I was mainly thinking about the civ specifik strategies.
It might be nice to get different angles on those.
I agree with you that have you seen one 1000 AD achievement you dont need to see another
And I had been wondering about that for months until now as well.PS: I am continuing to find little tidbits I didn't know about in these threads (for example, the fact that those little (1) green numbers in the tech tree planner show you if the "first to research" bonus is available.
I have put here some tips, how to search in this page and now I will create new strategies for the following civs (I tried them now and know what to do):
-Germans (I prefer them)
The germans strategy is now available. The spanish strategy maybe is coming soon.
PS: I do this to help the community, this isn't a race for the best strategy archive, but I ask you please to post here and not there. If you want to help the community, then please post here your strategies, then I will add these here. I won't post strategies without asking others to put those here.
Can you please stop giving me -1 rep for a helpful thread? Really, I do this to help, while others insult me for this, copying my thread, saying it's worthless.. All these things are stupid and I think only kids can start giving bad rep because you don't like a thing. Be serious and stop doing this stupid thing, saying it's worthless doesn't help, then, give me good strategies.
This should definitely be included: http://forums.2kgames.com/forums/showthread.php?t=18743
It's not a strategy per se, but it is strategically very useful...
I think if you want this to be a good archive you should add eirekstein's guides on the mongols, egyptians, french and russians. All those threads were well written and help you better understand how to use those civs. They also all have a lot of discussion in them so people who read them are going to be able to find even more information in the discussion of the guide / civ then just in the guide itself.
That's my opinion at least. It'd also add some much needed variety to this strategy guide of yours. Just my opinion.
thanks for the srtategys
ill be doin a English strategy, it was gonna be spanish but changed my mind.....
so open a slot or something, its that great
why isnt my french strategy here....mines way better than xbman
Nice to come home from the holidays and see you updated your archieve
Last edited by MorteEterna; 11-11-2008 at 08:09 AM.
actually it was a compliment, but i will stop comment your posts if you take that as a complaint
this archieve is dying......lol
eieksten, wrote his strategies the same way.....
That's not always applicible to each civ or strat, it gets old reading "make two warriors, then switch to food....", but I tend to learn a little more about civs with this kind of strat.
the expaination of bonuses and overview like you and erikestien write saves players from those intial trial and error attempts when you're getting to know the civ, but don't always provide a clearer view on how to play with them. there are unique things in your strats HGB, you're French strat is unusual in that you focus primarily on grabbing land with cultural borders and building landlocked cities, and that's great... just stating my personal preference.
so does that mean he should put them!?!?!?
one day ill make a spanish guide!!
can you link the zulu strategy to this post
sorry my bad, the first page says Zulu x1
under availabel strats.
this is an awesome resource. no zulu, indian, or spanish on here. the spanish have been getting more love lately. i know there are a few decent strats for them. we need a good indian strat.
About an Indian strategy
I have thought of doing an Indian strat but due to their bonuses its not much to say about them though. Having acces to all resources at the beginning is great but other from taking advantig from this and place cities close to those resources there is not much else to say about that. The thing about not being effected from anarchy is also nice. And when playing them one should use this and can switch from example democracy back to republic for one turn later in game for a secon expanding boost. Also use this to be able to declare war at the AI when fitts for taking cities/settlers from him. Because usualy when finally in democracy ones tend to stick to it and not declare war because of the anarchy penalty. Late in game it can also be nice to switch to communism and have a short building phase..
Hmm.. when I think more of it maybe there is enough to say about them to write a strat..
If you have nice strategies to put here send me the links. At the moment I'm looking for the new strategies opened here, but I should have to choose because there are more than only one