC, while learning to expand rapidly and tech all at the same time. You need to be an expander to be succesful online, and a lot of civs have different ways to expand better.
Maybe I'm being picky, but I don't like too much discussion on this thread about general topics. There are many other threads out there, and this one deals specifically with compiling the strategies written on this board. I know have spammed a time or more on this thread, but I don't like too.
bump.... and morte, here are a few more strats that I think would be good for the archive
Japanese Strat- Grayson
http://forums.2kgames.com/forums/showthread.php?t=34587
German Strategy- Elthrasher
http://forums.2kgames.com/forums/showthread.php?t=35618
English Strategy- Swedish Chef
http://forums.2kgames.com/forums/showthread.php?t=32931
Mongol Strategy- Madjinn
http://forums.2kgames.com/forums/showthread.php?t=35192
And if you don't have room, I think you can take out the German Strategy by B-Man, the Japanese Strategy by B-Man,and the Mongol Strategy by Erikstein. These were all written a long time ago, and don't really reflect anything that anyone of the board regulars would recommend right now. I also think xbman's Greek strategy is awful too, he says it's for teams, but it's not really that useful.
Another bump.
I'm thinking about writing a Zulu strategy (was thinking some things up, not a rushers strategy) and was also thinking about tuning up my Egyptian strategy. I was also thinking about some ideas for Romans and Arabs, but they would be more mid-game based, with more of a Morte-style start.
If you're looking for encouragement, consider it found. Having more strats can only be a good thing. Anything beyond "build 3 warriors and look for a capitol" is probably going to help somebody. Feel free to bounce ideas around if you're still formulating them. You don't have to work very hard to get us to talk strategy around here.
Bump... all agree this should be front-page, no?
Last edited by Woolgatherer; 06-13-2009 at 09:20 AM.
I Agree. Bump.
what the hell does "bump" mean? my online translation machine says it's something like "blain". i hope not.
Literally, bump is to push suddenly, like bumping into someone on the sidewalk. On forums, just means to send it back to the front page by posting a new reply to the thread.
Wow, that was boring, hope it helped...
it helped. especially cause i now know that it's not considered to be spam. i often use the strat archieve so i wondered if i could just refresh it. thx!
can we please get this thread sticky'd by a mod, then cleansed of all non-archive posts (like the pages of bumps?) please....
hey I just want to say I appreciate you updating this and making this thread, I don't post much on this because im new and I cant really offer any help but I get much help from this thank you everyone who contributed to this and keep up with it. people do read this.
I dont know if this was said before but if you have one unit in a city and its killed you can quickly buy another one saving the city for one more turn. Literally stopping the opposing army from walking in after it killed your unit.
BTW Grayson whens your new roman strategy coming out?
Thats weird. Are you quick with the fingers? Its never failed me. Maybe I have a second lag that I never noticed? Maybe because my disc is messed up? But everytime someone has killed my archer army with a horsearmy lets say. I rush a archer literally after I lose and it stops the walk in. This makes such a difference.
yeah, that's the exact situation, but it doesn't work for me, or many others as they've posted on the boards.
Ie, I can be in the city screen trying to rush the unit then the fight occurs, I get brought back to the city screen to hit the rush button, it does it, but the other person gets the city anyways.
Exactly what MD said.
However maybe if you had a good connection, I mean very good, 20mb + and you were hosting perhaps it would let you rush the unit. You would also need to be on one of the better servers I would imagine.
As is you spend the gold but get no unit, sometimes you even see the flag appearing as the enemy army moves into your city.
I think what is to blame is that online is not turn based. So opposing sides can move units at the same time and so usually the faster person on the trigger will get to move first.
I've never managed to get a unit rushed after a battle has started and keep a city with it. However, I have seen the scenario where someone fights the hut battle, then as their units get upgraded, someone else slips in and gets the actual hut (and the goodies associated with it).
what's really annoying is when you attack a city but have to do the upgrade, and then it doesn't move you into the city thereby giving the other person a chance to rebuild defenses...
open a new thread if you want to talk about rushing a unit before a cap is taken, we could use some new threads opened, and as I said before, I like this thread to be about the archiving of strategies. Just a request, not trying to be too much of an old man on the lawn, but still, this is the most important thread on the board, and it should be used to update new strategies.
on topic:
ghostsidrev:
I'm trying to find my 4-5 pages of notes I had written up for the Romans, but I packed them up and am still unpacking at my new house. Once I get them, I'll start writting it up.
75% of the times I can't rush the unit and lose the gold..
.... and grind.
hey morte, can you add this one now:
Mongol Knight Rush - MadDjinn
http://forums.2kgames.com/forums/showthread.php?t=39037
Up was a good movie.
Up
New strategies here
er, any chance you can spell my name right?